Tuesday, October 16, 2012

When They Said Monk, I Thought They Meant Thelonious

Every time I think that the big wave of Pandaren have passed my Rogue by, another wave blows through the low level BGs.  I haven't decided whether these are second or third (or fourth!) alts or not, but their popularity has plumbed depths not seen since the Sindorei made an appearance as "The Pretty Horde".

As far as Monks go, they're definitely more popular in low level BGs than either of their play-any-role brethren, Druids and Paladins.  Time will tell whether this holds up, but I suspect that they're eventually settle into the space where in select battlegrounds they'll be the second option after Druids and in others they'll be the first.

Here are a few notes from what I've experienced as a player attempting to slice and dice the three classes:


  • In spite of the Monk's multitasking abilities, the stealth of the Feral Druid still is King in Warsong Gulch.*  Being able to stealth in, lay a few nasty attacks, and then switch out and drop healing all over the place means that a single Druid can keep almost half of a WSG team busy attempting to DPS them down.  The Monk simply doesn't have the utility to compete with that, and the Paladin is reduced to a support role by comparison.
  • At low levels, the Monk's healing spec is more useful than the Paladin's Holy Spec, but not as good as the Resto Druid's.  Once a Holy Spec Pally gets Beacon of Light at the end of the 30s this may start to change, but Soothing Mist is more useful than Holy Shock (which has that 6 second cooldown) when you have to switch gears and change who you're healing in a BG at the drop of a hat.
  • An extremely tough combo to crack is the Druid/Monk duo protecting a flag.  Between the Monk's interrupts/heals and the Druid's AoE heals, they can withstand an attack by a group more than twice their number long enough for support to arrive.  It's only when the flag carrier in WSG gets upwards of 10 stacks does that debuff start to overcome the healing disparity of the Druid/Monk duo.
  • Ironically enough, I prefer attacking Paladins even more than Warriors.  Maybe it's that Paladins don't really reach their stride until higher levels, but Warriors get enough stuns and have enough armor on them that it's easier to pick on a Pally instead.
  • One thing I've noticed is that although they're based on a similar frame, the female Pandaren is much much more popular than the female Dwarf.  Never underestimate the power of fur, I suppose.
  • Playing Straight, No Chaser while running Warsong Gulch gives a completely different vibe to the BG.  I think I need to check out some of Monk's old CDs out of the library, just so my Night Elf has something to be hep to while stunning, well, Monks.




*And, I presume, Eye of the Storm and Twin Peaks, but I haven't made it there yet.

Monday, October 15, 2012

This Was His Place of Power -- You are NOTHING Here!

I had a few hours to myself late the other week, so I finally decided to queue up for the TOR equivalent of an non-raid instance, known as a Flashpoint in-game.

The nice thing about TOR is that you can run multiplayer content without setting foot in a Flashpoint or a raid (aka an Operation) by simply running a few Heroic missions**.  Heroics take a lot less time than the average WoW Instance or TOR Flashpoint, so you can squeeze them fairly easily into any free time you have.  In some respects the Heroic concept is similar to Scenarios in Mists, but whereas Scenarios went for more of an instance feel with mobs and bosses (initially at least) the TOR Heroics can span the entire gamut between the old WoW group quests to more standard instances.  Certain Heroics, such as Fall of the Locust, have more of an Azjol-Nerub feel in their focus and speed, while others such as Destroy the Beacons is more a standard group quest.

Although Heroics provided me with some familiarity with multiplayer content in TOR, I still wasn't sure what to expect in a Flashpoint.  A dungeon is a dungeon is a dungeon, right?  Well, not really.

Unlike most other MMOs, TOR's Flashpoints are designed for four people.  For the WoW-centric, that means a Tank:Healer:DPS ratio of 1:1:2 instead of the traditional 1:1:3*.  That gives a bit more importance to DPS, because with a few exceptions a WoW 5-man is tuned in such a way that you could lose a single DPS and still survive a trash mob or a boss.  In TOR, if you lose a DPS, that's half of your expected DPS output disappearing.

