A new report from Gizmodo points out that NSA had infiltrated WoW (among other MMOs) back in 2008.
And you thought the worst thing about MMOs was the proliferation of bots and asshats.
Speaking of which, does that mean that the NSA is controlling the bots? It would explain a lot, you know...
Monday, December 9, 2013
Friday, December 6, 2013
Charting Some Progress
Courtesy of the American Thanksgiving holidays, I did something that I haven't done in ages: I didn't log into an MMO for a week.
After about the first day the shakes died down, but I still got twitchy whenever someone said "boss" or "toon" or "character" in conversation. Okay, not really, but there was a day or two where I kept thinking that I had to try to squeeze in some MMO time, but that feeling passed by about the third day.
As far as addictions go, I guess MMOs don't captivate me that much.* Which is a good thing.
That lack of playtime didn't keep me from thinking about MMOs, however, as I was reacquainting myself with the old Moldvay D&D Red Box set:
I'd decided to go Old School with the kids and take them through the classic module B2 - The Keep on the Borderlands, and I needed to get back up to speed on all the rules from Basic D&D.
Or rather, unlearn all of the rules from subsequent versions of the game.
The character sheet for Moldvay D&D** is a study in simplicity:
Compare that with the D&D 4e character sheet:
And if you take a gander at the average MMO character listing, it's even more complex:
It's deceptively simple, since all you have to do is hover your pointer over a piece of gear and you get all of the crunchy numbers.
An MMO can create that sort of character sheet because it can take the crunch and hide it from the player, and unless you're a theorycrafter or a hardcore player, you don't necessarily have to worry about the details. But with a pencil and paper RPG, you have to pay attention to the numbers because the actual "fighting" or "doing things" is all done with your imagination.
For most people, however, there's a tradeoff between the crunch and imagination. It's a bit of a moving target, because different people can handle different levels of crunch, but there comes a tipping point when imagination starts to lose out to the crunch and an RPG becomes all about the numbers. While my personal tipping point is somewhere more complex than, say, Pathfinder, I can't say where anyone else's --much less my kids-- tipping point is.
Which brings me back to Moldvay D&D.
The game is simple enough to pick up and play, and compared to more complex RPGs*** has a minimal amount of crunch. And yet all the flavor of a D&D-esque game is still there. For my purposes --a quick, minimal setup type of game that I already know the rules to-- it should be perfect.
The kids created characters, they met up at the Keep of the module's title, and hired some men-at-arms to accompany them in their search for the mysterious Caves of Chaos. They set out on the morrow, but they'd better not get lost in the forest along the way. There are things in the forest that love to feast on adventurers.
A short update on "Ever, Jane", the Jane Austen MMO: it made it's Kickstarter goals, and the design team is moving forward with the game. You can find a short article about the game on The Mary Sue's website. The game seems to be highly attractive to roleplayers who would find Regency Britain an intriguing setting.
*At least not compared to coffee.
**It's called that because Tom Moldvay edited this version of the game, so as to differentiate between the earlier blue book version edited by J. Eric Holmes and the later red book edited by Frank Mentzer (which had the Larry Elmore cover art.)
***Even Savage Worlds, which I've used as a pretty basic RPG in the past.
After about the first day the shakes died down, but I still got twitchy whenever someone said "boss" or "toon" or "character" in conversation. Okay, not really, but there was a day or two where I kept thinking that I had to try to squeeze in some MMO time, but that feeling passed by about the third day.
As far as addictions go, I guess MMOs don't captivate me that much.* Which is a good thing.
That lack of playtime didn't keep me from thinking about MMOs, however, as I was reacquainting myself with the old Moldvay D&D Red Box set:
![]() |
| You know, this thing. Complete with Errol Otus cover art. |
I'd decided to go Old School with the kids and take them through the classic module B2 - The Keep on the Borderlands, and I needed to get back up to speed on all the rules from Basic D&D.
Or rather, unlearn all of the rules from subsequent versions of the game.
The character sheet for Moldvay D&D** is a study in simplicity:
| From tabletopconnect.com. A scan of a sample character sheet in the Moldvay Basic D&D rulebook |
Compare that with the D&D 4e character sheet:
![]() |
| And this is just the front page! |
And if you take a gander at the average MMO character listing, it's even more complex:
![]() |
| I often wonder why a Rogue would be bent backward like that. It's not like a pair of oversize daggers would weigh that much. |
It's deceptively simple, since all you have to do is hover your pointer over a piece of gear and you get all of the crunchy numbers.
