Courtesy of Shintar of Priest with a Cause (among other blogs).....
She sent it to me with the comment "Everybody who raids Naxx needs to see this..."
And she's absolutely right.
Courtesy of Shintar of Priest with a Cause (among other blogs).....
She sent it to me with the comment "Everybody who raids Naxx needs to see this..."
And she's absolutely right.
I knew this day would come.
Last night I received my usual invite to Blackwing Lair, helped summon people by being a clicker, made and distributed food and water, and organized the Mage Int buffs.*
Then I turned my attention to the reserve listing, and discovered there was nothing Cardwyn needed. Sure, there were a couple of T2 pieces I'd like to get to finish out the set, but as far as gear I could use right now? Not a thing.
One of the pug Mages last night even whispered me, asking what I'd reserved, and I told him that I was good. "I got the Claw last week, and that was the last piece I needed," I replied.
"Oh cool, congrats."
"Thanks. But yeah, I'm just here to help out."
I still could use enchanting recipes out of Molten Core and AQ20, and there's always the need for idols in Zul'Gurub, but Blackwing Lair is the first raid that Card has semi-officially "outgrown". And when I started progression raiding and my gear needs were so great, this moment seemed so far off that I felt Card was never going to get enough DKP to finally finish the task. But in a weird quirk, the opening of Naxxramas helped me out because the official Friday night BWL raid shut down in favor of an extra day of Naxx raiding. Its replacement, the Saturday night BWL run, used a soft reserve system, which meant I could pick and choose the specific pieces of gear to roll on based on who wanted what. And after the people ahead of me in the progression raid finally got the Tear of Neltharion they'd been waiting over half a year for, my turn came with nobody else to roll against. By then, I'd accumulated the other popular BWL Mage pieces, so all I had left were the Tear and the Claw of Chromaggus. And, in two successive weeks, I got both pieces without any other competition in the reserves.**
So here I was, after six months of running BWL, and I finally "finished" it on Card.
It felt... weird, but also freeing. I grew to enjoy running BWL, the goblin packs notwithstanding. There's an ebb and flow to the raid that is comforting in the same way that a well geared MC run simply works. You can make small talk, laugh, joke, make quips about the various methods of dying to goblin packs (my favorite: blinking away from one bomb right into another), and in general just relax. When you have as many regulars as we have, you know the raid is going to be okay. It's only in the details where we have a few anxious moments, like getting a bear tank for said goblin packs, but we somehow manage to work things out.***
And I'm not planning on giving up my spot in BWL for quite a while. I love it too much.
***
In case you haven't noticed, the MMO blogosphere has simply exploded with talk about Valheim, the latest hotness game. Which, I might add, is still in Early Access on Steam.
Yes, a game from a small publisher --that isn't finished-- is getting a ton of exposure in a way that I haven't seen since, oh, No Man's Sky.
The major difference between Valheim and No Man's Sky is that Valheim is complete enough for people to play via Early Access, so you'll know pretty quickly if it's a dud or not.
And by all accounts, Valheim is good enough, and far enough in development, that there's plenty of blog posts discussing it in such a way that the major AAA publishers wished people would talk about their upcoming releases.
That's nice and all, but PC is one place you're not going to see any Valheim posts for quite a while.
The reason? It's in Early Access.
I haven't bought a game in Early Access, and I'm not planning on starting now. I waited until My Time at Portia was officially released before purchasing it. Same with Pathfinder: Kingmaker, and in that case I waited until the final release was on stable ground before purchasing the game. Since that's my policy, I'm going to do the same with Valheim. That's for one really really good reason: I've got a ton of games already purchased that I can play without needing one that isn't finished. And really, I think it more likely that I'll get a PC of my own before I get a chance to play Valheim.
So I salute all of those who took the plunge and are enjoying the game, but I've been George R.R. Martin-ed enough times for me to not jump in.****
***
As long as I live, I will never understand how multiple meters can come up with such disparate results.
I'm not often one to toot my own horn, but on last Friday's Naxx run I got top DPS.
Now, to be fair, the top Mage on the raid team lost her buffs on the first pull when an abomination got loose and wandered into the main raid, killing about 8 of the ranged DPS. And if you've ever played a Fire Mage, just whose name ends up on an ignite is a pretty random thing, so the fact that Card showed up there was just luck.
But hey, I'm not gonna look a gift horse in the mouth. Especially when I had TinyThreat on the threat meters and wasn't paying attention to the DPS meters until I started getting congrats from the other Mages. When I saw the results, however, I felt that I'd finally gotten something right in the Naxx raid. Until I looked at the Warcraft logs.
