Tuesday, October 1, 2024

All That's Past is Prologue

Sometimes I wonder if Blizzard's legacy of an RTS game developer has unduly influenced their World of Warcraft expansion design.

Oh, not that WoW is going to turn into an RTS, despite what a subset of the player base might want, but where --or more precisely who-- the emphasis is on in an expansion.

Compared to some RTS games, such as Age of Empires, Blizzard's RTS design incorporates leaders into a story and makes them the central part of the story the Warcraft and Starcraft games told. Sure, you're there as the player, but the story revolves around these central characters. 

From Starcraft Remastered, you can
see that the leaders are incorporated into the
mission design and not just cutscenes.
From resetera.

Not only did the polish and gameplay set Blizzard's RTS games apart, but the stories they told influenced their design of the Diablo games as an action RPG with a defined plot.*

From Diablo 2 Resurrected.
Screencap from Ars Technica.

Blizzard's second last RTS game, Warcraft III, went all in on the story and leaders, where more RPG elements were added into the RTS design than ever before, more tightly integrating the story with the RTS game itself. 

So Blizzard did something unexpected, they pivoted and created an MMO that doesn't have any of those central design tenets.

***

The release of Vanilla World of Warcraft was not only a departure from Blizzard's RTS core, but a change in design emphasis. Sure, there are faction leaders and other important personnel around throughout Azeroth, but the game design didn't revolve around them. There wasn't a main story in the same way that other Blizzard designs had, but a bunch of smaller stories that were strung together with quest chains. Instead of a tightly integrated story with an emphasis on the leaders as main characters, the player was the main character in a vast world with minimal emphasis on the heroics of the few people in charge.

I guess that wasn't bound to last, because a decentralized game world wasn't in Blizzard's DNA. 

It took a few expansions, but by Wrath of the Lich King WoW had pretty much returned to the Blizzard fold in that the leaders and a central story were tightly integrated into the game, and it's been that way ever since. This is what Blizzard is most familiar with developing, and your job as the player is to basically facilitate the story that the faction leaders are involved with. Like or hate the story, this is the pattern that formed in the Warcraft and Starcraft games, and that is what Blizzard knows best. 

People --myself included-- rail against the so-called lobby-based nature of Retail WoW, but when you consider it is the spiritual successor to the earlier RTS and ARPG games that built Blizzard's reputation, it's not a great surprise. When you throw in the lobby-based story found in shooter games such as Call of Duty, Blizzard is providing what they believe gamers expect out of a game. 

In the same manner that turn-based isometric RPGs are tightly integrated into Larian Studios' business, what we are seeing out of Retail WoW is in Blizzard's. It would take a monumental effort to break out of that design philosophy, and I'm not altogether sure it would be a good idea for Blizz at this point to do so. As much as I prefer Classic Era, Blizzard's fanbase doesn't expect that decentralized, non-story-driven design out of them. They expect lobby-based story beats with an emphasis on the faction leads and the other chief protagonists. If anything, the leveling process in the game world is the anachronism here: it's a nod to an era when Blizzard broke out of what they did best as a company to try something new with different design parameters, and Blizzard can't bring itself to shed that vestige of it's old MMO design. Instead, Blizzard uses the leveling process to move the story from the introductory phase to the "why" of group content at the end; it's not an end in itself, as it was in Vanilla WoW, but in service to the endgame, which is where the real story in Retail WoW begins.

No, I was NOT going to put that line from
South Park in here. If you want it, you can go
find it via a quick search. From YouTube.


It is kind of funny in its own way that the Retail WoW player base argues about details in expansions such as systems, whether the group content is any good, or the quality of the story, but they have simply accepted the larger design philosophy as-is. What you see out of Blizzard now is what you will get, because they have no incentive to try anything truly new. Even Season of Discovery isn't that new; it's just a reshuffling of the cards, as it were, but keeping the same basic design in place. Since Blizzard is now the "MMO and Action RPG developer" in Microsoft's stable**, they are most likely destined to stay in their lane and only work on those items. If you've a dev team that wants to try something new, don't expect to find yourself under the Blizzard arm of Microsoft Game Studios; you're better off going independent.




*Yes, I know, I'm not that fond of the plot in Diablo. There's a lot more "action" and a lot less "RPG" in the Diablo games. That doesn't mean there's no plot, however; "no plot" is more akin to playing Gauntlet than Diablo, despite the mechanics' similarities.

**Apologies to The Elder Scrolls Online, but Zenimax/Bethesda is known for first person RPGs, not MMOs. In my opinion, it wouldn't surprise me if ESO eventually gets moved under Blizzard because "they're the MMO developer" for Microsoft. Never mind the game world or the corporate culture; there's always a bean counter somewhere who wants things to align perfectly under their proper silos.

Monday, September 30, 2024

Meme Monday: Autumn Memes, 2024 Edition

Yes, the Autumn Equinox was a week ago, but with the remnants of Hurricane Helene arriving here this past week it finally has started to feel like Fall. Yes, I know it sounds kind of strange to say that, but the rain and cooler weather has finally broken the drought and heat.

In honor of that little factoid, here's a few memes for the season...

From Bestlifeonline.


And allergies, apparently.
From rd.com.


I miss having pie.
From truebookaddict.



I can really get behind that last one.
From Ebaumsworld.


Sunday, September 29, 2024

Time for a Learner's Permit*

On September 29, 2009, Souldat published the very first post here at Parallel Context. 

Fifteen years ago.

In blog years that's pretty old for a continuously updated blog, but not nearly as old as some other blogs I follow. You probably know one of them --The Ancient Gaming Noob-- and there are others that PC is almost but not quite as old, such as Priest With a Cause, but that's the breaks. We're survivors in a field where participants' timeline is typically measured in months, not years, much less decades.

