Okay, I'm putting on my security hat and telling people to go to battle.net and change their passwords.
Why?
Blizz announced (in a roundabout way, via a blog post by the Blizzard President Mike Morhaime) that they've been the victim of a security intrusion. Hackers apparently made off with passwords and some info regarding the authenticator programs, and there's the potential that your battle.net account has been compromised.
While the passwords are bad enough, it's the authenticator program breach that is the real problem. Without two factor authentication to rely upon, your account is vulnerable. If you use authenticator software to get your ID token, make sure it's updated to the current version. No word yet on those people who have ID Badges (like the ones that RSA sends out), but if the breach included the algorithms necessary to generate the tokens, I presume that those will have to eventually need to be replaced. However, at the moment Blizzard is only saying to make sure the authenticator software you use is up to date.
Here's the link to the WoW Insider entry on the issue: Blizzard security breach, no evidence that financial data was compromised
On the bright side, Blizz is saying that they make sure the passwords are properly encrypted, which does make me feel better. That gives people time to get their passwords changed before the old ones are cracked.
Thursday, August 9, 2012
Monday, August 6, 2012
The Power Behind the Throne
Funny how things work.
I was sitting around on Friday, wondering what to write about this week, when the Activision earnings call dropped the bomb that WoW's subscriber base had dropped to 9.1 million, down 1 million from the previous quarter. Couple that with TOR having dropped to below 1 million subs, and you've got an interesting week's worth of MMO data.
My first reaction was that the numbers would have looked even worse were it not for the annual pass subs, because the WoW base remained flat for the previous two quarters while I noticed a distinct dropoff in the number of people logged into a server. As I've said before on several occasions, there are days when I think that 90% of the people logged into WoW are gold farmers, because I see very few people in the capital cities on an average evening* and what people I do see are out farming mats or working the auction house. Actually seeing a leveling toon out in the wild is a rarity.
However, when I turned things over in my head for a while, I began to wonder just how many subs WoW has that are actual players versus gold farmers. The reason why I bring that up is because, unlike some other MMOs, I keep turning over how gold farming will work in TOR outside of actual account stealing.
Most people buy gold to get a leg up on the competition or to help themselves in other fashions, but with TOR designed the way it is, I don't see the need to buy credits to assist you in the leveling game. Sure, manipulating the AH can be done, but I haven't seen the TOR AH to be quite as cutthroat as WoW's AH is. Perhaps I'm missing something obvious, but it seems to me that TOR doesn't really need the gold farmer industry very much.
If that's the case, then perhaps that 9.1 million figure that Activision put out in their earnings call is actually lower --a lot lower-- when you remove the gold farmer accounts**.
WoW is the big dog of the MMO world, and the gold farmers will flock to it like bees to honey. Their numbers will only decline when their demand declines, and given the amount of announcements you get in the big cities, I doubt that's going to happen anytime soon. TOR, by comparison, is conspicuous in its lack of gold farmer spam. Other MMOs that don't have a large population, such as Age of Conan, still have plenty of gold spammers, but TOR doesn't. Part of that is due to no major city-spanning communication system like WoW's Trade Chat, but other than that I don't really know why TOR has less gold farmer spam.
The scenario that TOR has fewer proportional gold farmers than WoW is significant, because that means that the actual number of true, playing WoW subs is a lot lower than people realize. Which also means that if it's the actual WoW players who unsubbed, then WoW is in a bit more of a world of hurt than we believe.
Still, this is all water under the bridge since the definition of "true, playing WoW subs" probably is defined by Blizz as "a paying subscription." They can't afford to discriminate, unless the behavior of the sub is deemed malicious in intent. I'd argue that acts that participate in gold farming are "malicious in intent", but where you draw that line is kind of hazy. Merely farming mats like mad isn't enough for malicious intent, because anyone farming for a rare item would be guilty. Stealing accounts is malicious intent, but Blizz has to either be alerted to the theft or notice a pattern that tips them off that the account was stolen.
What all that means is that WoW needs gold farmers to keep their numbers up. Other MMOs do too, but none more than WoW. We can only conjecture as to how many accounts are gold farmer accounts, because Blizz itself probably doesn't know. You can bet that if they did know, they'd point that out in an earnings call, particularly if it was the gold farmers leaving the game.
Investors, however, aren't interested in gold farmers***; they only care about subscriptions. If subs go down, they want to know why. If they stay down, they want to know what Activision is going to do to bring them back up. People are slamming EA over TOR's subscription loss, and EA announced some major changes to the game in response. Blizzard's response to its sub loss is "Mists will fix this."
But will it?