When I pulled them up, it claimed that while I was the top Mage, I was more back into the middle of the pack.
Which got me to thinking just how is it possible for the two to be so far off.
The only thing I could figure is that I was out of range for some of the DPS, but that didn't make sense since I didn't really have to move to get into position to cast (Patch came to us instead of the other way around). Now it is possible that the melee DPS started earlier than the ranged, but not that much earlier to make that much of a difference in the TinyThreat DPS meters. For a fight as long as Patchwerk's is, we'd have had to have held off for 20 seconds or more to make that much of an impact.
So all I can do is shake my head, shrug, and do my best.
***
With all the talk about BC, I thought about revisiting my past and reviving a toon long since retired:
![]() |
| Time to pay the bar tab and get moving. |
Yes, Neve will ride again in BC Classic!
*I'm the only Mage designated "Raid Regular" who attends all of the pug raids put on by Valhalla, so I've simply absorbed the job of organizing which Mage buffs which group. (If a guild member attends, I defer to them, but most of the time they're simply happy to let someone else handle this gig.) Once in a while I'm the sole Mage in a raid, such as Zul'Gurub, and when that happens I like to have fun with my posts in raid chat. Such as the time I posted "Mage Int buffs: Cardwyn Group 1, Jaina Group 2, Khadgar Group 3, Rhonin Group 4."
**A soft reserve system means that you can reserve an item (or two, depending on implementation), but other people can reserve that item too. So, if that item drops, the only people who can roll for that item are those who reserved it. Instead of 20+ people rolling, there are far fewer people to roll against, increasing your odds of winning. But for a new L60, a soft reserve system is a godsend: if you DON'T reserve anything, all the gear that drops that doesn't have a reserve on it means that you have first dibs on that gear. There's also no limit on the number of non-reserved items you can win. We've seen in ZG and BWL runs people who are fresh L60s make out like a bandit and take home 6-7 pieces of gear in one setting. And one more thing of beauty about the system is that even reserved people do have a shot at non-reserved gear: all it takes is the non-reserved people to not roll on that first, non-reserved roll, and then a second open roll takes place where anybody who could use the item is invited to roll. It may sound complicated at first, but once you get the hang of it the soft reserve system is fantastic for people needing to gear up. We've accumulated a LOT of regulars to our soft reserve raids because they work so well, even among the most highly rated guilds on the server. I'm also pretty sure that the progression raid as well as Valhalla as a guild has gained people due to Jes' handling of the soft reserve raids.
***Or rather Jes does. She's a natural leader, and yet she works hard to pull off a smooth raid. She's also pretty well known around the server as one of the go-to people for enchants, so that helps with name recognition, even when she's on one of her alts.
****Can you believe that Patrick Rothfuss' Wise Man's Fear was published 10 years ago? I didn't even realize that until a month ago.
Back when I attended college, Fridays at 3:15 PM were reserved for the weekly Physics Department meeting. Classes on Friday ended at 2:50 PM, so it was only natural that the department would schedule their meeting right after that, and once the meeting ended the professors would "retire" to the on campus pub and drink together for a while.
The students --both Physics majors* and any other interested students from the Science and Engineering fields-- were invited, although not that many students actually attended. Since part of the meeting was put on by the Society of Physics Students --and as I was the chapter President my Junior and Senior years-- it fell to me to go bring the donuts and coffee from the student union to the meeting. I'd have to say a few brief remarks ("Glad to see everybody here, we've remarks from the Department Chair and a presentation from so-and-so") and then the meeting would run itself.
The main portion of the meeting, however, was the presentation put on by a guest speaker, frequently one of the professors or someone from the research division over at Wright-Patterson Air Force Base. And to be frank, those presentations were technical.
Highly technical.
![]() |
| Oh, how I wish the equations were this simple. |
By my Senior year I could begin to follow along with the presentations, but my Freshman year? Hoo boy, was I lost. I remember one time I left a presentation with a Chemistry major, and as we walked outside the building he turned to me, laughed hysterically, and said "I have no idea what I just saw. Can I buy you a beer instead?"
"Sounds good to me," I replied.
While I enjoyed the meetings, to this day I still can't explain any of the presentations I saw. The fact that they didn't fire my imagination** was likely an indicator that my major wasn't going to pan out for me, but I could appreciate the work that went into them.