An MMO can create that sort of character sheet because it can take the crunch and hide it from the player, and unless you're a theorycrafter or a hardcore player, you don't necessarily have to worry about the details. But with a pencil and paper RPG, you have to pay attention to the numbers because the actual "fighting" or "doing things" is all done with your imagination.
For most people, however, there's a tradeoff between the crunch and imagination. It's a bit of a moving target, because different people can handle different levels of crunch, but there comes a tipping point when imagination starts to lose out to the crunch and an RPG becomes all about the numbers. While my personal tipping point is somewhere more complex than, say, Pathfinder, I can't say where anyone else's --much less my kids-- tipping point is.
Which brings me back to Moldvay D&D.
The game is simple enough to pick up and play, and compared to more complex RPGs*** has a minimal amount of crunch. And yet all the flavor of a D&D-esque game is still there. For my purposes --a quick, minimal setup type of game that I already know the rules to-- it should be perfect.
The kids created characters, they met up at the Keep of the module's title, and hired some men-at-arms to accompany them in their search for the mysterious Caves of Chaos. They set out on the morrow, but they'd better not get lost in the forest along the way. There are things in the forest that love to feast on adventurers.
***
A short update on "Ever, Jane", the Jane Austen MMO: it made it's Kickstarter goals, and the design team is moving forward with the game. You can find a short article about the game on The Mary Sue's website. The game seems to be highly attractive to roleplayers who would find Regency Britain an intriguing setting.
*At least not compared to coffee.
**It's called that because Tom Moldvay edited this version of the game, so as to differentiate between the earlier blue book version edited by J. Eric Holmes and the later red book edited by Frank Mentzer (which had the Larry Elmore cover art.)
***Even Savage Worlds, which I've used as a pretty basic RPG in the past.
Wednesday, November 27, 2013
Does Azeroth even know what a Pilgrim is?
I once read a blog post by SFF writer and former SFWA president John Scalzi* in which he defined the straight white male to be the lowest difficulty setting there is. By using the video game analogy --and WoW in particular-- he helped to explain the privilege that the straight white male has in the Western world.**
Today, on the eve of the U.S. Thanksgiving holiday, I was reminded again of how U.S.-centric WoW is when I logged in and discovered that Pilgrim's Bounty had started.
If you live in the U.S., you probably never gave it a second thought. Just like if you live in Germany or you live in a place with a lot of German immigrants (like the U.S.), of course there's a Brewfest holiday! Or that the mid-Summer/mid-Winter holidays line up with someone living in the northern hemisphere.
Sure, there's the nod to the Chinese New Year, but two things about that festival: out of all the international non-Western festivals, Blizz chose only that one; and the Chinese New Year festival is celebrated in the U.S. too, mainly in areas with a sizable Chinatown (such as San Francisco and New York City).
To be fair, WoW isn't the only MMO with a sizable chunk of Western themed festivals --there's LOTRO, for starters-- but WoW has a much bigger non-Western and non-U.S. subscriber presence.
I've occasionally wondered what it must be like to play a game that has so many nods to a culture not my own. I'm not into anime/manga, and I grew up just before the original Nintendo console swept the world, so I have no insights into JRPGs or Japanese video games in general.*** I can see the differences in games such as Aion and to a much lesser extent Guild Wars 2, but that's more a matter of graphics and quest text. The immersion found within is still Western in emphasis, such as light and dark angels in Aion.
Mists of Pandaria was an attempt by Blizzard to create an Asian-themed culture, but it was more a mashup of existing Asian cultures than anything else. I liken it to Hasbro's attempt to appeal to Football/Soccer fans by creating Manchester United Monopoly. If Hasbro expected Arsenal or Norwich City fans to pick up a copy of Man U Monopoly, they were sadly mistaken.****
Since I'm in the default setting for our current batch of MMOs, I don't know what it's like to play an MMO from another culture or country. I don't know what small things might be present that I just simply assume to be correct and never realize that's unique to the U.S. (Dear Lord, I hope that Paris Hilton isn't that well known internationally. PLEASE.)
Then again, maybe this is just so much navel gazing, since obviously people don't care enough to unsubscribe from WoW or other MMOs about it.
