Friday, September 15, 2017

Why I Likely Won't Play EVE, Part Whatever

I was originally thinking of writing something a bit more lighthearted for Friday, but I came across this little post in Kotaku from Wednesday:


A game that prides itself on its no-holds barred/Machiavellian environment* in a space economy is the only place I'd expect to see something like this. Sure, it makes for fascinating reading, but I know I couldn't handle this sort of shenanigans. It'd be like watching real work intrude on my gaming fun.**

Oh, and the spreadsheet aspect of EVE isn't something that I'm enamored of, either. Sure, I'm good at spreadsheets, and I use them even outside of work, but it's not something I like to do but rather something I have to do. Like keep track of college data so we can drill down on what universities mini-Red #2 should be focusing on when we go to the college fairs.*** Or working out the cost details on house projects. But if you want to be good at EVE, you need to run spreadsheets. LOTS of spreadsheets. And that doesn't spark my interests.

Still, more power to those who love to play. It's the difference between respecting somebody who is good at the old Avalon Hill boardgame Diplomacy and actually playing it: the people who are best at both may not necessarily be the people you want to hang around with in real life.




*With the major exception of out of game threats of violence being met with a perma-ban.

**The main reason why I won't read A Song of Fire and Ice and other, gritty SF/F novels is because if I want to read about gritty realism and how characters must suffer and die, I'll go turn on the news.

***Seriously. There's not enough time at those things to cover every university that is there, so you have to focus on the ones you're most interested in. Add to that the complexity of finding universities that have majors that you're interested in --English or Chemistry is easy, finding a university with a Music program that has an Oboist, not so much-- and you've got the makings of a pretty challenging environment.

Sunday, September 10, 2017

Well, That was Unexpected

I've been working on Archage for my next review, but midway through my playing of the game they had a server merge. So, there's that little surprise.

And then I discovered that unlike some other games that are F2P where you can create a maximum of 2 toons per server, Archeage gives you a maximum of 2 toons period.

So, my little side exploration into one of the other race options meant that I accidentally locked up all of my toons for the game, so I had to delete that other toon in order to free up the space.

But....

When you delete a toon in Archeage, you have to wait 5 days (or so) for it to clear. I'm not sure if that was due to the impending server merge, but the toon was on a server not affected by the merge so I think this is a regular thing with Archeage.

All in all, Archeage really really REALLY wants your money and has no qualms about really restricting things in odd ways. For all of those people who complain about SWTOR and it's restrictions, at least you're not restricted in toons the way Archeage is.

Monday, September 4, 2017

A Mashup Made in Geek Heaven

It's pretty much gone mainstream these days, but Settlers of Catan (now called just Catan) started out was an import here in the US. It was one of the original Eurogames that made it to our shores in the mid 90s* and began the boardgame revolution that we see today.

And Season Seven of the television adaptation of George RR Martin's A Song of Fire and Ice, HBO's Game of Thrones, just ended.

So what do I find when flipping through the big Con book from Gen Con? This:

The oldest mini-Red freaked out
when I texted her this.
Its a shared venture between Fantasy Flight Games (which holds the Game of Thrones license) and Catan Games. Here's the info on FFG's website.

Let the geeking out commence.





*Our copy dates from roughly 1996.