***
I was reminded of those department meetings the other day while I read discussions about DPS and Sapphiron on the raid's Guild Discord.*** The more theorycrafting people worked on, the more my eyes glazed over.
Look, I'm not an idiot, and I do want to optimize my DPS for both my own and raiding purposes. But from my perspective, there comes a point of diminishing returns. There's only so much WoW (or any game) that I can take. Shintar put it well in her post about how the more she plays Shadowlands the less likely she is to read fan commentary about Shadowlands.
I completely understand and I agree wholeheartedly.
***
Like I described in my About Me section several years ago:
He isn't that interested in the intricacies of Theorycrafting --which he likens to his old Boundary Value Problems class-- but appreciates the results that others have provided.
And really, that outlook hasn't changed.
I thought I'd be more amenable to Theorycrafting and more WoW (or other MMOs) once the mini-Reds grew up, but the reality is that my gaming time is limited by access to the PC. I share the PC with my wife, and given the current budget situation that isn't going to change. Additionally, on days when my wife isn't around in the evenings, I don't spend all evening playing WoW either. After a while I just say "okay, that's enough" and log out. I just can't push myself to do more WoW if I tried.
I suppose that doesn't make me sweaty enough, and so be it.
And I'm at peace with that reality.
***
The other day I was asked by someone I knew why I go into Zul'Gurub runs if I don't need anything from there. "To support [the raid leader]," I replied. "To help out."
I don't think that quite computed, as he suggested I could be getting another Idol to use for enchanting purposes, and why wasn't I reserving them? (We use a soft reserve system on ZG runs.) I told him that there were a lot of people already reserving idols and I'd won one fairly recently already, so I was fine with waiting a week.
Again, the desire to play things on my own level and give others a shot didn't quite compute, because he wanted to help me improve my DPS.
And I get his desire to help out, really. But I'm not greedy, either. I don't have to be at the top of my game all the time, and when you reach 50 years old your reaction time isn't the same as what it's like in your 30s (or 20s). In terms of maximizing my DPS, should I be chasing down someone on the server to get a Fire Enchant to gloves? Sure. But do I have the time to spend hunting them down --and making sure I have the gold to cover the enchant-- to make the exchange happen? No, not really, not if I have to constantly farm for mats for potions and other items for raiding.
I don't mind getting a bit sweaty, but there's limits. And in Azeroth I can pretty frequently reach them without trying too hard.
Now, will somebody point me in the direction of the doughnuts and coffee? Before the next presentation starts, I'd like to make sure I stay awake and well fed.
*Yes, my degree is in Physics.
**With the exception of the superconduction presentation. Yes, I'm old enough that superconducting was a brand new thing when I was a college student. I also remember the entire Cold Fusion debacle, and how the papers by Pons and Fleischman spread like wildfire from university to university in a pre-modern internet world, with students and professors frantically cobbling together materials to duplicate the papers' results.
***Before you ask, I've finally decided that I'm not going to join the guild. (If anyone from the guild reads this, sorry. Cajoling won't change my mind.) I'm going to wait and see how the Burning Crusade Classic shakes out with guilds before committing. I know that dropping from 40 to 25 raiders for a team means 15 people have to find another raid, and I also know I will be one of those 15 based purely on numbers: I'm 4/6 mages, and I believe at best they'll take 3 to the main progression raid. I also don't know whether there will be 2 co-equal progression raids (or more, if you count the 10 mans Zul'Aman and Karazhan) or a main team and a farm team. All of these have the potential to fracture guilds, so I'm not going to commit just in time to watch a guild blow up. Again.
****Ye Gods, I need to update that.
I discovered something about raiding on Friday night: it is a drug.
I'm not being facetious, but rather kind of honest. After last Monday's raid, I saw two days of not doing much (work on one day and taking my son back to his university on the other), and then one and a half days of farming to get enough pots for Friday's progression raid. Work had been beating on me day in and day out, and progression raiding felt like a job. And I was tired of the grind.
I was giving serious thought to throwing in the towel and going back to just doing occasional raiding and merely goofing around.
But instead of following through, I decided to give myself a week or two before I pulled the trigger. I don't like doing anything rash, and a rough week is still just a rough week. I've been there for people in game if they ever needed someone to talk to, so I decided to reach out to an in-game friend and ask if she had some time to hear me bitch for a bit.*
It turned out that we both had things on our minds, so we both took a while to discuss them and unburden ourselves. I felt much better after that, and I decided that yes, I should give myself a few weeks before I did anything stupid.
