Friday, March 28, 2014

Tuesday, March 18, 2014

Just What is Epic Enough, Anyway?

I've been listening to the Battle Bards podcast* while driving the kids to and from school, and we're up to Episode 21 now, which is about MMO music that moves you. Syp described it as "Oscar Bait", and Steff offered up "It gives you the Feels".

My oldest, sitting in the passenger seat next to me, commented that she calls that music "epic music", the stuff that she listens to while she does her homework (courtesy of YouTube playlists).

I'm not going to dispute those descriptions, although I believe I'd refer to what Steff was looking for was music that stirs deep emotions in the soul.

But what I found interesting was a comment by Syp about how the pieces in the SWTOR soundtrack --Alderaan: The Throne was Steff's example of the sort of music she was aiming for-- are overly long and can be tedious at times.


If you've played the game, the piece's first minute is heard when Alderaan loads (and periodically when travelling), but you might not have heard the rest without consciously seeking the soundtrack out.

But you know what that piece reminds me of? Ottorino Respighi's The Pines of Rome. Oh, not in a "it sounds like" moment, but in how the piece uses the music to paint a picture. If you're not familiar with Pines of Rome, you probably have heard the Fantasia 2000 version of it:


Yeah, I know. It's the "flying whales" piece.

But the point is, both pieces paint a picture. Pines of Rome creates a musical poem of the pines found in certain areas of Rome, such as the Pines of the Appian Way, and Alderaan: the Throne does the same thing for the planet of Alderaan, its apparent refinement and beauty, but underneath its struggles with civil war.

SWTOR's soundtrack is a bit unique among MMO soundtracks in that individual pieces for classes and planets are often in the 5-6 minute range, far longer than traditional MMO pieces. You can find individual MMO pieces that match the SWTOR ones, such as The Sindorei and Forged in Blood from WoW (BC and Wrath, respectively), but they are the exception rather than the rule. And still, the only pieces that play out in their 5+ minute entirety while adventuring in the game world --that I'm aware of, anyway-- are The Sindorei and Totems of the Grizzlemaw (Wrath again). Even SWTOR will chop up bits and pieces of their soundtrack for use in game, figuring that the KISS principle is the best one.**

I suppose that it only makes sense that when you're playing a game as visually stimulating and interactive as an MMO, creating overly complex themes would be lost on the average game player. Hell, I play WoW with the soundtrack off, mainly because you get tired of hearing the same 30 second piece when in a battleground.*** But the design intent of an in-game MMO soundtrack can be completely different than that found in the MP3/iTunes/CD version of the same.

While in-game, a soundtrack supplements the visual and interactive aspects of the MMO, but once the game exits, a soundtrack would have to stand on its own. Some games, such as Guild Wars 2, have a bunch of short pieces that have great sound and beauty, and they excel at meshing with the game itself. Alone, however, they feel too short. There's an epic feel present, but nothing sustained beyond a minute or two for all but a few pieces. But SWTOR took a different tactic, and took 5-6 minute tone poems and cherry-picked themes from each one to use in-game. This may not sit well with some, but others would welcome it.

For example, when I was playing pieces off of YouTube for this post, my wife looked up from her perusal of the internet and asked what that piece I was playing was.

"'Alderaan: The Throne', from the Star Wars: The Old Republic Soundtrack," I replied. The piece was well into its third minute.

"I like it," she said.

I made a mental note of that, because the other piece that I've played of MMO soundtracks lately that she stopped me and actually asked about it was Forged in Blood. The piano sweeps of Forged in Blood give that piece a distinct modern feel, and that attracted her attention.

***

Does this mean that I prefer one MMO soundtrack methodology over another? Not really, but it does mean that composers and game houses are tinkering, trying things out, and stretching what it means to be an MMO soundtrack. There are parts of the SWTOR soundtrack that I hear and think that the composer was aiming for the wider classical audience, rather than just the MMO gamer crowd. And that's not necessarily a bad thing, because I as a gamer (and movie soundtrack buff) am increasingly tired of hearing from certain crowds how second rate the video game/movie compositions are.

But that's a topic for another post.




*See the sidebar for the link. If you like MMO music, give them a try. You know the principals involved: Syl from MMO Gypsy, Syp from Biobreak and Massively, and Steff from MMO Gamer Chick.

