I've been poking my nose into a few of the MMOs that I've tried and not really done much of anything with, such as Rift and TERA, and found that the environments are somewhat stable.
Well, kinda.
For example, the last several times I logged into Rift I was practically the only person around. Just about any sign of life would be better than what I found at the time. After it was pointed out to me that it was likely that a particular server might be more active when I was logging in, I made an effort to try various times and days of the week. Still, I saw hardly any activity.
The past few weeks, however, I've seen an uptick in the activity in Rift on both factions to the point where I can be reasonably certain that if, say, I needed an assist on taking care of a Tear, there would be someone in the vicinity to help out. I would definitely not call Rift as having a healthy population, but it's better than the "dead" it certainly seemed to be several months ago.
TERA is in a better situation than Rift, but that's not exactly saying much. Unlike Rift, TERA is still being actively developed by Bluehole --they recently released a new race/class combo, for instance-- but TERA still has that "shameless"* look that a lot of Korean MMOs have. For better or worse, that look tends to attract some people and repel others.
The look aside, TERA had finished server merges and gotten down to two servers: one PvE and one PvP. From my end, I think the server merges where absolutely the best thing to do for TERA, because there's a viable population in both. What I can say is that there seem to be more people active in TERA at any given time than Rift, but I'm not sure if the population is at the level that is good for the long term health of the game. Let's put it this way: if TERA were owned by NCSoft, I'd be a bit nervous about NCSoft shuttering the game.
Which brings me to ArcheAge.
I've been seeing YouTube videos for a couple of years about how "ArcheAge is dead" and "when will they kill ArcheAge?", but ArcheAge is still here.
I do have to wonder how much longer, however.
I have two toons in ArcheAge --one of the quirks of the game is that you get EXACTLY two toons total across all servers, unless you subscribe-- and with one parked in a mid level/upper level capital and another in the intro/low level zones, I simply don't see the population there. In Rift, at least, you do see people creating new toons in the intro and low level zones, but ArcheAge feels dead. Perhaps the decision to allow only two toons total has something to do with that, because if you want to experiment on different servers with race/faction/class combos before subscribing you have to be in a constant state of deleting toons. And lets face it; not everybody is so keen about constantly zapping toons because of that artificial limitation.
But the thing is, ArcheAge seemed a bit healthier in the intro and low level zones before the server merges** than after.
Even though the population is likely higher than Rift, at least Rift is in maintenance mode while the devs for ArcheAge are still trying to put new content together. And there are other, glaring problems that are more obvious to an English speaker than to a Korean speaker, because the English port is, well, a bit inconsistent. You have NPCs speaking to you when you walk around, and at first I thought the reason why I couldn't understand them was because I was an Elf and they were Human. It turns out that they were speaking in Korean, and the devs for ArcheAge never bothered to provide English voice acting for these NPCs. I wouldn't necessarily mind, but having to constantly check out the text box to make sure I'm not missing anything does get really annoying after a while.***
Okay, I doubt the English port is a deal breaker for most people, but the overall lack of toons to work with in the free portion of the game is. And I'll be honest, outside of the lack of toons and the English port, there's not that much that sets ArcheAge apart from its other Korean MMO competitors (Black Desert Online, TERA, etc.)**** And when you've got such a low population as ArcheAge seems to have, that's a problem.
Anyway, this wasn't by any means an in depth analysis of the state of those games. These are just overall impressions of hopping back in after having been away for a while, and just seeing what's around.
One MMO that I really ought to get back into playing is Neverwinter, because despite the overall generic nature of the Forgotten Realms I do look on that D&D setting a bit like comfort food. Now, if someone had created an MMO based on the D&D world of Krynn, I'd be up for that. I still have my copies of the original Dragonlance Chronicles around, and if you gave me a chance to hang around with Tanis and company....
*As Rohan put it, which is likely the best way to put the toon and clothing choices.
**They took place a year or two ago, right when I was testing the game out.
***I'm used to "make sure you pay attention to everything because you might need it later" mode you get when playing RPGs for as long as I have. Besides, if you're an Elf and you're in Elven territory, you ought to be able to understand everything said (presumably in Elven). Wandering into Human territory is a different thing, and I'd not expect to understand the language. But having a foreign language everywhere just breaks immersion for me.
****All the P2W debacle aside, you could argue that was a problem with Rift. While I found the story intriguing and the fact that Rift deliberately kept the talent trees around, if you're looking for a new game to play Rift would have a hard time standing out from the crowd. Other fantasy MMOs had better known properties (Warcraft, Lord of the Rings, D&D, Conan, Elder Scrolls) which give it an initial leg up on Rift, and that becomes hard to overcome.