Blizz hasn't had subscription loss like this before. At this time last release, Blizz was still riding high from the success of Wrath, and subs were either relatively flat or trending upward heading into Cataclysm. Whether you played or took a break is irrelevant, because the subs themselves only changed by a couple hundred thousand. Right now, things are going in the wrong direction for WoW, and if Mists only halts the bleeding, the investors will still be up in arms and demand a better response to the problem.
Higher sub prices? Maybe.
More gimmicks? Maybe.
More gold farmer friendly changes? Maybe they will. Subs are subs, no matter where they come from.
The saying goes to not bet against Blizzard, but Blizzard is now fighting its reputation as always being a 'safe haven'. These are uncharted waters, and even Blizzard can't see what's ahead in the fog. Maybe they'll find salvation in Pandaria, but maybe they'll just strike some rocks.
*Averaging about 45-55 a night on the two capital cities on Ysera, and about 100 in Org on A-52, which is 8:1 Horde dominated. I have poked into Stormwind on A-52, but it'd make you cry at how empty it is.
**That's both toons created for the purpose of gold farming as well as stolen accounts.
***As long as the farmers aren't engaged in illegal activity, that is.
I was sitting around on Friday, wondering what to write about this week, when the Activision earnings call dropped the bomb that WoW's subscriber base had dropped to 9.1 million, down 1 million from the previous quarter. Couple that with TOR having dropped to below 1 million subs, and you've got an interesting week's worth of MMO data.
My first reaction was that the numbers would have looked even worse were it not for the annual pass subs, because the WoW base remained flat for the previous two quarters while I noticed a distinct dropoff in the number of people logged into a server. As I've said before on several occasions, there are days when I think that 90% of the people logged into WoW are gold farmers, because I see very few people in the capital cities on an average evening* and what people I do see are out farming mats or working the auction house. Actually seeing a leveling toon out in the wild is a rarity.
However, when I turned things over in my head for a while, I began to wonder just how many subs WoW has that are actual players versus gold farmers. The reason why I bring that up is because, unlike some other MMOs, I keep turning over how gold farming will work in TOR outside of actual account stealing.
Most people buy gold to get a leg up on the competition or to help themselves in other fashions, but with TOR designed the way it is, I don't see the need to buy credits to assist you in the leveling game. Sure, manipulating the AH can be done, but I haven't seen the TOR AH to be quite as cutthroat as WoW's AH is. Perhaps I'm missing something obvious, but it seems to me that TOR doesn't really need the gold farmer industry very much.
If that's the case, then perhaps that 9.1 million figure that Activision put out in their earnings call is actually lower --a lot lower-- when you remove the gold farmer accounts**.
WoW is the big dog of the MMO world, and the gold farmers will flock to it like bees to honey. Their numbers will only decline when their demand declines, and given the amount of announcements you get in the big cities, I doubt that's going to happen anytime soon. TOR, by comparison, is conspicuous in its lack of gold farmer spam. Other MMOs that don't have a large population, such as Age of Conan, still have plenty of gold spammers, but TOR doesn't. Part of that is due to no major city-spanning communication system like WoW's Trade Chat, but other than that I don't really know why TOR has less gold farmer spam.
The scenario that TOR has fewer proportional gold farmers than WoW is significant, because that means that the actual number of true, playing WoW subs is a lot lower than people realize. Which also means that if it's the actual WoW players who unsubbed, then WoW is in a bit more of a world of hurt than we believe.
Still, this is all water under the bridge since the definition of "true, playing WoW subs" probably is defined by Blizz as "a paying subscription." They can't afford to discriminate, unless the behavior of the sub is deemed malicious in intent. I'd argue that acts that participate in gold farming are "malicious in intent", but where you draw that line is kind of hazy. Merely farming mats like mad isn't enough for malicious intent, because anyone farming for a rare item would be guilty. Stealing accounts is malicious intent, but Blizz has to either be alerted to the theft or notice a pattern that tips them off that the account was stolen.
What all that means is that WoW needs gold farmers to keep their numbers up. Other MMOs do too, but none more than WoW. We can only conjecture as to how many accounts are gold farmer accounts, because Blizz itself probably doesn't know. You can bet that if they did know, they'd point that out in an earnings call, particularly if it was the gold farmers leaving the game.
Investors, however, aren't interested in gold farmers***; they only care about subscriptions. If subs go down, they want to know why. If they stay down, they want to know what Activision is going to do to bring them back up. People are slamming EA over TOR's subscription loss, and EA announced some major changes to the game in response. Blizzard's response to its sub loss is "Mists will fix this."
But will it?