And for the love of God, don't read my early posts. I still cringe at them when I occasionally wander back that far, hunting for something I might have written back then.




*Well, in six months or so, according to Ohio law. You can get a learner's permit for driving at age 15 years 6 months, but you can't pass a full driver's test until age 16.


Friday, September 27, 2024

The Engine of Bureaucracy at Work

Well, it took CurseForge about a month, but they finally updated the World of Warcraft graphics.


It certainly makes the current WoW expansion look like a catfight right out of a night time soap opera (such as Dynasty, to pull an 80s show out of a hat), or the "Good Sister" versus the "Bad Sister", but it's Blizz's artwork.

Wednesday, September 25, 2024

Forget that 'Builder' Part, How About Being a Governor?

Well, that's the major shift in focus for the newest entry in Pathea Games' 'My Time At...' series, My Time at Evershine.

The Kickstarter is now live, has already passed it's initial goal, and is well on its way through the stretch goals.




I guessed correctly that the events in My Time at Sandrock led directly to the North Development Plan and recruitment of you as the new Governor of the Evershine Settlement. 

In case you didn't know, you're the Govenor now.
From the My Time at Evershine Kickstarter page.


The North Development Plan is an ambitious plan by the Free Cities' Alliance to repopulate the area near the border with the Duvos Empire. That northern border has been empty since the last invasion by Duvos, and you can bet dollars to doughnuts that that area is still coveted by the Empire. The Duvos Empire has not exactly been quiet, given the events in My Time at Portia and My Time at Sandrock, so you can bet you're going to see them again in this newest project by Pathea.

Judging by the YouTube video, the character design is looking more mature than that from the first two My Time games, but given the switch in perspective from that of a Builder to a Governor, it seems a good time for such a change to be made.

Apparently Pathea has learned a thing or two about tightening things, such as reducing the number of romanceable characters* from a metric ton (my opinion) to a more reasonable number of 8. They are also tightening the story a bit further, which is also fine with me.

Oh, and I won't spoil it for you, but apparently Pathea has learned a thing or two from the last two Legend of Zelda entries. (You can watch the video for those cues.) Given that it seems they've been building the game in-house over these years, that they were able to integrate more capabilities to their series is a welcome addition. 

(Now, can you PLEASE take these learnings and fix the pathing in My Time at Portia?)

***

Will I support the Kickstarter?

Well, they don't exactly need me right now since already they've shot past their initial goals, so I'm content to ride out the development cycle and purchase the game when it goes live. To be honest, I'm rather shocked by the number of people who backed the game at the $500 and higher levels, because that's not exactly small potatoes.** I am impressed, however, and I will eagerly await this release when it gets closer. 

The little crew at Chongqing, China continues to impress me with their vision and work ethic, so best of luck to them in getting this project to completion.





*If you so choose, that is.

**That's not my money, though, so I kind of just shrug and move along.

Tuesday, September 24, 2024

The Great Blizzard Bank Heist

I kind of keep an eye on Retail WoW, but I don't follow much in the way of details. For example, I couldn't tell you the names of any of the zones from areas after Mists of Pandaria (and probably only half of Mists itself), or any of the bosses in raids since Wrath.*

However, Kurn of Kurn's Corner had a post this morning about what she's calling The Great Blizzard Bank Heist. She also posted a video on YouTube describing the situation and what she'd lost out of her own personal guild bank. A lot of items you simply can't get anymore, such as the various dragonscales that would drop from drakes throughout the pre-Cataclysm world and in Blackrock Mountain instances/raids.


Being a bit of a packrat myself, I can feel for her and for all of the others who'd been squirreling away rare and no longer obtainable materials/gear/patterns only to find them all wiped out by the data changes made by Blizzard in prep for The War Within.

Yeah, it's all just pixels. I get that. And yes, I'm sure that Blizz has hidden away in their Terms of Service some language meant to protect themselves from problems such as this, describing it as "Best Effort".

That doesn't mean you are immune to the emotional impact of the loss of items you'd been collecting for years --or well over a decade, in Kurn's case-- and being without any recourse other than maybe getting a few items back really sucks. That's the real tragedy here: the accidental reveal by Blizzard that you really own nothing, and despite what we may believe and what attachments we have to in-game items and achievements, they're all just a misclick away from it all vanishing into nothingness. Blizzard pulled that curtain back, and we can't unsee what they showed us. Even if people were to get everything back like they ought, nobody will ever forget that Blizzard could take it all away again in the blink of an eye.



*To be fair, I didn't know the names of many raid bosses at all until I started raiding in Classic WoW.

Monday, September 23, 2024

Meme Monday: The Return of Fake Book Memes

I've had so many of these fake book memes in my file, waiting for the proper time and place, that I figured I ought to bring them out sooner or later.

And that time is now.

I'm pretty sure we had the original book
this is based on as kids, but I can't remember
what it was titled for the life of me.
From Pinterest.


Hey, that's my job!
From Pinterest. (Yes, you detect a trend here.)



Somebody got into the keg of
Hudy 14K in the school's gymnasium
again! (Yes, there were kegs of beer there
where if you were clever you could turn
the kegerator on and have a drink.
Must be a West Side of Cincinnati thing.)
From (you guessed it) Pinterest.


Sometimes my inner Middle Schooler
comes out. The first time I saw this one
I giggled so hard I began coughing.
From Pinterest.


And one extra Fake Book Meme....

I'm pretty sure I'm going to Hell for
putting this out out here. From Facebook.