Well, kinda.
For example, the last several times I logged into Rift I was practically the only person around. Just about any sign of life would be better than what I found at the time. After it was pointed out to me that it was likely that a particular server might be more active when I was logging in, I made an effort to try various times and days of the week. Still, I saw hardly any activity.
The past few weeks, however, I've seen an uptick in the activity in Rift on both factions to the point where I can be reasonably certain that if, say, I needed an assist on taking care of a Tear, there would be someone in the vicinity to help out. I would definitely not call Rift as having a healthy population, but it's better than the "dead" it certainly seemed to be several months ago.
***
TERA is in a better situation than Rift, but that's not exactly saying much. Unlike Rift, TERA is still being actively developed by Bluehole --they recently released a new race/class combo, for instance-- but TERA still has that "shameless"* look that a lot of Korean MMOs have. For better or worse, that look tends to attract some people and repel others.
The look aside, TERA had finished server merges and gotten down to two servers: one PvE and one PvP. From my end, I think the server merges where absolutely the best thing to do for TERA, because there's a viable population in both. What I can say is that there seem to be more people active in TERA at any given time than Rift, but I'm not sure if the population is at the level that is good for the long term health of the game. Let's put it this way: if TERA were owned by NCSoft, I'd be a bit nervous about NCSoft shuttering the game.
***
Which brings me to ArcheAge.
I've been seeing YouTube videos for a couple of years about how "ArcheAge is dead" and "when will they kill ArcheAge?", but ArcheAge is still here.
I do have to wonder how much longer, however.
I have two toons in ArcheAge --one of the quirks of the game is that you get EXACTLY two toons total across all servers, unless you subscribe-- and with one parked in a mid level/upper level capital and another in the intro/low level zones, I simply don't see the population there. In Rift, at least, you do see people creating new toons in the intro and low level zones, but ArcheAge feels dead. Perhaps the decision to allow only two toons total has something to do with that, because if you want to experiment on different servers with race/faction/class combos before subscribing you have to be in a constant state of deleting toons. And lets face it; not everybody is so keen about constantly zapping toons because of that artificial limitation.
But the thing is, ArcheAge seemed a bit healthier in the intro and low level zones before the server merges** than after.
Even though the population is likely higher than Rift, at least Rift is in maintenance mode while the devs for ArcheAge are still trying to put new content together. And there are other, glaring problems that are more obvious to an English speaker than to a Korean speaker, because the English port is, well, a bit inconsistent. You have NPCs speaking to you when you walk around, and at first I thought the reason why I couldn't understand them was because I was an Elf and they were Human. It turns out that they were speaking in Korean, and the devs for ArcheAge never bothered to provide English voice acting for these NPCs. I wouldn't necessarily mind, but having to constantly check out the text box to make sure I'm not missing anything does get really annoying after a while.***
Okay, I doubt the English port is a deal breaker for most people, but the overall lack of toons to work with in the free portion of the game is. And I'll be honest, outside of the lack of toons and the English port, there's not that much that sets ArcheAge apart from its other Korean MMO competitors (Black Desert Online, TERA, etc.)**** And when you've got such a low population as ArcheAge seems to have, that's a problem.
***
Anyway, this wasn't by any means an in depth analysis of the state of those games. These are just overall impressions of hopping back in after having been away for a while, and just seeing what's around.
One MMO that I really ought to get back into playing is Neverwinter, because despite the overall generic nature of the Forgotten Realms I do look on that D&D setting a bit like comfort food. Now, if someone had created an MMO based on the D&D world of Krynn, I'd be up for that. I still have my copies of the original Dragonlance Chronicles around, and if you gave me a chance to hang around with Tanis and company....
*As Rohan put it, which is likely the best way to put the toon and clothing choices.
**They took place a year or two ago, right when I was testing the game out.
***I'm used to "make sure you pay attention to everything because you might need it later" mode you get when playing RPGs for as long as I have. Besides, if you're an Elf and you're in Elven territory, you ought to be able to understand everything said (presumably in Elven). Wandering into Human territory is a different thing, and I'd not expect to understand the language. But having a foreign language everywhere just breaks immersion for me.
****All the P2W debacle aside, you could argue that was a problem with Rift. While I found the story intriguing and the fact that Rift deliberately kept the talent trees around, if you're looking for a new game to play Rift would have a hard time standing out from the crowd. Other fantasy MMOs had better known properties (Warcraft, Lord of the Rings, D&D, Conan, Elder Scrolls) which give it an initial leg up on Rift, and that becomes hard to overcome.
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