*And he lives in my state, so I claim him as local. One of these days I'd like to actually get a chance to meet him when he comes to visit our local bookstore, but work always seems to intervene.
**I'm not sure how it translates to non-Western countries, but given the cultural dominance the West has, it's probably still accurate.
***Outside of Donkey Kong and other 80's arcade games. And the numerous Zero Wing "All your base are belong to us" memes, of course. I did watch Star Blazers (known to anime fans as Space Battleship Yamato, complete with the sea shanty theme song) and Speed Racer, but that's it.
****Maybe they were counting on other English Premier League fans burning copies of Man U before matches. I could see THAT happening.
Today, on the eve of the U.S. Thanksgiving holiday, I was reminded again of how U.S.-centric WoW is when I logged in and discovered that Pilgrim's Bounty had started.
If you live in the U.S., you probably never gave it a second thought. Just like if you live in Germany or you live in a place with a lot of German immigrants (like the U.S.), of course there's a Brewfest holiday! Or that the mid-Summer/mid-Winter holidays line up with someone living in the northern hemisphere.
Sure, there's the nod to the Chinese New Year, but two things about that festival: out of all the international non-Western festivals, Blizz chose only that one; and the Chinese New Year festival is celebrated in the U.S. too, mainly in areas with a sizable Chinatown (such as San Francisco and New York City).
To be fair, WoW isn't the only MMO with a sizable chunk of Western themed festivals --there's LOTRO, for starters-- but WoW has a much bigger non-Western and non-U.S. subscriber presence.
***
I've occasionally wondered what it must be like to play a game that has so many nods to a culture not my own. I'm not into anime/manga, and I grew up just before the original Nintendo console swept the world, so I have no insights into JRPGs or Japanese video games in general.*** I can see the differences in games such as Aion and to a much lesser extent Guild Wars 2, but that's more a matter of graphics and quest text. The immersion found within is still Western in emphasis, such as light and dark angels in Aion.
Mists of Pandaria was an attempt by Blizzard to create an Asian-themed culture, but it was more a mashup of existing Asian cultures than anything else. I liken it to Hasbro's attempt to appeal to Football/Soccer fans by creating Manchester United Monopoly. If Hasbro expected Arsenal or Norwich City fans to pick up a copy of Man U Monopoly, they were sadly mistaken.****
Since I'm in the default setting for our current batch of MMOs, I don't know what it's like to play an MMO from another culture or country. I don't know what small things might be present that I just simply assume to be correct and never realize that's unique to the U.S. (Dear Lord, I hope that Paris Hilton isn't that well known internationally. PLEASE.)
Then again, maybe this is just so much navel gazing, since obviously people don't care enough to unsubscribe from WoW or other MMOs about it.
*And he lives in my state, so I claim him as local. One of these days I'd like to actually get a chance to meet him when he comes to visit our local bookstore, but work always seems to intervene.
**I'm not sure how it translates to non-Western countries, but given the cultural dominance the West has, it's probably still accurate.
***Outside of Donkey Kong and other 80's arcade games. And the numerous Zero Wing "All your base are belong to us" memes, of course. I did watch Star Blazers (known to anime fans as Space Battleship Yamato, complete with the sea shanty theme song) and Speed Racer, but that's it.
****Maybe they were counting on other English Premier League fans burning copies of Man U before matches. I could see THAT happening.
Sunday, November 24, 2013
Lemme go get my alt, and, um... This may take a while...
This post is a little late. I'd like to be able to say that it was due to my extreme focus on NaNoWriMo this year, but it was due to work suddenly getting busy these past few weeks. The push for the Holidays has begun, and people are trying to throw projects over the fence before they split for vacation. So, once again, my attempt at NaNo boils down to whether I can get to at least 15k words or not. Last year it was definitely a "not", and this year isn't looking so good either.
Anyway, I'd been playing a Commando on SWTOR for months, and I decided to pull my Sith Sorcerer out of stasis and level her for a bit. When I last went adventuring with her she was on Quesh, or as I like to call it, Hutta Part II.* It took me a few minutes to get my bearings, then off I went into the polluted swamps.
I'd figured that I'd need some time to settle into the button commands, but what I didn't expect was how long it would take to become comfortable with those commands. I've been playing her for several hours now, but I still don't have an attack sequence down pat.