Blizz hasn't had subscription loss like this before. At this time last release, Blizz was still riding high from the success of Wrath, and subs were either relatively flat or trending upward heading into Cataclysm. Whether you played or took a break is irrelevant, because the subs themselves only changed by a couple hundred thousand. Right now, things are going in the wrong direction for WoW, and if Mists only halts the bleeding, the investors will still be up in arms and demand a better response to the problem.
Higher sub prices? Maybe.
More gimmicks? Maybe.
More gold farmer friendly changes? Maybe they will. Subs are subs, no matter where they come from.
The saying goes to not bet against Blizzard, but Blizzard is now fighting its reputation as always being a 'safe haven'. These are uncharted waters, and even Blizzard can't see what's ahead in the fog. Maybe they'll find salvation in Pandaria, but maybe they'll just strike some rocks.
*Averaging about 45-55 a night on the two capital cities on Ysera, and about 100 in Org on A-52, which is 8:1 Horde dominated. I have poked into Stormwind on A-52, but it'd make you cry at how empty it is.
**That's both toons created for the purpose of gold farming as well as stolen accounts.
***As long as the farmers aren't engaged in illegal activity, that is.
Friday, August 3, 2012
For Your Friday Amusement....
....A few in-game escapades, providing a glimpse into MMO life.
In Eye of the Storm (WoW):
(Several Alliance hold the mid from a Horde attack)
Pally: You see that? I'm AWESOME!
Pally: /flexes
(Horde Shaman appears and knocks the Pally out into space)
Me: Oh yeah, that WAS awesome!
Mage: Do that again!
Pally: You both suck!
In Alterac Valley (WoW):
(Horde Hunter sets up shop above Stormpike GY, one-shotting Adelwulf twice as he respawns)
Me: Will somebody get that damn Hunter?
Rogue: Get him yourself.
Me: He's GY camping and one-shotting me.
Rogue: That's no excuse.
(Rogue spawns at the same time I do, and he gets one-shotted instead)
Rogue: Damn! Someone get that Hunter!
In Isle of Conquest (WoW):
(Alliance gets the Workshop and we pick up the siege engine)
Pally: Which gate is lowest?
Me: Right. It's at 54.
Pally: Go right!
(Siege engine takes off, and then before it gets to the Horde Keep, starts dancing around.)
Me: Go right! Go right!
(Siege engine chases after a stray Horde player)
Pally: WTF!
Warrior: Go right, dammit!
(Siege engine goes to main gate and starts attacking)
Me: Not there! Go right!
(Siege engine goes left and chases after Horde players)
Rogue: Someone else drive that damn thing!
In Eye of the Storm (WoW):
(Several Alliance hold the mid from a Horde attack)
Pally: You see that? I'm AWESOME!
Pally: /flexes
(Horde Shaman appears and knocks the Pally out into space)
Me: Oh yeah, that WAS awesome!
Mage: Do that again!
Pally: You both suck!
In Alterac Valley (WoW):
(Horde Hunter sets up shop above Stormpike GY, one-shotting Adelwulf twice as he respawns)
Me: Will somebody get that damn Hunter?
Rogue: Get him yourself.
Me: He's GY camping and one-shotting me.
Rogue: That's no excuse.
(Rogue spawns at the same time I do, and he gets one-shotted instead)
Rogue: Damn! Someone get that Hunter!
In Isle of Conquest (WoW):
(Alliance gets the Workshop and we pick up the siege engine)
Pally: Which gate is lowest?
Me: Right. It's at 54.
Pally: Go right!
(Siege engine takes off, and then before it gets to the Horde Keep, starts dancing around.)
Me: Go right! Go right!
(Siege engine chases after a stray Horde player)
Pally: WTF!
Warrior: Go right, dammit!
(Siege engine goes to main gate and starts attacking)
Me: Not there! Go right!
(Siege engine goes left and chases after Horde players)
Rogue: Someone else drive that damn thing!
Tuesday, July 31, 2012
Hold On While I Get My Coffee
There are certain stereotypes surrounding gamers that everyone knows, such as the 40 year old who lives in his parents' basement or the guy with no self esteem (or social skills) who has never talked to a girl ever since puberty hit. A stereotype peculiar to video gamers is that they spend all their money buying the latest upgrades for their computers and/or console systems. Don't bother hitting a video gamer up for beer money, he just spent it on a new video card.
Well, if that gamer is out there, he must be made of money, because I'm surely not.
I'm still playing MMOs on the family computer, which five years ago was a middle-of-the-road Core Duo 32-bit machine running Vista. Today, even with only a few upgrades, it's still basically that same Core Duo 32-bit machine running Vista. I haven't even bothered to upgrade it to Win 7 because the machine is in such high demand from the entire family that I can't seem to schedule any downtime.*
Life on a machine that barely meets the minimum specs to play a game is, well, interesting.