And that Friday, I zoned in and we raided at our usual time.
And after about five minutes, I forgot entirely about quitting.
***
Two hours into the raid, I realized just what it was. Raiding is a helluva drug.
If you're in a good raid team, you pick each other up, you laugh, you joke, you have a cameraderie that helps you get through rough days and rough weeks. And this past week definitely qualified as "rough". I'd miss all of the aspects of progression raiding with this raid team, and in spite of the grind I needed this. It felt good to be part of this raid team.
But even outside of the raid, on the drive back from Pennsylvania, I had 6 hours to myself and a bunch of CDs to listen to.** So I listened and sang.
And sang.
For six hours.
The best part was that it was six hours of uninterrupted singing. Nobody to judge my music selection, my (lack of) tonality, or my volume. Because I was not quiet.
When you wanted to sing loud and you're
from the Cincinnati/Dayton area, there was
always Fannigan's Isle. Even on a ballad like this.
It felt good to belt out a lot of songs. Therapeutic. And then, when you combine it with the Friday raid, I realized I did the right thing in waiting. It wasn't the raid itself, but the week, and I couldn't see that clearly.
I reached out again to my friend and thanked her for listening, because I really needed that. It got the ball rolling, and music plus the raid itself finished the job. I wasn't going anywhere.
*Well, read. I wasn't going to say it out loud and have anybody else in the house listen in.
**The car stereo only had an analog AUX input, so I decided to use the "old" method instead.
:We fight, get beat, rise, and fight again."
--General Nathanael Greene, Continental Army*
I believe I'd been spoiled.
My first full raiding experiences --not counting Zul'Gurub-- were for raids that were already effectively on farm.
Take the Friday night Molten Core run that introduced me to full 40-man raiding. That first run I spent 45 minutes prior to raid time quickly skimming bosses and trying to figure out what to do without looking like a complete idiot. Actually getting into the raid required me to navigate the auto-invite add-on, which until that moment I never encountered. And when I was told "whisper [name] inv" I thought that was the weirdest message to ever send to someone. I was half convinced that I was the butt of an elaborate prank, but as soon as I sent the message I got the invite and away I went.
But the raid itself? I discovered pretty quickly that the raid was designed for alts and the occasional pugger, so lil' ol' me was surrounded by people who knew the raid far better than I ever hoped to. Because of that, I had an easy time slipping into raiding.
My second 40 person raiding experience actually came with AQ40, as it was on a Monday versus the Friday night BWL run. And that first night the raid team finally downed Twin Emps for the first time, so I experienced success without the pain as well. From that point forward, the progression team made steady progress until they finished all of the nine bosses.
Jumping ahead a few months, and Naxx came calling. The progression team made steady progress once more, and I was confident that process would continue.
And then we ran into Four Horsemen.**
***
I'd never experienced this part of a progression raid: the pounding of your head against a concrete wall.
Spending more than half of a raid night trying --and failing-- to make much in the way of progression against a boss was a humbling experience. I realize that there wasn't much me and the rest of the ranged DPS could do until the complex healing and tanking rotations got themselves straightened out, and that was a long and painful process.
And I'll be honest in the middle of all of this figuring things out I managed to pull aggro and wipe the raid on two separate occasions. I'm not sure why, but I didn't feel bad when it happened, and I don't feel bad about it now. Perhaps because it was a learning experience my brain basically told my conscience to "shake it off and let's go", or maybe it was that the constant stream of raid wipes had dulled my senses, but I'll never know for sure.
It was at that point that I realized that every raid team has to find a way to climb over that hump, to get past the pesky boss, or be at a risk of the boss becoming their own personal Waterloo. When I saw raid teams --and their associated guilds-- fall apart when they couldn't down Arthas in late Wrath, this is what they faced. The mental strain on raid leadership, not to mention the entire raid team, can be considerable. Cracking under pressure is a very real thing, and I've seen it happen at work.
***
After my nuking the raid last night, that very next try we finally broke through and defeated the Four Horsemen. You could feel the relief in the cheers; we downed our bugaboo, and now we could move forward and bash our heads against another boss.
This time it is Sapphiron, the undead frost wyrm.
And I will never again take for granted our upward progression. Time to put on a crash helmet and pound my head against a stone wall again.
*Okay, get ready for an info dump on one of my favorite people from the American War of Independence.