**KISS = Keep It Simple, Stupid.  Come on, you really thought I was talking about these guys?

***That doesn't mean I play WoW without music, because there's often something running in the background. I personally will stream the Live365 channel Tears of Glory when playing WoW for the variety. Plus, I'm amused when I'm in Alterac Valley and suddenly the WoW cities' themes comes on.


EtA: Sorry, Shin.  I can blame that it was almost midnight when I wrote that. Corrected.

Monday, March 10, 2014

Hope you Don't Mind Waiting....

...but the WoW Facebook feed mentioned --as part of the "pre-order and get an instant L90" campaign-- that Warlords of Draenor launches this Fall.

Not Spring.

Not Summer.

Fall.

I suspected as much, given that a new Arena season just started, but this confirms it.

Commence hand wringing in three... two... one...

Monday, March 3, 2014

How the Mighty Have Fallen

For some reason I had the urge to check my old L13 Tauren Hunter, which I'd created somewhere around mid-Wrath era, so I had to switch servers to Stormscale-US.

It was then, during the server switching, that I noticed it.

Ysera-US had fallen so far in population that it now had the dreaded "New Players" tag on it.

I didn't know that an old server such as Ysera could get the New Players tag, but there it was.

I perused Area 52-US where Q and Neve reside, and it was still going strong. Actually, it was even stronger than before because I noted it was full, something that only rarely happened during Wrath and not at all during Cataclysm. But now that I think about it, that 10:1 Horde bias on A-52 probably explains its activity. If you're tired of fighting unintentional PvP such as in the Timeless Isle, it's easier to simply move to a server where your faction is the majority.

Perhaps this is the true fallout of the decline of WoW's population: the biggest servers get huge and the not quite as big suffer.

***

I guess it's not too early to consider what class I'll be playing in the next WoW expac. The past few expacs I've played classes that were natural enemies (Warlock and Rogue), the newbie special (Paladin), and the glass cannon (Mage). I'll also freely confess that a small part of the reason why I decided on a Rogue this expac was due to Rogues carving people up left and right in PvP, not guessing that Blizzard was going to nerf Rogues heavily in response for Mists.

Therefore, this next expac I'm going to choose a class that will do the following:

  • Not a class I've previously played to max level (or close enough to max level)
  • Hold its own in PvP/BGs
  • Not be a candidate for major nerfing
  • Not require a complete overhaul of my UI
  • Be fun to play
I put the most important one last, but that's pretty much a no-brainer. Since Arms Warriors, BM Hunters, and Disco Priests are the current awesomesauce of BGs, I can cross those classes off of my list. I'm also crossing off a return to my Warlock because I not only suspect they'll be in for a mild nerfing but that by the time I reached L74 there were simply too many buttons to keep track of without dedicating a lot of time. I may not want the old Ret Paladin method of whack-a-mole in deciding what button to push, but there comes a point where you reach information paralysis due to too many options.

As it is, I've been looking into a Druid or Shaman for the next expac, but I'm more than a bit concerned about the UI portion of those classes. I could swing any of my previous classes with one or two UI tweaks (of course, back in Wrath era the Pally Power add-on was absolutely essential to track Blessings), but knowing both classes will require a larger investment in time for the UI doesn't exactly give me the warm fuzzies.

Time to do some research, I suppose.

***

In spite of my best attempts, when faced with choices in a video game I tend to choose the "good" option. Like how my son explained his decision to abandon his Imperial Agent in SWTOR, I have a hard time doing morally bad things.

So I have an even harder time explaining why I'm playing my Bounty Hunter more balanced between light and dark side than any other toon.

I think some of it was due to the class story on Nar Shadda, where I showed mercy to someone and it turned out that they squealed on me after all.* That surprised me a bit, and probably influenced my decisions from that point onward to not give someone a chance to shoot you in the back later. Were it not for that, I'm almost certain I would have played out the decisions in the immediate post-Nar Shadda questline differently.

And yes, I'm not comfortable making those decisions.

I definitely went dark at the end of Makeb expac (Imperial side), but that was more due to the accumulated dislike of the main antagonist, and his gloating about how we were going to lose in the end anyway. That, however, didn't change the overall outlook of my Sith Sorcerer. She'd survived through the Machiavellian nature of Sith politics and had gone primarily Light Side to do it, so this one turn to the Dark Side after a long period of trending Light wasn't going to have a great impact. But my Bounty Hunter's personality is still forming, and the Nar Shadda incident had a greater influence than I'd like.