This is the first time I've had trouble getting myself to remember what buttons to push for a toon. This goes beyond the "it'll take a level or so to get used to things" that I've become accustomed to, and into the "OMGWTF is happening here?" realm. Have I finally crossed that age boundary where things become harder to understand?
I certainly hope not.
When I hear people 10+ years younger than me say "well, back in the day...." in an MMO chat session, you just know that this genre is designed with younger people in mind. There's no avoiding that of the people who still login to my WoW guild, I'm by at least a half a decade the oldest. I used to chuckle at Ancient's blog subtitle** because she was poking fun at herself, but now I chuckle because I wonder if I'm joining her in being well outside the demographic too.
I look at LOTRO's keybar graphics and wonder how someone with worse eyes than mine can distinguish between the abilities. When I first tried LOTRO a few years ago, I thought the keybar graphics were the worst part of the game, and as time has gone on, my eyes --and my opinion-- have only gotten worse.
While I get that computer games are considered the province of the young, there are plenty of us out there who began playing in the Pong era. Those of us who remember Colossal Cave or Zerk or even Space Invaders would like a seat at the big table, and not pushed off to the Candy Crush/Farmville table.*** Like the grandma who plays Black Ops, we want to challenge ourselves and enjoy a game with a deep storyline. And maybe blow up some stuff, too.
I recognize that I'm not going to be the quickest clicker out there. Hell, even when I was young I was never one of the best at the old Konami Track and Field arcade game, and the entire game consisted of pounding the buttons to go as fast as you could. Being the quickest, however, shouldn't automatically translate into being the best. Strategy and knowing your limitations are both important, as well as finding ways to maximize your strengths. And those are things that anybody can do, regardless of age.
It may just take some of us a bit longer than usual to get up to speed on a particular toon, that's all.
*Or "Bejing on a sunny day." I'd have said Los Angeles in the past, but I think Bejing's well documented pollution problems have pushed it way past Los Angeles or Mexico City.
**"No wisdom here, just thoughts about the games from someone seriously outside the demographic."
***The Sid Meier's Civ series, on the other hand, is a fantastic turn-based game, proving that you don't have to be the quickest clicker around to win a strategy game. Same for the Total War series, where you don't have to fight the battles and instead play the game strictly as a strategy game. Now, if someone could get around to making an updated Master of Orion without overloading on the fiddly bits....
Anyway, I'd been playing a Commando on SWTOR for months, and I decided to pull my Sith Sorcerer out of stasis and level her for a bit. When I last went adventuring with her she was on Quesh, or as I like to call it, Hutta Part II.* It took me a few minutes to get my bearings, then off I went into the polluted swamps.
I'd figured that I'd need some time to settle into the button commands, but what I didn't expect was how long it would take to become comfortable with those commands. I've been playing her for several hours now, but I still don't have an attack sequence down pat.
This is the first time I've had trouble getting myself to remember what buttons to push for a toon. This goes beyond the "it'll take a level or so to get used to things" that I've become accustomed to, and into the "OMGWTF is happening here?" realm. Have I finally crossed that age boundary where things become harder to understand?
I certainly hope not.
When I hear people 10+ years younger than me say "well, back in the day...." in an MMO chat session, you just know that this genre is designed with younger people in mind. There's no avoiding that of the people who still login to my WoW guild, I'm by at least a half a decade the oldest. I used to chuckle at Ancient's blog subtitle** because she was poking fun at herself, but now I chuckle because I wonder if I'm joining her in being well outside the demographic too.
I look at LOTRO's keybar graphics and wonder how someone with worse eyes than mine can distinguish between the abilities. When I first tried LOTRO a few years ago, I thought the keybar graphics were the worst part of the game, and as time has gone on, my eyes --and my opinion-- have only gotten worse.
While I get that computer games are considered the province of the young, there are plenty of us out there who began playing in the Pong era. Those of us who remember Colossal Cave or Zerk or even Space Invaders would like a seat at the big table, and not pushed off to the Candy Crush/Farmville table.*** Like the grandma who plays Black Ops, we want to challenge ourselves and enjoy a game with a deep storyline. And maybe blow up some stuff, too.
I recognize that I'm not going to be the quickest clicker out there. Hell, even when I was young I was never one of the best at the old Konami Track and Field arcade game, and the entire game consisted of pounding the buttons to go as fast as you could. Being the quickest, however, shouldn't automatically translate into being the best. Strategy and knowing your limitations are both important, as well as finding ways to maximize your strengths. And those are things that anybody can do, regardless of age.
