Tuesday, December 27, 2016

Farewell, Princess

From picsofcelebrities.com.
(Yes, that's a real website.)


...you were my favorite Skywalker.


Wednesday, December 21, 2016

In Other News...

...I'm likely the last person in the gamer universe to notice the cleverly-integrated-into-the-comic reveal that the face of Overwatch, Tracer, is gay.*

From Blizzard. And Polygon.


Here's the Polygon post on the subject.

I personally think it's a great idea, not strictly from a representation PoV, but also from a story angle. Having perused the comic itself, it just simply fits with the story. And Tracer herself, really. Not so much as a surprise (in my mind) as a feeling that everything clicks.

Which is as it should be.





*Or at the very least, bi.

Tuesday, December 20, 2016

Bye Bye Turbine

Yes, that's right. Standing Stones Games, a new independent studio, has purchased both Dungeons and Dragons Online and Lord of the Rings Online from Turbine.

I guess that means that Warner Brothers won't be involved (directly) with either game's future.

Here's the release found on LOTRO.com.

As for what this means in the future, I guess we'll find out. But one thing is certain: corporate WB won't be dictating layoffs to the LOTRO staff. Of course, that means that if LOTRO doesn't continue with a decent revenue stream it'll have a direct impact to the staffing (small businesses feel that more acutely than large ones), but political shenanigans from WB corporate won't have a direct impact on the game(s).

I'm going to have to figure out what's up with my new "premier membership" or whatever it is. I suspect that since I'd bought some Turbine Points months and months ago to get some milestones (I was tired of taking upwards of 1/2 hour to ride from Rivendell to Forochel) that I suddenly got bumped up into a middle level tier where I have a lot more character slots per server. I'll see what other surprises await me going forward.

Tuesday, December 13, 2016

Oh look, another seasonal event!

I'm having flashbacks.

I just saw the YouTube clip for Overwatch's Winter Wonderland event, and I felt pulled in a couple of different directions.



It was a fun little clip, down to the Widowmaker part, but it felt like a mashup of Wildstar and WoW, wrapped up in a little bow provided by Blizzard.

The WoW part, not a surprise. After all, it is a fellow property of Blizzard's. But Wildstar? Well, it was just cartoonish and goofy enough to fit in the Wildstar universe, even though it's a completely different game. And Wildstar, like WoW, doesn't take itself entirely seriously. Finally, while Wildstar's graphics are rougher and far more Western influenced than Overwatch's, it does have a similar feel to the color and art design.

Or perhaps it's just me, having imbibed a bit tonight.

Friday, December 9, 2016

You'd Think I'd Know Better, Part XXVIII

Sometimes, it's better to just come right out and admit it.

I got smashed by a boss that's 29 levels lower than me.

You'd think that I'd know better, particularly since I've had this happen before with instance and heroic bosses (old SWTOR 4 man heroics and Age of Conan 6 person heroics), but nooo... I don't learn.

This is what I prefer to call The WoW Effect, where in WoW a non-raid boss simply stops being a threat once you get, oh, 15 levels or so higher than that boss. As any one of my top level WoW toons, I used to crash the low level instances I never got a chance to pop up on the LFG menu, such as Scholomance or Stratholme.* On Neve and Tomakan, I farmed Magister's Terrace until I finally got Exalted with the Shattered Sun. As Azshandra on L90, I farmed the Pit of Saron until that blasted Battered Hilt dropped so I could do the Quel'delar quest line.

But try to do that sort of thing with other MMOs, and you're likely to run into trouble.

There's a boss in the upper 20s area of Conall's Valley in Age of Conan that I've yet to beat. He's a Ymirish General, and in spite of the major level difference (I'm presently L56 and he is L28), he simply hits too hard for my Barbarian to take him out. I don't have any damage mitigation that a tank does, so I get the full effect of this Ymir's hits. Sorry, Charlie, but AoC doesn't allow me to simply outlevel a boss to the point where his hits don't cause damage. Regular enemies can still hit --at a greatly reduced rate-- but bosses don't get that treatment.

The thing is, I've known about the Age of Conan boss limitation for (primarily) solo players for a while now. But I wasn't expecting a similar situation on LOTRO.

***

The instance in question is The Tomb of Elendil in Annuminas** that I've had in my quest queue for a long time now. I'm starting Part III of the Epic Questline, and so when I reached Tinnudir to talk to a certain Ranger, I figured I really ought to do something about that questline. I'd read up on it and knew that the final boss takes forever and a day to beat down if you attempt it solo, so I figured my L69 Champion could handle it, as it's an instance for L40.

Well, the first thing I discovered is that yes, if enough mobs beat on you that you can die to them in the instance. If you've done the instance, the first main room straight ahead I got rid of one mob, then attempted to take out a single elite by the door.