It's a good thing I cut my teeth on gaming back in the 70's and 80's, because I'm used to long loading periods. If you've ever loaded a saved game from cassette tape to your Commodore or TI-994/A, you know what I mean: You start the process, hear the good old screeching of the computer data, and go get something to drink. By the time you get back with a glass of Coke**, maybe you were lucky enough for the load to go well so you get back to playing Tunnels of Doom. Otherwise, you had to rewind the cassette and start over.
Those old days have returned in the form of MMO loading screens.
There have been times where I actually hear the distinct sound WoW makes when a guildie logs in while I'm still in loading mode. I've lost track of the number of times I've had someone say "Hi, Red!" in guild chat about a half a minute before I actually get to see it. Sometimes I wonder if people think I'm blowing them off, but really, it's not you. It's the machine.
The current load king is TOR, naturally, because I think it tries to use so much memory that I'm afraid one of these days I'm going to see stuff come oozing out of the SD chip slots.
A side effect of these long loading times is the Mysterious Floating Weapon Syndrome. Ever walk into a high population zone and see a pair of daggers, hanging in mid-air? Or maybe a lone double-bladed lightsaber, bobbing along? Then you've seen a victim of MFWS, also known as "what happens when you've got a slow computer and it's trying to render a high density area on screen." If I get up and go away, the problem resolves itself after 2-3 minutes and every nearby toon gets rendered, but if you made it into Org on Patch Day that really sucks not being able to actually see people.
Once the game is loaded, how it plays on the low end machine is a different matter entirely. Of all the games I play, LOTRO actually plays the best. I can't put a finger on why, because I think the graphics are more precise than, say, WoW has, but I've never had a glitch while playing at all.
Age of Conan, on the flip side, seems to cause the most issues with gameplay. It's become bad enough that I dropped the graphics from 1440x900 down to the 1280 range, which isn't thrilling but at least it plays (relatively) smoothly.***
WoW, being the oldest MMO I play that hasn't had a major overhaul, plays well. Even so, I had to crank down the settings on the fancy new water rendering for Cataclysm, because otherwise flying through zones like the pre-Cata Loch Modan would be akin to watching somebody filling a pool.
Oh, and I learned to avoid certain scenarios, such as some of the mob packs in AQ40, whose graphics would end up kicking me out of the game. Dal on Tuesday nights was miserable, with single digit FPS not that uncommon. And if you get 40 people wailing on Vann in Alterac Valley, there was a good chance I was going to be kicked back to the WoW loading screen.
Now, TOR actually plays on my machine with the graphics cranked down a bit.**** And plays pretty well, honestly, although my machine gets tons of loading screens which most people with faster computers probably never see. Like, say, when you get out of a taxi. Or quick travel. Or some cut scenes. But travelling by speeder can be an exercise in patience.
The worst zone I've been in for my computer has been Alderaan.
No, really.
It all has to do with the trees. Every tree gets rendered, and unlike a lot of other zones that have swampy stuff in the background, Alderaan's trees are part of the foreground as well as the background. So all those trees have to get rendered. I'd be using the speeder bike going from point A to point B and the trees would be rendering more slowly than the speed of the bike. That has nothing to do with the zone itself --I liked Alderaan a lot-- and everything to do with the computer.
After Alderaan, I spent a lot of time on Newegg, drooling over new motherboards, until I got a look at the price. This was exactly like what I was doing two years ago, when I was grumbling about the "new water" of Cata. It's okay to look, but for me at this time this sort of upgrade isn't necessary. Considering that "playing MMOs" is only a small portion of what the machine is used for, I can't justify the cost.
But that's okay. Really. You can play these games on a machine with the minimum spec levels, you just have to be patient.
*Besides, do I really want to risk a potential disaster by upgrading the OS on the only machine we have?
**Coffee came later. Come on, do you think I'd really drank coffee when I was twelve?
***The server I'm on is in Europe, and the lag there shows up in a slight delay between when I hit a button and it registers. Kind of annoying, but if I don't try to do too much, I'm okay.
****This actually happened in Gen Chat on TOR:
Player 1: Is anyone lagging?
Player 2: A little
Me: I'm at 99, which is pretty steady for me.
Player 2: Maybe it's your machine.
Player 1: Prolly not.
Me: Yeah, if I can run without lagging on my old machine, he's probably fine.
Player 2: Old is relative in this group. Mine's a slower quad.
Me: Mine was a middle of the pack core duo 5 years ago.
Player 1: O.o
Player 2: Holy Shit! It actually runs?