It may just take some of us a bit longer than usual to get up to speed on a particular toon, that's all.
*Or "Bejing on a sunny day." I'd have said Los Angeles in the past, but I think Bejing's well documented pollution problems have pushed it way past Los Angeles or Mexico City.
**"No wisdom here, just thoughts about the games from someone seriously outside the demographic."
***The Sid Meier's Civ series, on the other hand, is a fantastic turn-based game, proving that you don't have to be the quickest clicker around to win a strategy game. Same for the Total War series, where you don't have to fight the battles and instead play the game strictly as a strategy game. Now, if someone could get around to making an updated Master of Orion without overloading on the fiddly bits....
Monday, November 11, 2013
Paging White Wolf.... Someone is taking your WoD moniker...
(I keep wondering when someone else is going to point out that White Wolf's World of Darkness has been using WoD since the Vampire: the Masquerade RPG was released back in 1991, but I guess it's just me.)
Seems that everybody else is jumping on the Warlords of Draenor commentary, so as usual I'm bringing up the rear.
Here are some thoughts about the announced WoW expansion:
Edit: Fixed some punctuation and grammar errors.
Seems that everybody else is jumping on the Warlords of Draenor commentary, so as usual I'm bringing up the rear.
Here are some thoughts about the announced WoW expansion:
- Blizzard is taking dead aim at EQ Next.
Remember how EQ Next will be more of a sandbox with player housing? Blizzard does, and the new Garrison ability is designed to counter that. The idea is to give a player just enough of a taste of the sandbox that they won't be tempted by EQ Next's bigger sandbox environment. Blizz isn't about to change their themepark MMO environment into a sandbox, so they decided that most players will only want a little bit of a sandbox instead. Of course, this could backfire on Blizz to where enough players say "Hey, this sandbox is kind of fun, maybe I'll go try out EQ Next and see what it is like." But knowing Blizz' track record, I doubt it. - The rest of Azeroth doesn't matter.
If you didn't realize this when Cataclysm's revamped Azeroth left Outland, Northrend, and the BC starting zones out of whack (story wise), then they made it pretty plain with Warlords of Draenor. They expect to give an account a free jump to L90 with a purchase of WoD, and "learning to play your class" means "going to the Proving Grounds". This is the real intention of the Proving Grounds; to make all of the legacy software in WoW irrelevant. Sure, you can level the old fashioned way, but Blizzard doesn't want you to. The solution to fixing story problems caused by Cataclysm is to simply pretend that they don't exist; they want a new player to skip years of MMO development so you can get to the end game. - "It's all about the endgame" is what WoW is about.
That refrain about endgame is how WoW has kept its dominance over all other MMOs to this point. Any other challenger to WoW's crown has been smacked down because of players who rush to the level cap and then complain that there's nothing to do. While WoW has fallen victim to that complaint before (see: Cataclysm), Blizzard has kept WoW going with enough new endgame content to keep its core subscriber base satisfied.* Now, with WoD's "instant L90" and the Proving Grounds, Blizzard is basically saying that those people who claim "endgame is where the game begins" were right all along. A new player can buy all of the WoW stuff**, jump to L90, hang around in the Proving Grounds for a few hours, and take off for Draenor. No fuss, no muss.
On the flip side of that, Blizzard is running the risk of eliminating one of their big edges over their competition: their years of developing the world of Azeroth. You can spend up to a year playing one toon and still not reach the level cap, but by eliminating that richness of the experience, Blizzard is reducing the entire WoW focus to ten levels and raiding. A smart company can exploit that should there be delays once the level cap is reached. - The devs didn't watch Star Trek.
The City on the Edge of Forever by Harlan Ellison ought to be required viewing for anyone who wants to make time travel the centerpiece of an MMO expansion.*** To stop someone from altering the timeline, you jump to a period just prior to their entrance into the timeline and stop them when they appear. Allowing them to work their disruption and THEN show up to put the pieces back together just makes for messy storytelling and makes suspension of disbelief incredibly hard to pull off.
The devs wanted to go to Draenor; I get that. And I get that probably 70% of WoW players won't care because they just want to kill stuff and hang with their friends. But surely they could come up with a better excuse to go to Draenor than this. This just seems like they had "Heroes of the Storm" on the brain when they dreamed up "let's have them all go back to kill Gul'dan and company!" - The devs DID read comics.