Those people who are able to explore the dark side of a game, such as SWTOR or Baldur's Gate, have caught both my appreciation and my curiosity.

To understand where I'm coming from, I'll reach into my gamer past with one of the classic Machiavellian board games, Diplomacy. For those who don't know it, Diplomacy is a game about the great European powers in World War I, but it was really about psychological manipulation. Each player took the role of one of the major powers (Britain, France, Italy, Germany, Austria-Hungary, Russia, and the Ottoman Empire), and would each turn move armies and/or fleets into different territories. Movements were submitted secretly and then read out in order and placed on the board. The movements were simple enough, and you couldn't lose an army or navy unless your unit had to retreat and had nowhere to retreat to. The complexity in the game centered around the period before the moves, which is when the players would talk among themselves as to what to do. (Think of the television show Survivor, and you've got the idea.)

I used to play Diplomacy a lot in college. Initially my friends and I would play in face-to-face games that would last hours**, but then when we gained access to the VAX system on campus and it's e-mail, we migrated online. As you can probably guess, a few players were more conniving and bloodthirsty than others, and other players were just very good at manipulating others. What I discovered was that with few exceptions the people who were the best at playing Diplomacy were the people you didn't want to hang around with outside of Diplomacy. Very often, those people who were great at Diplomacy were like that in real life; they couldn't establish boundaries inside and outside the game.

This brings me back to playing a Dark Side/Evil character. For those people who can separate the game playing from real life and can play a Dark Side character, I think it's great. I'm glad you can. But I can't do it, and I wonder about some of the people who do play those Dark Side characters, and whether they're just letting their personal beliefs manifest in game form.

No, I don't mean everybody, and I certainly don't believe there's a ton of really scary people playing some of these MMOs, but there are people who I run into online who set off the "Danger, Will Robinson!" alert in my head. And when some of those people open up their mouths in Gen Chat, well... Let's just say I'm glad they don't live next door to me.





*I'm aware that the story probably adjusted to whether I showed mercy or not by inserting that extra line about "So and so was right after all", but it still doesn't diminish the impact when I heard it.

**Much pizza was consumed during those games, typically the cheapest we could find.

Monday, February 24, 2014

The WoW Infographic Puzzles Me

If you've not seen the infographic that showed up the other day, you can find it here.

While on the face of it the infographic is a celebration of the 800 lb. gorilla that is WoW, my first thought wasn't "Woah", but "Hmm...."

It began with the very first datapoint.

More than 100 million accounts have been created over WoW's lifetime, which includes trial accounts. My first thought was "Why doesn't WoW retain more subscribers than the measly amount they have now?" My second thought was "Just how many of those accounts are spammers and gold farmers?" And my third thought was "How many of those accounts are owned by the same person?"

I don't think Blizzard has the answers to #1 and #2, but they probably can take a stab at #3 if they were interested in data mining.  But #1 is probably the most vexing problem Blizzard has. It also explains why Blizzard isn't really bothering to bring in new players* but instead focusing on getting lapsed subscribers to come back.

The next puzzler for me was a bit farther down, in the "Every Day in Azeroth" section. On the face of it, it would seem that far more people engage in PvE activity than PvP, and the number of Pet Battles alone would appear to make it the single most popular thing to do in WoW. But I suspect the data is a bit skewed based on what is presented.  It doesn't show who does what, only that these things are. A person could quite easily login, engage in a Pet Battle or three while waiting for a raid, and maybe finishing it off with a couple of 2s. Think of all the people who used to fish in the Dal fountain while waiting for their weekly raid group to show up, and you get the idea. Perhaps a better use of the data is the amount of time the average toon spends doing each activity as well as the time spent logged in. If there are long periods of toons not doing any of the listed activities, that's probably the time spent BS-ing with Guildies, questing, gathering, and other non-instanced activities. That will give people a better sense of how players spend their average time in Azeroth.

The last puzzler for me was the challenge mode data. Now, given the number of PvE instances run on a daily basis, that so few people have gotten challenge mode rewards is surprising to me. By comparison, Garrosh had been offed 400k times in a very short period of a few months, or 100k times less than the number of Bronze challenge mode achievers throughout all of Mists. That seems to make challenge modes far more of a niche than anything else, unless I'm missing something here (like that the majority of 5-man instances are for challenge mode runs or something).