Me: Yeah. Had to crank the graphics down a bit, but it runs.
Well, if that gamer is out there, he must be made of money, because I'm surely not.
I'm still playing MMOs on the family computer, which five years ago was a middle-of-the-road Core Duo 32-bit machine running Vista. Today, even with only a few upgrades, it's still basically that same Core Duo 32-bit machine running Vista. I haven't even bothered to upgrade it to Win 7 because the machine is in such high demand from the entire family that I can't seem to schedule any downtime.*
Life on a machine that barely meets the minimum specs to play a game is, well, interesting.
It's a good thing I cut my teeth on gaming back in the 70's and 80's, because I'm used to long loading periods. If you've ever loaded a saved game from cassette tape to your Commodore or TI-994/A, you know what I mean: You start the process, hear the good old screeching of the computer data, and go get something to drink. By the time you get back with a glass of Coke**, maybe you were lucky enough for the load to go well so you get back to playing Tunnels of Doom. Otherwise, you had to rewind the cassette and start over.
Those old days have returned in the form of MMO loading screens.
There have been times where I actually hear the distinct sound WoW makes when a guildie logs in while I'm still in loading mode. I've lost track of the number of times I've had someone say "Hi, Red!" in guild chat about a half a minute before I actually get to see it. Sometimes I wonder if people think I'm blowing them off, but really, it's not you. It's the machine.
The current load king is TOR, naturally, because I think it tries to use so much memory that I'm afraid one of these days I'm going to see stuff come oozing out of the SD chip slots.
A side effect of these long loading times is the Mysterious Floating Weapon Syndrome. Ever walk into a high population zone and see a pair of daggers, hanging in mid-air? Or maybe a lone double-bladed lightsaber, bobbing along? Then you've seen a victim of MFWS, also known as "what happens when you've got a slow computer and it's trying to render a high density area on screen." If I get up and go away, the problem resolves itself after 2-3 minutes and every nearby toon gets rendered, but if you made it into Org on Patch Day that really sucks not being able to actually see people.
Once the game is loaded, how it plays on the low end machine is a different matter entirely. Of all the games I play, LOTRO actually plays the best. I can't put a finger on why, because I think the graphics are more precise than, say, WoW has, but I've never had a glitch while playing at all.
Age of Conan, on the flip side, seems to cause the most issues with gameplay. It's become bad enough that I dropped the graphics from 1440x900 down to the 1280 range, which isn't thrilling but at least it plays (relatively) smoothly.***
WoW, being the oldest MMO I play that hasn't had a major overhaul, plays well. Even so, I had to crank down the settings on the fancy new water rendering for Cataclysm, because otherwise flying through zones like the pre-Cata Loch Modan would be akin to watching somebody filling a pool.
Oh, and I learned to avoid certain scenarios, such as some of the mob packs in AQ40, whose graphics would end up kicking me out of the game. Dal on Tuesday nights was miserable, with single digit FPS not that uncommon. And if you get 40 people wailing on Vann in Alterac Valley, there was a good chance I was going to be kicked back to the WoW loading screen.
Now, TOR actually plays on my machine with the graphics cranked down a bit.**** And plays pretty well, honestly, although my machine gets tons of loading screens which most people with faster computers probably never see. Like, say, when you get out of a taxi. Or quick travel. Or some cut scenes. But travelling by speeder can be an exercise in patience.
The worst zone I've been in for my computer has been Alderaan.
No, really.
It all has to do with the trees. Every tree gets rendered, and unlike a lot of other zones that have swampy stuff in the background, Alderaan's trees are part of the foreground as well as the background. So all those trees have to get rendered. I'd be using the speeder bike going from point A to point B and the trees would be rendering more slowly than the speed of the bike. That has nothing to do with the zone itself --I liked Alderaan a lot-- and everything to do with the computer.
After Alderaan, I spent a lot of time on Newegg, drooling over new motherboards, until I got a look at the price. This was exactly like what I was doing two years ago, when I was grumbling about the "new water" of Cata. It's okay to look, but for me at this time this sort of upgrade isn't necessary. Considering that "playing MMOs" is only a small portion of what the machine is used for, I can't justify the cost.
But that's okay. Really. You can play these games on a machine with the minimum spec levels, you just have to be patient.
*Besides, do I really want to risk a potential disaster by upgrading the OS on the only machine we have?
**Coffee came later. Come on, do you think I'd really drank coffee when I was twelve?
***The server I'm on is in Europe, and the lag there shows up in a slight delay between when I hit a button and it registers. Kind of annoying, but if I don't try to do too much, I'm okay.
****This actually happened in Gen Chat on TOR:
Player 1: Is anyone lagging?