This story smacks of comic book alternate Earths. The difference here is that while the alternate Earth idea for comics came about because too many authors had written stories that simply couldn't be reconciled without this handwaving, WoW had much tighter control over the story and the direction of the game. They shouldn't have gotten themselves into this sort of trouble --in game-- where they needed to perform this time travel handwaving. - And Doctor Who... Don't go there.
Keep The Doctor --and The Master-- out of it. I'm quite looking forward to The Day of the Doctor on November 23rd, and I don't want to have arguments claiming that The Doctor was the model for Azerothian time travel disrupting it.
Besides, I'll sic a Weeping Angel after you if you suggest such a thing. - The Old Gods are Behind This.
I guarantee it. We'll probably find out that the Infinite Dragonflight is behind this, with the Old Gods pulling their strings. Why? Because who else would hate both the current Azeroth and the Burning Legion? Blizzard has shown via the Mists storyline that they're unwilling to deviate from the Legion, the Lich King, or the Old Gods as the big bad for the end of an expac, so this expac will be no different.
The final boss? A corrupted Nozdormu, who creates the Infinite Dragonflight from the Bronze Dragonflight. Pure speculation, but there's two groups that have access to time travel, and this wraps everything up in a complete package. - Trolls will show up somewhere.
There hasn't been a WoW expac without them as an adversary, so why stop now? - Blizzard continues to get a lot of mileage out of their graphics engine.
New character models notwithstanding, from Vanilla through Mists the artists have been able to maximize the terrain to great effect. If you look closely at the terrain, it's still the same old stuff that's out there in the Eastern Kingdoms and Kalimdor, but just reworked to maximum effect. I believe this will continue to be the case with WoD. - Warlords of Draenor won't get a release date until EQ Next and Wildstar have one first.
It's a game of one-upsmanship, and Blizzard has shown that they intend to wield their power as the 800 lb gorilla of the MMO market to maximum effect. Wildstar's devs have said that they intend to go straight after WoW, so expect WoD to drop right before Wildstar does. As much as I think this entire behavior is infantile, there's no denying that it works.
I guess I had more to get off my chest than I expected. I know I've got some months --maybe even years, if I go and do what I usually do and start a new class from scratch-- before I make a decision on WoD, but I find myself stuck on the entire concept of the thing. This expac has the feel of a Michael Bay movie, where it's all pretty, but there's nothing at it's heart that makes sense.
*Just a guess, but I suspect that 2-3 million of the subscriber base are what I'd call WoW's core players, those who'd play WoW until they turned off the lights.
**Not a cheap investment, by the way. It's still somewhere over $100 if you will buy all of the expacs + Warlords of Draenor when it comes out, unless Blizz really cuts the price on all of the previous expacs to a minimal charge.
***Back to the Future I through III comes in a close second. Oh, and while I don't like Harlan's behavior as a human being (go read his Wikipedia entry for an eyeful), there's no denying he wrote some classic SF.
Edit: Fixed some punctuation and grammar errors.
Saturday, November 9, 2013
And Now For Something Completely Different
Yes, there's something strange afoot, Watson, and it has nothing to do with BlizzCon.
EDIT: Here's the video from the Kickstarter:
A Kickstarter campaign is underway for an MMO with a Jane Austen theme.
Called "Ever, Jane", it is a virtual world based on the works of Jane Austen. Unlike a more traditional MMO where fighting and gear acquisition are first and foremost, this is an MMO about "playing the actual character in the game, building stories."*
From what I can tell, the emphasis is on activities in Regency England at the time, such as balls/parties, gossiping/sleuthing, hunting, and other activities. The thrust is to emphasize roleplaying while allowing a player's actions to help shape the story.
It sounds like an ambitious project, and if people are interested they can check out the Kickstarter campaign to view the video as well as download the prototype. There's a lot of work ahead for their development team, but I wish them well.
EDIT: Here's the video from the Kickstarter:
*From the Kickstarter site.
Friday, November 8, 2013
Well, that didn't take long....
That's a wee bit of a screwup in advance of any announcement.
If the rumors are true and time travel --and Garrosh-- are at the center of the expac, I'm not so sure I'm on board. I'm kind of blah about the whole idea of Garrosh again.
Subscribe to:
Comments (Atom)