That was my first mistake.

That elite runs into the middle of the room and then aggros everything left in the room on me. With about a half dozen DoTs on me plus about 15 enemies, I died fairly quickly. I respawned and reentered the instance, then spent about 5 minutes slowly beating up the individual mobs before tackling that elite again.

I shook my head, grumbled something, and continued onward.

Taking note of any of that type of elite throughout the rest of the dungeon crawl really slowed down my progression into the tomb, and made this instance into a full clear. I wasn't taking any chances, so that turned what I felt would be 1/2 hour run to the final boss into an hour, including resting to heal up and recharge my Power bar.

I reached the ending of the instance, which the questline said to find the maguffin, and I stealthed on over (I'm an Elf and can pull that off without being a Burglar) and kept trying to click on the maguffin.

No dice.

I unstealthed and let the intro to the final boss fight begin. "So much for being clever", I thought.

Then the final boss started hitting and drawing adds.

I went from full health to 50% in nothing flat, and I started cursing up a blue streak as I realized I was NOT going to be able to take this boss out.

The youngest mini-Red wandered over, looked over my shoulder, and said "Ooo... That's bad."

I unclenched the mouse and massaged my right hand. I hadn't realized I'd had the thing in a death grip. "No kidding. I'd figured that being 29 levels higher than this thing would be enough, but I guess not."

"Well, that explains the cussing."

"Gee, thanks."

At least my wife wasn't around, otherwise she'd think that I'd come down with a sudden case of Tourettes Syndrome.

***

Games such as LOTRO still surprise me, even though I've been playing MMOs for over seven years now. A lot of times they're good surprises, such as finding a twist in a storyline that really sucks you in, or the background scenery looking so majestic all by itself. But this, this is one of the nasty surprises. It's a kick in the pants that says, "You don't know everything, so you'd better stay cautious."

I'd better remember that about life, too.





*There was one memorable LFG run into Blackrock Depths that began in the intro area, and everybody decided to stick together to do a full run of the place. It took us about 1.5 to 2 hours, but it was an incredibly fun ride.

**For the Tolkien fanatics, yeah I know, Elendil isn't buried there. And yes, I know where he's actually buried (it's provided in Unfinished Tales). That is even referenced in the questline, so the devs definitely did their homework putting this in place.

Tuesday, November 29, 2016

"She has the heart of a dwarf, I will tell you that!"

At the hill’s foot Frodo found Aragorn, standing still and silent as a tree; but in his hand was a small golden bloom of elanor, and a light was in his eyes. He was wrapped in some fair memory: and as Frodo looked at him he knew that he beheld things as they had been in this same place. For the grim years were removed from the face of Aragorn, and he seemed clothed in white, a young lord tall and fair; and he spoke words in the Elvish tongue to one whom Frodo could not see. Arwen vanimelda, namarie! He said, and then he drew a breath, and returning out of his thought he looked at Frodo and smiled.

`Here is the heart of Elvendom on earth,’ he said, `and here my heart dwells ever, unless there be a light beyond the dark roads that we still must tread, you and I. Come with me!’ And taking Frodo’s hand in his, he left the hill of Cerin Amroth and came there never again as a living man.
--J.R.R. Tolkien, The Fellowship of the Ring



It took a little over three months, but I finally finished the Mines of Moria (+ Lothlorien + Southern Mirkwood) expansion for LOTRO.

While the original LOTRO storyline, Shadows of Angmar, took a long time to really get going*, Mines of Moria starts off with a bang and then slows down into a long slog through darkness and the claustrophobic Khazad-dum.

Do not disturb the water.

Once again, hitting the L60 level cap meant that the story picks up in a way that plays to the strengths of Tolkien's creation. Interactions between Dwarves and Elves, the monumental task of actually cleansing the Mines (and what lies in the deep places of the world, as Gandalf called it), the complex nature of the Dwarves, and the omnipresent threat of Sauron all contribute to a well designed story.

Down there, you can see the camp fires of orcs.

While my few paragraphs are mostly spoiler-free, I will mention the obvious: the Fellowship's passage through Moria isn't referenced at all --after all, the Iron Garrison would have had no knowledge that the Fellowship went through the Mines-- until a PC reference is presented in Nud-Melek.

A view of the First Hall.

Lumping in Lothlorien into the Mines of Moria expansion as an additional zone to explore --similar to how The Firelands was added to WoW's Cataclysm expansion-- made perfect sense. I'd argue that while Lothlorien is larger in scope than The Firelands, it does serve a purpose as a spot for daily quests. Lothlorien also represents a spacing mechanism before the Epic Questline pushes on into Southern Mirkwood.