Player 2: A little
Me: I'm at 99, which is pretty steady for me.
Player 2: Maybe it's your machine.
Player 1: Prolly not.
Me: Yeah, if I can run without lagging on my old machine, he's probably fine.
Player 2: Old is relative in this group. Mine's a slower quad.
Me: Mine was a middle of the pack core duo 5 years ago.
Player 1: O.o
Player 2: Holy Shit! It actually runs?
Me: Yeah. Had to crank the graphics down a bit, but it runs.
Friday, July 27, 2012
This Fence is Pretty Darned Comfortable, That's Why
I suppose that it was only a matter of time before we got a hard date on Mists. Whether that hard date will hold (or slip like Diablo III did) remains to be seen, but for the moment we have September 25th as the drop date.
Given the way things work out, I guess we're looking at late August for the pre-release patch.
The guild Soul and I are in is on hiatus and has been since earlier this year, so I presume that people will start trickling back in over the next month or two. What I'm not sure of is a) how many will return and b) how long people will stay.
As for me, I think I'm going to adopt a wait-and-see attitude toward Mists.
This isn't exactly a new position, as I've been on the fence ever since Mists was announced, but I'm going to follow through on my idea to retire my current two mains and have them join Quintalan relaxing by the Dal Fountain. However, I'm not going to promote my Lock, Adelwulf, to main status. In fact, I may get him to L84 and make him a twink for the time being.
So, if not a toon I've got right now, what have I got in mind?
Having leveled an Affliction Warlock through BGs (and their graveyards), I sure do have ideas. And the best way to study the biggest enemy that a Lock has is to create one.
Yes, I'm going Rogue.
By my estimations, if I created a Rogue in the next few weeks and leveled that toon via BGs, I'd probably reach L85 sometime in December. That's a long time before I'd actually need the Mists expac, which should work fine for my finances. By the time I'd be ready to set sail to Pandaria, the new zones will already be devoid of life, just like Cata's were by the time Neve and Tom got there a few months after release.
Will I miss out on the chaos and insanity of everyone getting to the new zones? Oh, I'm sure I will, but that also means that my older PC won't feel the strain of too many toons nearby. It also means avoiding the fights over resources. And, for this ex-PvP server player, it means fewer flashbacks of the inn at Tarren Mill.
One thing that will happen, however, will be a huge wave of Pandarens entering BGs, all of which will have Asian ripoffs for names. ("Mr. Tauren Bullburgers, meet Mr. Pandaren Chopupyoursuey".)
And I'm absolutely certain I'll be on when the release drops with a big bowl of popcorn, because I sure wouldn't want to miss the collective angst of the Trade Chat crazies.
Given the way things work out, I guess we're looking at late August for the pre-release patch.
The guild Soul and I are in is on hiatus and has been since earlier this year, so I presume that people will start trickling back in over the next month or two. What I'm not sure of is a) how many will return and b) how long people will stay.
As for me, I think I'm going to adopt a wait-and-see attitude toward Mists.
This isn't exactly a new position, as I've been on the fence ever since Mists was announced, but I'm going to follow through on my idea to retire my current two mains and have them join Quintalan relaxing by the Dal Fountain. However, I'm not going to promote my Lock, Adelwulf, to main status. In fact, I may get him to L84 and make him a twink for the time being.
So, if not a toon I've got right now, what have I got in mind?
Having leveled an Affliction Warlock through BGs (and their graveyards), I sure do have ideas. And the best way to study the biggest enemy that a Lock has is to create one.
Yes, I'm going Rogue.
By my estimations, if I created a Rogue in the next few weeks and leveled that toon via BGs, I'd probably reach L85 sometime in December. That's a long time before I'd actually need the Mists expac, which should work fine for my finances. By the time I'd be ready to set sail to Pandaria, the new zones will already be devoid of life, just like Cata's were by the time Neve and Tom got there a few months after release.
Will I miss out on the chaos and insanity of everyone getting to the new zones? Oh, I'm sure I will, but that also means that my older PC won't feel the strain of too many toons nearby. It also means avoiding the fights over resources. And, for this ex-PvP server player, it means fewer flashbacks of the inn at Tarren Mill.
One thing that will happen, however, will be a huge wave of Pandarens entering BGs, all of which will have Asian ripoffs for names. ("Mr. Tauren Bullburgers, meet Mr. Pandaren Chopupyoursuey".)
And I'm absolutely certain I'll be on when the release drops with a big bowl of popcorn, because I sure wouldn't want to miss the collective angst of the Trade Chat crazies.