Well, that's not quite a fair assessment, since the tank and healer in a TOR Flashpoint are expected to pull their weight in DPS too, but their primary responsibilities lie with threat management and keeping their squadmates upright.  And everyone --I do mean everyone-- is expected to provide CC as needed.

A case in point:  I've been in instances where people have simply refused to CC something --even when asked-- as if they were personal affronts on their core abilities.  Runs I'd prefer to forget in Magister's Terrace, Arcatraz, and Blackrock Depths come to mind.  But in the TOR 4-man Heroics I've been in, that's never been a problem.  In fact, the one time that someone tried to chain pull ala Drak Theron or Lost City of the Tol'vir, we wiped and the Jedi Guardian said "Okay, THAT was a stupid idea."

So.  I had a pretty good idea what to expect, but I decided that the smartest move for me was to take an alt and queue up for a low end Flashpoint.  My expectation was that the lower level flashpoints would have easier mechanics than the higher level ones.  Just like you wouldn't want to throw a noob into the deep end of the pool and queue up Magister's Terrace at level, I didn't want to find out about all sorts of esoteric boss mechanics the hard way with my max level Gunslinger.

Therefore, I pulled out my Jedi Sentinel and queued up for a random.  In short order I found myself on Athiss, being told to jump down the hole to the entry.  (I found out on a later run that the hole had a sliceable  elevator.  Oh well.)

Athiss is the classic "send an expedition in to examine ruins, they run into trouble, and you have to rescue them" instance.  This kind of defines Brann Bronzebeard's entire modus operandii, if you ask me.  It's a part-outside part-inside Flashpoint, which does make it interesting.  I've been wracking my brain on anything similar that I've run through, and about all I can come up with is something like Halls of Origination or Utgarde Keep, where the dungeon goes outside for a bit.  The thing is, WoW's instances tend to be very narrow affairs, shuttling the party from one boss to the next, and Athiss' outdoors areas feel much more wide open.  Maybe not as wide open as Old Hillsbrad, but still very broad.  If you wanted to spend a lot of time you could clear it all, but that wasn't why we were there.  Instead of the game imposing an artificial narrow scope, the party ourselves did by negotiating from point A to point B.

Inside, naturally, is a more traditional affair with anyone involved with instance running.  There are a few trash mobs involved, and then a mini-boss or two, and then a boss.  For the Republic faction, you're learning about the area as you go; I suspect an Imperial group would already have a good grasp of the background given that it was a Sith area to start with.  The end boss fight has a few interesting mechanics --think of Ionar in Halls of Lightning and you get the idea-- but it does take a while to win the fight.  The healer was certainly kept busy, and I'm glad that it wasn't my job.

Okay, enough basic review (as if you haven't seen this sort of thing around the net already).  What did I think?

I liked the assortment of enemies to fight.  They ran the gamut from Weak through Champion (Boss), and that disparity made DPS-ing down a mob harder than usual.  The Weak enemies still pack a punch, and if you don't take care of them quickly their attacks can take out one of your group.  Group dynamics are still the same as always:  somebody focuses on the bigger bad while others perform clean-up duty.***

However, one thing that WoW does have that TOR doesn't is add-ons, and you really start to feel that lack in Flashpoints.  Maybe it's because I've used add-ons as a crutch for so long, but in a Flashpoint you end up using a lot more buttons than while out questing or in your average Heroic, and I missed the UI add-ons that WoW has.  You have to adjust to a standard UI, and that means making sure that you have your button priorities set up properly.****

Still, that's a minor quibble, and something I have to make a mental adjustment on.