Nathanael Greene, nicknamed "The Fighting Quaker", was the person originally charged by George Washington with the job of Quartermaster General: in charge of procuring food and supplies for the Continental Army during the American War of Independence. In the countryside there were bumper harvests, yet the fledgling Continental Army had to beg for scraps. Nathanael managed to somehow keep the army fed, even in the dark days of the winter at Valley Forge, by a combination of persuasion and personal loan guarantees. Without his logistics, the Continental Army would have collapsed long before the entry of the French and the Spanish on the American side.
In 1780 he was given command of the Southern Continental Army, which had been practically annihilated by the British. The first half of the Southern Campaign saw Greene's forces spending most of their time being pursued by the British army, led by Lord Charles Cornwallis, across the Carolinas. Nathanael, like George Washington, knew the importance of actually keeping an army in the field. If the Southern Campaign were to devolve strictly into a guerilla style campaign, the British would never accept the legitimacy of an American victory. Therefore, to win meant beating the British on the battlefield itself, and Greene's forces were badly outnumbered and supplied.
Cornwallis fought Greene on several occasions, beating him on the field of battle, but Greene managed to escape each time and keep the Continental Army largely intact. (At the battle of Guilford Courthouse, Cornwallis' situation was so dire that he ordered his cannons loaded with shot and fired into his own troops, who were engaged in close combat with Greene's.) Once Greene was able to keep his Continentals in the field and safely make across the Dan River to the Virginia colony, Cornwallis turned east expecting support along the Tidewater coastline. You see, Cornwallis' pursuit of Greene's army came at a huge cost, as Cornwallis was forced to abandon his advantage in supplies to chase Greene's more nimble Continental Army.
Once Cornwallis turned east, Greene split his forces, turning south with the majority of the Continental Army to push the British back to Charleston, and allowing his second-in-command, the Marquis de Lafayette, to command of the troops following Cornwallis. The pursued became the pursuer, as Lafayette's forces harassed Cornwallis all the way to the coast, where Cornwallis made his stand at a small town named Yorktown. General Washington and French Forces commander Rochambeau marched their combined armies south, pinning Cornwallis against the coast. When the French fleet defeated the British and closed an escape by sea, Cornwallis surrendered.
The quote above comes from the depths of the Southern Campaign, when it seemed that even Providence itself wasn't cutting the Southern Continental Army a break.
**For some strange ungodly reason, I keep typing "Four Horsement" instead of "Four Horsemen". Beats me why I do that.
Blizzconline 2021 has come and gone, and for a change I paid attention to it.
Being able to watch the livestream for free does help (a lot).
In the past, you could pay to watch the livestream --or you could even pay to watch the activities on DirecTV (honest!)-- but even then, I'd only read the commentary from WoW Insider/Blizzard Watch or from my fellow bloggers. So when the "Do you not have phones?" comment blew up, I wasn't around to watch it live.
So yeah, I was a bit concerned about how this remote oriented con would work out, and whether the con would skew more toward one of Nintendo's quarterly updates, or something straddling an authentic in person con experience.
For the record, I was fine with either, as long as Blizz didn't a) shoot themselves in the foot with another "do you not have phones?" comment, b) shoot themselves in the foot with another "tough gamer moment" comment, or c) shoot themselves in the foot by trying to bow and scrape to the Chinese market.
Basically, don't shoot yourself in the foot.
Oh, I get it about China and the CCP: it's the 2000 lb. elephant that will trample anyone who gets in their way. When they can make one of the richest people in China, Jack Ma, vanish, you know they don't mess around.
And by comparison, Blizzard --and most other gaming companies-- are the tuna out there for the orcas to feed on. So if you want China's market, you have to play by China's rules. The last BlizzCon, and the events leading up to it, made that abundantly clear.
This time around, however, a global pandemic took center stage and China receded into the background.*
***
I've been working from home for so long that I've forgotten that it takes some time for people to get used to it. So when Blizz people started talking about how they had to get used to conferencing and collaborating remotely, their issues simply did not compute for me. It was only about a minute or two in when I realized that "jeez, they've never done remote work before!"
Once you get used to it dealing with work from home becomes second nature, and if you've a boss that is flexible in your work habits then you can take time out to be the kids' taxi or make it to a game and then come home and get more work done.** But using collaborative tools like Teams or WebEx can take some time to get used to, and a graphic designer ready setup in the home is probably a whole other level of complexity that I never had to deal with.
These were the sorts of challenges that Blizz confronted, but it seems that they've gotten used to it.*** I suspect that the transition took longer than Blizz' management expected, particularly in terms of work output, but on the flip side they now have a workforce that isn't tied down to Southern California property values. I'm not exactly sure if they'll take advantage of that, but you never know.