Thursday, July 26, 2012
Messing with my Head
Just to remind me that an MMO isn't all sweetness and light, I encountered an Imperial L50 on Tatooine the other day. Or rather, he sought me out.
You know the type: the player that likes to mess with the lowbies. In a PvP environment, they'd be the person decimating Tarren Mill or invading the Crossroads. In PvE, however, if you don't attack them they can't do that to you at all, so they park themselves atop your toon, wiggling around, trying to freak you out in the hope that they cause you to mess up so they can gank you.*
I remember quite well one day, years ago now, when Quintalan was just reaching L20, and he was finishing up the pre-Cata Silverpine Forest. This was back when I was on a West Coast PvP server, and I was quite aware of the free-for-all that awaited me when I crossed into Hillsbrad.** Perhaps I wasn't thinking straight; it was 6 AM that day and I probably was waiting on my coffee. I was at the gates to Shadowfang Keep, poking around and admiring the moon over the keep, when all hell broke loose.
I saw a flash of yellow bars and then the skull of a much-much higher level toon as he descended upon my young Paladin, jumping and swinging and yelling some nonsense in Common.
"Oh god," I thought, "I'm going to die. I'm about to get creamed."
I quickly bubbled and then used my Hearthstone to get out, all the while praying that I wasn't going to get ganked in the middle of nowhere.
Once I'd Hearthed back to Silvermoon, I realized that I'd been had. He wasn't going to attack me at all; I wasn't flagged for PvP, and I was in a Horde controlled area. I felt incredibly foolish that I'd fallen for such a juvenile tactic, yet at the same time I itched to get back at him.
Fast forwarding to the present, I knew just how to respond to such idiocy when the Empire player tried messing with me.
I was in the middle of a quest that bordered on a Heroic area, so I was keeping an eye on my positioning. The last thing I needed was having several elites decide to pay me and my Wookie a visit. I was examining the next mob when my screen was filled with an Imperial on a speeder, bouncing and wiggling atop my Gunslinger.
"Oh great, just what I need," I grumbled.
My toon yawned and made a rude gesture.
"Hmmph." I don't know what the guy expected, but he certainly didn't expect that. The Imperial player stopped all movement for several heartbeats, then flew away on his speeder.
I sent a message out in Gen Chat about the guy, telling any fellow lowbies in the area to ignore him and he'll go away. Because you never know if you've got a true newbie around, after all.
*Or, failing that, they attempt to kill the quest givers.
**Q was actually my second toon; a Blood Elf Priest named Gdaan was my first. I manged to actually get him to around the mid-L20s before I finally decided on Q as my main. (The reason for the strangeness of the name was simple: I thought I could put in a ' in the name, and discovered that wasn't the case. Since I didn't have a backup name to use, G'Daan became Gdaan, and that was that.)
You know the type: the player that likes to mess with the lowbies. In a PvP environment, they'd be the person decimating Tarren Mill or invading the Crossroads. In PvE, however, if you don't attack them they can't do that to you at all, so they park themselves atop your toon, wiggling around, trying to freak you out in the hope that they cause you to mess up so they can gank you.*
I remember quite well one day, years ago now, when Quintalan was just reaching L20, and he was finishing up the pre-Cata Silverpine Forest. This was back when I was on a West Coast PvP server, and I was quite aware of the free-for-all that awaited me when I crossed into Hillsbrad.** Perhaps I wasn't thinking straight; it was 6 AM that day and I probably was waiting on my coffee. I was at the gates to Shadowfang Keep, poking around and admiring the moon over the keep, when all hell broke loose.
I saw a flash of yellow bars and then the skull of a much-much higher level toon as he descended upon my young Paladin, jumping and swinging and yelling some nonsense in Common.
"Oh god," I thought, "I'm going to die. I'm about to get creamed."
I quickly bubbled and then used my Hearthstone to get out, all the while praying that I wasn't going to get ganked in the middle of nowhere.
Once I'd Hearthed back to Silvermoon, I realized that I'd been had. He wasn't going to attack me at all; I wasn't flagged for PvP, and I was in a Horde controlled area. I felt incredibly foolish that I'd fallen for such a juvenile tactic, yet at the same time I itched to get back at him.
Fast forwarding to the present, I knew just how to respond to such idiocy when the Empire player tried messing with me.
I was in the middle of a quest that bordered on a Heroic area, so I was keeping an eye on my positioning. The last thing I needed was having several elites decide to pay me and my Wookie a visit. I was examining the next mob when my screen was filled with an Imperial on a speeder, bouncing and wiggling atop my Gunslinger.
"Oh great, just what I need," I grumbled.
My toon yawned and made a rude gesture.