On the whole, I liked the feel of the Flashpoint.  What I saw in both Athiss and Mandalorian Raiders (the second Flashpoint that I ran, this time as a DPS Commando) was a way to use voice and sound that Blizz has yet to implement in WoW.  Sure, WoW has the occasional voiceover/intro scene/cutscene, but it also has the standard aggro - PC death - different phase - boss death type of commentary.  Anything else tends to get put in the scrolling text.  Using voiceovers from a boss (or someone else) while running the Flashpoint provides flavor that you don't see in WoW, especially when the voiceovers are from people that you don't encounter for a long while.  Being taunted (via audio) every step of the way through Mandalorian Raiders by the leader of Clan Varad has a completely different feel for it than "Prince Taladram Yells: Who trespasses in the Old Kingdom?"  Imagining what a WoW instance would look like if the Svala Sorrowgrave scene in Utgarde Pinnacle were throughout an entire instance is what Bioware was shooting for.

However, I can see where a large number of WoW players wouldn't give a damn about flavor or text or voice at all; "see it and kill it" is their mantra, and if they run the same Flashpoint a dozen times, they don't want to have to "see all this crap again", as one WoW player I know put it.  "I play this to kill things and to down raid bosses, I don't play this to think."*****

The player who is predisposed to like a story driven game like TOR will like their approach to instances; for other people it is more of a hit-and-miss proposition.  I can see where the lack of add-ons will drive some people nuts, and they flee to the safety of WoW (or Rift) and its numerous add-ons.  But I'll be honest in that once I got used to having to prioritize differently, it wasn't so bad to run without add-ons.  You stop worrying about damage meters and trying to fine tune your threat management; you just roll with it and do what is best for the group.

And for the record, my old Core Duo processor machine held up pretty well throughout the Flashpoints, thank-you-very-much.  Sure, it would have been nice for the graphics to draw a bit quicker at the intro, but I  survived.




*Or Age of Conan's 2:2:2.  Yes, AoC's instances are designed for two tanks, two heals, and two DPS.  The mobs hit pretty hard in AoC's instances, just like their elites out in the game world.

**For the uninitiated, Heroic missions (Heroics for short) are the equivalent of extended group quests in WoW.  They are entirely optional, can be run for badges as dailies, and are a great way to essentially perform mini group content without sacrificing too much time.  Since they're not part of the main story line, you don't feel required to run them, unlike those group quests in Age of Conan.  Also, since the groups are entirely player built you're not stuck with a complete trinity of tank-DPS-healer; I've been in heroics that had three DPS and a healer, or one tank and three healers.  If you remember pulling an impromptu group together to try to kill Knucklerot and Luzran in the Ghostlands, then you get the idea of how putting together a Heroic operates.  So, if you're in TOR and you see someone ask in Gen Chat about running Heroics, they're not talking about Heroic level dungeons like you would in WoW.

***Just like in Alterac Valley there are some people who actually stay and defend the towers while everybody else rushes off to attack Vann or Drek.

****In PvP, that means everybody is on the same UI and add-on footing, which is always a good thing.

*****This sort of person is also most likely to start yelling "I'm bored!" after blitzkrieging through the content in Mists, but I digress.

Tuesday, October 9, 2012

The Great Divide

There are days when I really wish that screen caps were working for me in WoW again.

You see, in a recent Arathi Basin run, I was the only non-Pandaren in the group.

You read that right.

The Alliance had fifteen players:  one Night Elf, fourteen Pandaren.

The Horde was nearly as bad:  one Blood Elf (a monk), one Tauren (a Druid), thirteen Pandaren.

Orcs?  Humans?  What are those?

You know how some people were excited because the Pandaren capable of being on either faction meant that you couldn't rely upon silhouettes any more?  In this scenario, you don't even bother looking at silhouettes; you just rely upon your add-ons.  Due to the scenery, I felt like I was in some bizarre recreation of the Spanish Civil War, but with pandas.  The only thing that was missing was a few Messerschmitts flying overhead.  (Note to Gnomes and/or Goblins:  make yourselves useful and build some Spitfires and ME-109s!)

***

Leveling via BGs is often something that goes in fits and spurts.