Across the Nanduhirion lies Lothlorien.

Again, Southern Mirkwood is an entirely new zone, much larger in scope than Lothlorien, but has fewer daily quests. It is primarily an end zone, allowing people to prep for end game fellowship quests and raids. Storywise, it is not only an End Zone for the Epic Questline, it provides an explanation for those who are familiar with the journey of The Fellowship: how is the Fellowship able to slip south along the Anduin River undetected by the obvious nearby presence of Dol Guldur and Orcs from Moria?

Even a sunny day can't drive away the gloom of Mirkwood,
in the shadow of Dol Guldur.

I remember reading in World Chat several days ago about how people liked Moria and Mirkwood at first, but after toiling in this zone for a long time without new content (sound familiar, WoW fans?) the expac began to really wear on people. I can see that happening, because it can be difficult to deal with the gloom of Southern Mirkwood --not to mention the Mines itself-- without needing to go periodically visit Bree or The Shire to enjoy the clear skies and happy faces of the NPCs.** Part of what made Shadows of Angmar better than the Mines of Moria is that the last half of the Epic Questline wasn't stuck solely in Angmar and Forochel***, but you traveled all over: Evendim, Bree, Ered Luin, North Downs, Lone Lands, Trollshaws, and Eregion. The nature of an expac is to focus on the new areas, but an expac such as the Mines of Moria is very limited in scope: you can't have the Epic Questline travel all over, because the action is all in Moria and its immediate surrounding areas. The Iron Garrison hails from Erebor and the Iron Hills, both areas far outside the scope of LOTRO.

Lothlorien is a pleasant diversion, but I miss the
sounds of Lake Nenuial in Evendim.

The timing of the Frodo's journey works against the Mines of Moria. Shadows of Angmar's latter half fits in rather neatly into the gap between when the Council of Elrond happened and the Fellowship exited Moria. As I'd previously mentioned, the travel involved in Shadows of Angmar isn't realistic (and neither is Turbine's condensing of Middle-earth into MMO sized chunks), but it does allow at least some time for the story to play itself out. The Mines of Moria doesn't have that luxury, as it has to fit into a much tighter time frame, so the game can't really afford to send you gallivanting across the length and breadth of Eriador.

At the end of the Epic Questline, I could really feel the atmosphere of Southern Mirkwood really wearing me down. And while I knew it was happening, I still wanted to push on to reach the end. The Epic Questline's end was a bit abrupt, but there were about 8+ Epilogues to fill in the gaps as to what happened after the final fight. I consider a few of them --and if you've played them you know which ones they are-- to be the true endings of this part of the story, leaving you feeling bittersweet about the whole thing.

Celeborn put it very well.

In a way, the ending of the Epic Questline in Southern Mirkwood surprised me a bit. There was a heavy reliance upon skirmishes to fill in the gaps, which is a departure from Shadows of Angmar. I don't think I minded too much, but it felt like there was an attempt to cut a few corners when it wasn't strictly necessary. SoA's endings weren't skirmishes, but they were instances you could relive via the Reflecting Pools around Eriador. In that respect, they felt more... well... personal than "just" a skirmish.

Having reached the end of the Mines of Moria expac, I know I've got another long slog ahead, this time to grind deeds so that I can start exploring into the lead-in to the Riders of Rohan expac, which I've been led to believe is the Cataclysm of LOTRO: the expac that broke the game.

We'll see about that, but I've got some time before I can find out.

Maybe I should wander Caras Galadon like the Fellowship did.
However, I do get a slightly uncomfortable feeling among
the Galadrim, like they're snickering at me behind my back.
Or that I'm like a puppy dog that they're playing with for a while.





*I'd argue that things for SoA really took off once you got to Gath Forthnir and reached the original L50 "endgame". At that point, the story had several twists and turns, involving back and forth across all of Eriador, until a satisfying (if saddening) ending is reached. I'd say that about half of the SoA story was told at the old "max level". I put that in quotes because you can keep leveling past L50, but the storyline was designed for L50. And I'm kind of grateful for that because of some of the areas you wander into in Angmar.

**The oldest mini-Red told me this story a couple of weeks ago about how someone came riding into Bree and started exclaiming in World Chat how wonderful and alive Bree was. "Been in Moria?" someone asked. "Yep," was the reply.

***Forochel gets depressing when the fog rolls in and you can't see more than a few feet in front of you. That happens in Evendim as well, but much less frequently.

Friday, November 25, 2016

Happy Birthday, WoW

Jeez, at 12 years old WoW is almost a teenager.

By Theamat on DeviantArt:



And, courtesy of Marvel's Free Comic Book Day offering of Age of Ultron (several years ago):