There are things that I read in the infographic and I want to say "tell me more!" Like the 400k kills of Garrosh, for example. How many of them are via LFR? Or the 9 million guilds created. How many have more than the minimum number of toons needed to create a guild? How many different guilds is the average account a member of?

Yes, I'm aware that the infographic was designed to get people interested in playing WoW. Still, for someone who has been playing the game for 4+ years now, the infographic doesn't seem to tell the same story I see when I'm out and about in Azeroth. That Azeroth seems much emptier and sedate than the bustling game that is presented in the infographic.





*If they really wanted to bring in new players, they'd work a bit harder on making the storyline from L1-80 line up properly. A neighbor tried WoW recently, and one of the things he said stuck with me: "I couldn't figure the story out; it made no sense to me."


Sunday, February 23, 2014

Miscellaneous Thoughts on a Saturday Night

You'd think that I'd have learned by now that a lot of MMOs are in "easy mode" compared to Age of Conan. Unless you're deliberately pushing to level through questing and you jump straight into a new expac*, the average MMO's quest mobs are easily handled.

But nooo...  I have to go login as my Barbarian and rush right on into the first mob I see.  Which, in traditional AoC fashion, will also cause a nearby mob to also aggro and swoop down on me.

Scratch one Barbarian.

What was that line Conan said when he was praying to Crom? "And if you don't grant me this, then to hell with you!"

Yeah, somewhere Crom is laughing at me.

***

After my previous post about the Love is in the Air event on WoW, I discovered that Aion has a similar event. Curious, I tried searching for info on it, and discovered that you can exchange gifts as well as buy items from the store. The F2P nature of Aion does make the promotion of buying items a bit more front and center than in WoW, but it isn't too badly done. Now, if they'd get rid of the spamming...

Anyway, why don't MMOs have some events like the Olympics? Sport is fairly universal, and PvP and other competitions would seem natural for an MMO's special event. As for those who would claim that you'd want a special event to be open to even the purely PvE people, I'd also point out that the WoW events haven't exactly changed much over the years. Given their prevalence and PvE orientation (with the notable exception of one item in Children's Week), it would seem that a PvP oriented event would be a natural thing. In pre-Cata times I'd have suggested races at the Mirage Raceway, but of course that's under several hundred feet of water now.

***

I was perusing the materials for the D&D Next adventure "Murder at Baldur's Gate"** when I was struck by nostalgia. The Bioware classics Baldur's Gate I and II invigorated the CRPG genre, and reading about the history of the city in the game materials was like a stroll through the past. I spent many an hour working my way through the game, enjoying where the story went, and I can still see the influence of this game on Bioware's later works (including SWTOR).

But seeing the statue of Minsc and Boo among the artwork brought a smile to my lips.

"Go for the eyes, Boo!"
From Murder at Baldur's Gate, Wizards of the Coast.





*This is what happened when I jumped straight into Mists of Pandaria when I hit L85.  I'd just entered Uldum at the time and had maybe a couple of pieces of gear that were better than Hyjal/Vash'jir greens. For an underpowered Rogue, jumping straight into the Jade Forest was a brick wall.

**It is not edition specific, so you can play it with D&D 3.x (and, presumably, Pathfinder), D&D 4e, and D&D Next.  D&D Next is still in development, and will be released officially later in the year.

Wednesday, February 12, 2014

Time for that Love Thang

Ah, February.

The time when a young man's fancy turns to college basketball.* Bitter rivalries in league games are played out throughout the month as teams jockey for position for the upcoming conference tournaments in early March.  The NCAA Tournament is on the horizon, and who gets in and who is left out becomes watercooler topic #1.

What, you were expecting something else?

Oh, THAT.  With three kids in the house, Valentine's Day does NOT mean love and kisses, it means cards. Lots and lots of Valentine's Day cards. And the "who is going with who" and "who sent who an anonymous Valentine's Day card" drama.  Certainly not romance.

If there's one event that seems out of touch with your standard MMO fare, it's the Valentine's Day events.