Unlike leveling via instances or questing, gear acquisition becomes a bit of a problem.  Sure, you can use heirlooms to make up the bulk of your gear, but what if a) you don't have heirlooms for the class you're creating, or b) you can't afford or don't want to move heirlooms over across servers?  Here are a few options:


  • You can go do some questing to get a few pieces here and there, but the Old World's quests discourage cherry picking.  In the pre-Cata days, you could do a quest here and a quest there, grab what reward you wanted, and then go on your merry way.  Now, with the linear quest lines in Kalimdor and Eastern Kingdoms, you can't do that without running a lot of quests to get to the one you really want. Forcing you to quest through the majority of a zone kind of defeats the purpose of leveling via BGs.  
  • You can run the occasional instance, but you're at the mercy of whatever gear drops.*  Instances, however, will level you very very fast, especially at low levels.  If you're not careful, you'll end up leveling via instances instead of via BGs.
  • If you've the cash, you can look through the auction house and rummage through the available gear.  That has the advantage of speed, because you can quickly hunt through the AH in between BGs, but it's not very cost effective.  But hey, if you play the AH already or are sitting on a pile of gold, why worry?
  • If you don't mind being out in the world a lot between BGs, you can also craft your gear.  The speed of BGs proccing these days --anywhere from 1-6 minutes-- means that you're either going to have to set aside some crafting time for your toon or you're going to just have to live with getting one or two items at a time in between BGs.  For the gathering professions, however, you can also level fairly quickly, so you have to be careful that you don't outlevel the gear you're hoping to craft.
  • Visiting the Silverwing Sentinels/Warsong Supply Officer and their Defilers/League of Arathor equivalents is a good way of supplementing gear at low levels.  Once you gain access to Alterac Valley, another vendor opens up for use.  While this isn't perfect --you have to travel a lot-- it will fill in gaps.
Finding gear for leveling via BGs can often become a huge subgame, because gear can create such a huge disparity in a BG.  At least a Rogue can hide if the time isn't right to strike, but what if your Mage or Lock is the undergeared one?  Well, I know from experience that it's not fun being the target.

***

The net result of all this is that I've often found my toons undergeared in BGs, particularly when I'm up against toons with a full set of heirloom gear supplemented with the highest available crafted items.  I may play BGs, but other people live them.  It isn't until you get up to L78 and you run into the people with Cata greens that you see a disparity on the same level as in the lower three tiers of BGs between the haves and the have nots.  When you're a toon with about half white gear going up against the heirloom equipped, all of the skill in the world isn't going to keep you from being one-shot.  When my Rogue finally got enough Honor to buy and equip the heirloom dagger, my DPS and kills took a big jump.  I didn't change my play style, I just added a really nice piece of gear, and that bit of min-maxing was all the difference.

Lara at the now sadly defunct Root and Branch blog had written a story encapsulating this disparity, entitled Don't Fret Your Pretty Little Head.  Although she wrote from the perspective of instances, it also applied directly to BGs.  I often wondered which was worse, the nerd rage of dungeon puggers or the nerd rage of the BG puggers, and I think that the prize has to go to BG puggers, because they can bitch and moan and whine and be anti-social without repercussion.  If someone is an ass in an instance, you've at least got a shot at getting rid of them via vote kick.  In a BG, you're stuck with them unless they go AFK, and believe me they know it.  They're the ones always saying that the faction you're on sucks, that you suck, that you don't know how to play your class, that your mother had sexual relations with a turnip, etc.

But you know what?  Gear matters, often more than skill.  Sure, gear can cover up deficiencies in skill, but gear can also help you dominate beyond what skill can't provide.  Skill isn't going to give you an extra 200 health in the L15-19 BGs, and being one shot is still being one shot.  Additionally, how you acquire skill is more difficult than acquiring gear:  you actually go out and play the game, take your lumps and learn how things work.

And you get told that you're an idiot.  Frequently.