"Hmmph." I don't know what the guy expected, but he certainly didn't expect that. The Imperial player stopped all movement for several heartbeats, then flew away on his speeder.
I sent a message out in Gen Chat about the guy, telling any fellow lowbies in the area to ignore him and he'll go away. Because you never know if you've got a true newbie around, after all.
*Or, failing that, they attempt to kill the quest givers.
**Q was actually my second toon; a Blood Elf Priest named Gdaan was my first. I manged to actually get him to around the mid-L20s before I finally decided on Q as my main. (The reason for the strangeness of the name was simple: I thought I could put in a ' in the name, and discovered that wasn't the case. Since I didn't have a backup name to use, G'Daan became Gdaan, and that was that.)
Wednesday, July 18, 2012
Those Who Can, Play;
Those Who Can't, Crank it up to Eleven
Those Who Can't, Crank it up to Eleven
As my family will tell you, I like music.
I'm one of those people who can't play an instrument worth a damn, but I've spent a lot of my time surrounded by music. I worked a DJ shift in college, listened to shortwave radio for the world music (now easily found over the internet), volunteered at our local Celtic festival to help run sound and do stage work*, and spent time supporting the arts as much as I could. It would figure, I suppose, that I really enjoy the music in video games, such as this gem from 1998:
It isn't exactly news to gamers that video game soundtracks had reached movie soundtrack quality, but the wider world only seemed to take notice when Christopher Tin's Baba Yetu, the main theme for Civilization IV, won a Grammy in 2011 for Best Instrumental Arrangement With Vocalist(s):
In that spirit, I thought I'd take a quick look at some of my favorite pieces in the MMOs I play, and you're welcome to add your own favorite in the comments.
The largest MMO out there, WoW, has some of the most impressive soundtracks as well. The music ranges from the classic:
to the solo piece:
to the Appalachian inspired:
But my favorite piece in WoW has to be this one:
It feels like the composers were channeling Brian Eno and adding a sinister guitar riff atop it. WoW has a history of music that evokes and complements the scenery of a region, but for some reason they really hit one out of the park with the soundtrack to Hellfire Peninsula. This music isn't in your face, it isn't classic inspirational/emotional raid boss fight type of stuff, but it's there, lurking. And when the ground shakes at the approach of a Fel Reaver at the same time as the guitar riff starts, look out.
By contrast, Lord of the Rings Online has a soundtrack that is understated and designed to fit neatly into the background. Like Middle-earth itself, the music is part of the tapestry surrounding the fields of the Shire or the halls of stone in Thorin's Gate. It's there, and you notice it from time to time --just enter a tavern-- but it never comes to the forefront.
Unless, say, you manage to make it to Rivendell for the first time:
When you hear that music, you know the long run is finally over. You can relax; you're at Elrond's house at last.
Switching gears from Epic Fantasy to classic Sword and Sorcery, the soundtrack to Age of Conan echoes Basil Poledouris' soundtrack to Conan the Barbarian. There's something raw and primal to pieces like this one:
Or this:
The sharp beauty of the pieces echo the barren lands of the Hyborian Age, with a heavy dose of Norse imagery thrown into the mix.
With the wealth of music generated by six movies (okay, seven if you count the Clone Wars movie) and a television series, you'd think that The Old Republic could coast a bit. Yes, the MMO does use a bit of legacy Star Wars music (okay, a lot), but it does have a soundtrack in its own right. The piece that most people are familiar with is the loading screen:
But among other items, each planet does have its own soundtrack as well. This one happens to be one of my favorites, and I'll be honest in that I thought at first it was written by John Williams:
As you can see by my lists above, I avoided the "rah rah" in your face battle music. All of the MMOs in question have great inspirational music that you might not even notice in the heat of battle (or you've turned down the in-game music so you have your own to listen to while raiding). I was tempted to select the old Warsong Gulch BG music, because that always gets my blood flowing during a hotly contested game, but in the end I went with music that I can also pause and just listen to for a few minutes. Try doing that in WSG and you'll be spending most of your time being corpse camped at the graveyard.
Still, I find that game music fits nicely into my playlists while I get my work done, and on my MP3 player while I'm cutting the grass or going for a walk. Good music has a utility all its own, and I'm glad that video game composers are finally starting to get their due from the world at large.
Still, I find that game music fits nicely into my playlists while I get my work done, and on my MP3 player while I'm cutting the grass or going for a walk. Good music has a utility all its own, and I'm glad that video game composers are finally starting to get their due from the world at large.
*Don't ask me to mix sound for a recording. It's been over a decade since I was last behind a mixing board.
EtA: Stupid cut-and-paste issues.
EtA: Stupid cut-and-paste issues.
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