You could make arguments about the global appeal of festivals surrounding the Summer and Winter, Harvest and the New Year, and even the Spring and Brewing (another Harvest Festival, really), and I'd only point out the Western origins of most of them.  Still, most cultures do have festivals covering topics such as those listed above.** But Valentine's Day is so much a holiday rooted in Western Civilization that any reference to it in a Fantasy or Science Fiction MMO unintentionally breaks the fourth wall.

That's doesn't mean that it's not possible for another society to have a holiday based on love and courtship, but a lot of cultures do tend to combine Spring festivals with fertility rites.*** Festivals grounded in sexual desire and a big fat party (/cough Spring Break /cough) are distinctly different than the modern Valentine's Day, yet we see the latter in MMOs (Brewfest) as opposed to the former.

You won't be seeing this sort of art out of the official
Love is in the Air material,  but it makes
for inspired fan art.****   (From Wowhead.)

WoW's Love is in the Air event doesn't change much at all from year to year. Much like the modern Valentine's Day, you're sent scurrying around for cards and candy for different people.  There's also the everpresent questline to defeat the purveyors of the "love sickness". But that's pretty much it. Kind of cute, kind of harmless, and right in line with the expectations my kids had when passing Valentine's Day cards around at school.*****

And it is soon forgotten.

It's too bad, really, because WoW is so caught up with chasing the next expac that events like this are on autopilot. I'd argue that a Valentine's Day festival really doesn't fit in with what they're trying to do with WoW (as far as squeaky clean image goes), but if you're going to do it, make it different than something my kids do on February 14th. Make it an Azerothian event, something that you don't just put a thin veneer on and call it good enough.

Hallow's End, while keeping a lot of the modern trappings of Halloween, is Azeroth's. The Midsummer Fire Festival is Azeroth's. Love is in the Air, not so much.

Now that I think about it, a lot of what I think of the Valentine's Day problem is simply that Blizzard never bothers to show us the parts of Azeroth that festivals like Love is in the Air and Noblegarden are about: love, marriage, spring renewal. They just don't exist in Azeroth. Oh, they could, but they don't.  The middle school humor surrounding the occasional marriage/courting questline (the Troll one in Zangarmarsh, for example) deflects any reality behind the curtain. Aggra and Thrall's questline in Cataclysm (4.2) is distinctive because it shows Aggra's devotion to Thrall; it is the outlier in the World of Warcraft game.

Blizzard does get into love and marriage, but not in the game itself. You have to hunt down the novels and comics to find those topics, but they are distinctly separate from the actual game.

But it doesn't have to be.

Ironically enough, one MMO that integrates love/marriage into the game story is SWTOR. Bioware has had plenty of practice in integrating relationships into storylines, dating back to Baldur's Gate II, so it shouldn't be a surprise that they did it in their MMO. Even so, it's mostly an interaction with your companion(s) where the questlines come into play. Yes, you can flirt with NPCs --and that does have an impact on relationships with your companions-- but it's not at the same level as companion interaction.

Could Blizzard incorporate a SWTOR-esque interaction in WoW? Only surrounding a questline, such as the Goblin intro story, and even then their options are limited. And to be honest, I doubt they'd even try, since they've already got a formula (raiding and PvP) that makes them money.

Therefore, if love/marriage/romance is going to be injected into a world such as Azeroth, it would have to be done by the players.

And now that I think about it, relying upon the players to fill that void is both blessing and curse. While you may have true RP interactions like that found between Vidyala and Vosskah, you also get... Goldshire.

In the end, I guess the best thing to do in this situation is to just carry on as you were, with the MMO version Valentine's Day festivities pretty much optional.





*"And woman's!" my wife called from the other room.  She grew up in Louisville, and the UofL Cardinals ("GO CARDS!") are in her blood.  As is horse racing, but that's another post.

**Brewfest is kind of the outlier here, but if you acknowledge it is more a harvest festival than anything else, then yeah, it fits.

***But not found in MMOs such as WoW very much, since they avoid the topics of sex and fertility like it was some plague, going with the squeaky clean version of Noblegarden and Love is in the Air instead.

****As someone who can sew, I'd like to point out that the open heart makes for a problem with the rest of the front of that outfit. The top would need stiffer support material built in or the heart covered in mesh to support the top edge properly. What? Never heard of a guy who can sew?

*****I'd even argue that the "love sickness" questline could have originated in discussion among boys about "girl cooties", but there's no proof of that. ;-)


EtA: Updated the pic from a link, as that pic may disappear.