Who'd want to put up with that abuse when there's a nice, easy alternative in place?

For those who have the honor and/or gold, that is.





*I ran Shadowfang Keep to get the mats for the Rogue weapon, but discovered that the dagger I got from the Silverwing Sentinels was actually better.  Go figure.

**The speed of BGs proccing these days --anywhere from 1-6 minutes-- means that you're either going to have to set aside some crafting time for your toon or you're going to just have to live

Wednesday, October 3, 2012

Azerothian Pink

In the U.S. it is Breast Cancer Awareness Month, and in honor of that JD Kenata of Amateur Azerothian is organizing an I'm Going Pink campaign for WoW bloggers.  (Thanks to Kamalia of Kamalia et alia for her post, or I'd have missed it.)  The idea is to wear transmogrified pink gear* in Azeroth this month --or at least post pics of it on your blog-- to help raise awareness for breast cancer.

Now, I'm not much of a transmogrifier, but I'd encourage those who are to have one of their toons wear pink for October.  Just about everybody either has a relative or knows someone who has wrestled with breast cancer, and this is a fine way to demonstrate in-game support for breast cancer research.  And if someone is being hassled in-game for this, stick up for them.

For you comics fans out there, Deviant Artist Maisa Chaves (aka Halfy) has created four drawings of some iconic DC and Marvel female superheroes as part of a campaign in Mozambique for Breast Cancer Awareness Month.  I'd seen this on both Facebook and The Mary Sue, but I wanted to post them here.  The pics below of She-Hulk, Storm, Catwoman, and Wonder Woman will send you to their respective page on the Deviant Art website, where a larger size can be found.







*Pink is the color of breast cancer awareness in general.

Tuesday, October 2, 2012

And I Danced on Your Graves!

I once wondered how on earth the two factions in WoW could have Warlocks as a playable class, given the history of Azeroth.  Given the perceived wickedness of Warlocks by both factions, how both could tolerate Locks in their midst was a puzzle.

However, that was the in-game perception of a specific class.  Metagame-wise, Locks are Mages with funkier pets, more DoTs, and lots of fears.*

But you want to know who are the real metagame bad guys?  Rogues.

Having spent some time playing my new Rogue, I can feel the seductive tug of being just so bad.  See that straggler lowbie bringing up the rear of the pack in Warsong Gulch?  Sap and kill.  Players respawning at the rez points?  Sap sap sap, wait for a good juicy lowbie, then kill.  A pair of the enemy trying to reach the flag?  Sap them both repeatedly until they blow their trinkets and chase me, wasting precious time.

Yesterday, in WSG, I was checking the scoreboard when I realized what I was doing.  I'd never checked the scoreboard until now.  But I was becoming the sort of player that I hated.

And yet I loved it.

And that I really liked WSG after all.

That thought gave me pause.  I've had a low opinion of WSG pretty much since the day I set foot in the place, and my experience leveling a Lock through battlegrounds only reinforced that dislike.  I can't count the number of times I'd been ganked by a Rogue while in that BG, swearing that if I ever decided to start a Rogue I'd never do any of this stuff.  And yet there I was, roaming around in the rez zone, waiting for toons to respawn so I could gank them before they could buff themselves.

***

Does the class make the player, or the player make the class?

It's a little bit of both, I'd imagine.

As my example above showed, the Rogue's gameplay is tailored to striking from the shadows.  It doesn't have the magical or spiritual abilities that other classes have, and it doesn't have the get-down-and-dirty-in-the-trenches that the Warrior has.  It doesn't have the send-in-a-pet-and sit-back-and-CC/damage that a Hunter has.  For a Rogue to be effective it has to get up close and personal, but it also has to avoid getting into a slugfest as much as possible.  That means slinking around and striking from the shadows when conditions are optimal.