***
Work from home foibles aside, I found the info sessions I watched informative but not overly so. I knew going in that the nature of the con meant that the extra time spent getting dynamic feedback from the crowd as well as the natural give and take wasn't going to be there, so that meant that the info sessions themselves were going to be shorter. That wasn't an indictment of the process, it's more of the way it is when you design a presentation: you have to give enough time for the crowd to react and respond before you can continue, and in a virtual environment you don't have that.
The part I was most interested in was BC Classic, and I wasn't disappointed. I felt that Holly spent extra time reminiscing about the old days in order to establish her bona fides, which given the nature of her coming from Everquest I felt it was necessary to pacify certain parts of the WoW community who still think of her as "the EQ person". Still, the info about items such as bosses, classes, and when you can roll a Draenei/Sindorei were spot on. Among those of us who were watching from the Myzrael-US Discord server, we were all in all very happy with the info provided. Could there have been more? Sure, but I suspect they're still aiming for a May release and don't want to get locked into that timeline if something shakes out in the beta.
The "You are not prepared!" was a wee bit dated, but as someone pointed out in our BWL run Saturday night, Illidan is NOT prepared for US.
***
Now, for an old time gamer like me, it was nice to see the repackaging of the old Blizz games, including The Lost Vikings. And the reworking of Diablo II.
I realize this is the era of remastering games --see the upcoming Mass Effect Trilogy remaster as an example-- but if it is done well then it is a welcome benefit to gamers around the globe. The PC environment especially has changed so much over the years since ME or D2 were released that even without the graphical remaster the code would have likely required a rework to operate properly in the era of RTX 30 series video cards.**** The real kicker is whether the remaster is redone in such a way as to anger the fanbase (Warcraft 3), a reimagining of the game (Final Fantasy VII), or a a faithful but purely upgraded graphical version of the game (looks like D2 and ME for now). It does look like Blizz learned their lesson on Warcraft 3, but we'll see when the remastered D2 comes out.*****
One thing I do appreciate is that the Diablo IV development team is providing regular updates and details of the game's progress, so you know what's going on. Frequently this is too much of a black box --Schroedinger's Cat aside-- and you have no idea as to the details. But that the D4 team is spending the time to communicate with the fans as well as their thought process behind certain developments is a very very GOOD thing. I understand that some of the items the dev team are working on are going to be hidden --story, for one thing-- but understanding details of where they are in the process without throwing out dates is fantastic. The one thing I hate is when the suits announce a release date, because software development is not like building a widget, there will be major setbacks and reworkings that need to be addressed, and that's just your average Monday morning. Assigning a date and expecting a dev team to meet it is a potential disaster in the making, crunch notwithstanding.
***
So in the end, I enjoyed this Blizzconline. And yes, the RPG player in me enjoyed getting a chance to see Matt Mercer and the Critical Role crew in a Diablo esque game on Saturday.
I am glad that the con went as well as it did, because I'd argue that a hybrid of the strictly in-person con and the online version is the way of the future. Hell, when Metallica came on my wife wandered over from watching the television and said "Hey, Metallica!"
"Yeah," I replied. "They're playing for Blizzcon."
"Wait, this is live?"
"Well, at least it was done strictly for Blizzcon, but...."
"But that's so cool!!"
Now, if I can get her to watch the intro about how gamers were impacted by Blizz' games over the years, because that was an advertisement for not strictly Blizz' games, but gaming in general. That could have come straight outta GenCon and not missed a beat.
*But not totally gone from people's minds. Kind of like saying Beetlejuice three times and --voila!!-- Michael Keaton appears.
**Yes, I have been the kids' taxi for a long long time.
***I'm perfectly happy working from home. What I've discovered about working at the office is that I spend a lot of time socializing and a lot less time working, so when I need to get things done I don't go into the office. I know quite a few other people in my neck of the woods who think the same thing, and they're content to work from home too.
****I discovered that when I went to install LOTRO on my oldest's new laptop. It still looks for old DirectX 9.x, which you can't download anymore, and the failure to install was driving me crazy.
*****It just occurred to me that there's likely a certain amount of the Mass Effect fanbase that is going to buy the remastered version primarily because of the upgraded graphics in the sex scenes. Oh well.
Please please please.....
PLEASE!!!!
NO "DO YOU NOT HAVE PHONES?" MOMENTS.
'K?