A blinding hatred caused by fear is showing in their eyes
They want their truth all black and white
But a rainbow never tells no lies to a
Stranger in a strange land
What's a man supposed to do?
I'm just a stranger in a strange land
When will the light come shining through?
--"Stranger in a Strange Land" by Triumph, from Thunder Seven*
I was thinking the other day about how WoW Classic/Vanilla is different than MMOs that came after it. And that includes the expacs for WoW that have accumulated over time.
There are some MMOs that are completely different and have very little actual story, such as Black Desert Online, and there are those that are little more than an excuse to PvP, such as ArcheAge. But as far as story driven MMOs are concerned, Classic/Vanilla stands out from its future self and its competitors in that not everything devolves to a single conspiracy.
Sure, in SWTOR the original version has each class story's own Big Bad, but the game's storyline points to the same ending in Corellia. LOTRO's big bad is, well, Sauron. Age of Conan has it's own storyline with Atzel at the forefront, ESO's original storyline had Molag Bal, and Rift's original storyline pointed at Regulos, the Dragon of Extinction. And starting in Burning Crusade, each WoW expac had an eventual Big Bad that had to be confronted at the end of the storyline.
But Classic/Vanilla? Not so much.
There is no defined "Big Bad" at the end of Classic/Vanilla, but instead there are a variety of different Big Bads that covered various WoW stories: Onyxia, Ragnaros, Hakkar, Nefarian, C'Thun, and Kel'Thuzad. What is most interesting about the various Big Bads is that their stories don't intersect. Sure, Ony and Nef are brother and sister black dragons, but their stories don't intersect at all. The same goes with Ragnaros and Nefarian, despite them sharing Blackrock Mountain.**
There are a plethora of other questlines that likely were designed to lead to other raids and raid bosses --Varian's questline, the Syndicate/Alterac, Burning Blade, Scythe of Elune/Deadwind Pass, etc.-- that were either shut down entirely as Blizzard changed the focus to Burning Crusade or were retconned for later expacs (the Worgen in Cataclysm and Deadwind Pass/Karazhan at the end of BC, for example).
Here's the kicker, however: if you take WoW Classic/Vanilla at face value there was no defined story, no overarching Big Bad, that who was the ultimate mastermind and you had to eventually deal with. With the benefit of hindsight and a metric ton of official stories/comics/expacs out there, we now know that everything devolves into either the Burning Legion or the Old Gods. And a great argument could be made that it's really the Old Gods being responsible for everything, from the lowest Defias cutthroat or Hexxed Troll up through Sargeras itself.***
But Classic/Vanilla doesn't have such an escape valve, and we have to take each storyline at face value. This means that, as far as a world is concerned, Classic/Vanilla Azeroth is more complex than many of its successors. The enemies aren't all in this together, and in fact they frequently feud with each other just as much as they do with the Horde and Alliance.
If there was one true disappointment in how WoW developed over time, it was the loss of all of this complexity at the expense of pushing a singular narrative. While a singular narrative was easier to sell as part of an expansion, it made the WoW-verse smaller. If there was a problem in one location, it could be traced back in one form or another to the Old Gods' or the Burning Legion's corruption. Even if it wasn't obvious initially, don't worry. It'll eventually get there. It's kind of like the Elder Scrolls Online, where almost all quests eventually devolve to a Daedric issue. Which is a shame, because it takes away the agency of everybody involved and they all simply become pawns moved around on a chessboard.
Move over, Mongo, you've got company. (Made from a WoWHead screencap.) |
*Here's a link to a YouTube video of the song, since it's one of Triumph's lesser known songs. For those not from the 70s/80s, Triumph was the "other" power trio from the Toronto area.
**And are also supposedly on the same side as C'Thun. Of course, there's nothing directly in the quest texts that indicate that all three are working for the same overall team; that came later.
***Talk about the conversations surrounding a misbehaving child in Azeroth: It's not my fault, Dad! The Old Gods made me do it!!
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