Because a Rogue can do this, it also means that a Rogue can operate behind enemy lines.  Causing death and wreaking havoc is a Rogue's calling card.  In WoW's PvP environment, Rogues aren't Robin Hood.  They aren't even Han Solo.**  They're a bit more brutal:

Kids, don't try to imitate Tony Montana when you
grow up, k?  Or at least not the Rogue at the end.

But at the same time, Rogues have their admirers as performers of (un)official activities in groups such as SI:7.  I look at that as WoW's attempt to put lipstick on a pig, because no matter how you dress it up, Rogues are involved with the so-called dishonorable jobs.

This sort of class attracts a certain type of player.  And that attraction is seductive, promising the thrill of the well executed backstab in exchange for glory atop the scorecard.  A single backstab can be the difference between victory and defeat, and the trick is knowing when to take it.

***

Ironically enough, I've found it more difficult to be an evil player when the storyline explicitly gives you the option to do it, such as playing a Dark Side character in The Old Republic.

When Yoda talks about the Dark Side being "quicker, easier, more seductive," he could have been talking about playing a Dark Side character in The Old Republic.  Anyone of either faction can play a Dark Side character, but certain classes (::cough:: Sith ::cough::) are better suited than others.  The temptation to click on that side of the wheel, to KILL! MAIM! TERRIFY! and explore the dark path, is a valid game option.  And when I pull up an Imperial player, I often am drawn to that selection.  But in my case, I find that I can't make my characters take Dark Side choices very often.  In spite of my best efforts, I'm still me when I play.

This even goes for the Sith classes, the Warrior and Inquisitor.  Perhaps it is the story, and the over-the-top evil that the Sith wallow in that turns me off, but I find myself playing more Light Side Sith than anything else. I have chosen some Dark Side selections on the wheel, and they do register approval with some of the NPCs, but more often they register fear.  (Of course, that's what the Sith want, but I digress.)

My son explained it best when he tried and gave up on an Imperial Agent.***  When he saw me noodling around on a Sith Inquisitor, he mentioned that he'd deleted his Imperial toon.  "I just couldn't do it," he said.  "They kept asking me to do all these bad things, and I just couldn't do it."

***

As for my dilemma, I'm going to continue to play the Rogue, but be mindful of what sort of player I can be.  Is the victory worth the price?  Do I want to be an asshat?  All's fair in love and war and BGs, right?

Right?

Bueller?  Bueller?




*Yes, I still love playing a Frost Mage.  No, I've not drunk the kool-aid.

**Although they do shoot first.  Take that, George Lucas!

***The kids have their own free account; this is done deliberately so they don't interfere with my account.

Tuesday, September 25, 2012

Another Day in the Neighborhood

You know it's going to be one of those days when you login in the morning to a post-expac WoW and the first toon you see is a Pandaren named Skadoosh.*

Then I got in a WSG team with 6 Monks on our side, one named Choppnblok.**  "I'm surprised that there's a non-monk out there," one of them quipped.

Afterwards, I wandered through Elwynn just for the hell of it, and I found at least one Horde Rogue loitering outside the gates of Stormwind, stalking the occasional Pandaren.

I was tempted to get onto Moon Guard just to see what was happening at Goldshire, but my brain kind of let out a little scream and hid under the covers.

As far as activity goes, there wasn't too much of a difference at Stormwind itself (mid 40s), but there was definitely activity in Pandaria (mid 40s each in the first few zones).  I'm not sure if this bodes well, however, given that there was more activity on the server back when Cata was released.  I guess we'll wait and see how things develop.




*If you have to ask, it's a reference from Kung Fu Panda.

**We lost because the Horde side had 4 healers, two of them Druids with the AoE heals, and they kept healing each other while defending the flag.  Not much you can do there if you don't have the same number of heals.

Monday, September 24, 2012

Who's Manipulating Whom?

I realize that everybody else is busy counting down the minutes before Mists drops, and those few not doing that are waxing eloquently on the Theramore scenario.  But I can't say that I'm really all that interested with either Mists or Theramore.

There hasn't been a real event to get people excited about Mists, and no matter what people say, Theramore ain't it.  Having a sneak-peak special preview of Theramore's scenario tuned for L85 isn't the same as the Outlands invasion/Scourge invasion/Twilight's Hammer+Elemental invasion that we'd had in the past.  World events are supposed to ramp up excitement for the new expac, not leave us scratching our heads.*

Am I the only one out there who gets the feeling that Blizz is performing a Trial of the Crusader experiment on the lead-in to Mists?

If you'll recall, Trial of the Crusader was Blizz' response to the "moar boss less trash" compaints from some out there in the WoW-verse.  Instead of trash, there was boss after boss after boss.  They gave the complainers exactly what they wanted, but the raid itself fell flat.  ToC was yet another case of people  not exactly understanding what they really wanted; they didn't want no trash, they wanted no extraneous trash.  There's a big difference between the two.

Like ToC, I wonder if Blizz is simply foregoing the traditional world event because of the reaction to the previous world event.  People knew in advance that Cairne was going to die offscreen in The Shattering, so they paid a visit to him one last time.  When the Elemental invasion happened, I made a point of trying to be around Thunder Bluff, just so I could fight alongside Cairne, and I know I wasn't the only one doing it.

Blizzard took note of these little spontaneous in-game gatherings, and decided to do one better with the Mists event:  take advantage of the book to drive in-game behavior, by letting the cat out of the bag that Theramore would be destroyed, and have a reciprocal response from the players.

The problem with this idea is twofold:  Jaina/Theramore isn't nearly as beloved as Cairne was, and the circumstances behind Cairne's death was well known to the general WoW population.  Sure, Theramore bites it and we know the how, but nobody knows the why.  There's too much in the fall of Theramore that goes against the current questlines for this to make any sense, and even the book is silent as to why.**

My first reaction to this conundrum was that Blizz simply dropped the ball.  It wouldn't be the first time that I'd come across incomplete questlines or other head scratchers in the game, and it smacked of Blizz not spending nearly enough time on the transition phase and too much time to get Mists out the door.***  The more I think about it, however, the more I'm convinced that this lack of "why" is deliberate.  Blizz wants you to feel the mystery surrounding Theramore, and will use that to drive a wedge between Garrosh and the rest of the in game world.

But if that's the case, then they didn't get quite the reaction that they planned.  Like an Ed Greenwood novel, they overreached with their cleverness.

Sometimes it makes more sense to follow Occam's Razor rather than invent an even more convoluted in-game explanation.  I know that WoW's reputation was built upon corruption and the premise that the most bizarre explanation was the right one, but there are times when simplicity is better.  And no, I don't mean the ToC version of "simplicity", but a simplification of the plot.  The K.I.S.S. moniker.****

Think of it this way:  I've found that the best stories told in an RPG session are the ones where I --as the DM-- don't have much of anything to do with it.  I may play the NPCs with different motives, but the PCs are the ones who drive the story.  They interpret things, occasionally get stuff wrong, and make for memorable game sessions.  If I'm not railroading people along, the story takes on a life of its own and the players feel like they've a stake in the tale.  Additionally, I can then make the NPCs react to the players, creating new subplots based upon what the PCs did.  But my job is simple:  set the pieces in motion and step back.  Don't manipulate with a heavy hand.  If there's an overarching story to the expac, present it without making it seem like a) the players need to pay for access to "premium" content (the books), or b) the story dropped out of the sky, fully formed, onto the ground below.

Azeroth is a great place for storytelling.  It just needs to be used for that purpose.




*Or be the equivalent of a big neon sign shouting "Buy the book!"

**There's that 'read the book!' refrain again.

***If that's the case, then Mists was in worse shape when the release date was announced than we were led to believe.  I've worked in software, so I know what it looks like when a release is in danger of slipping.

****You mean you don't know this?  No, I'm not talking about the band, but "Keep It Simple, Stupid!"