I found this little line very interesting in the patch notes:
Blizzard damage has been increased by 70%.
I've noticed a decrease in utility for Blizzard the deeper I've gone into Cata. For what it does --and AoE attack that will proc Fingers of Frost and other goodies-- the damage has been really lagging behind most of a Frost Mage's other attacks. The only times I've used it in instances I've done it more for the procs than anything else. And now, Blizz seems to be putting some of the damage back in.
Finally.
Another big impression is that Arcane Mages are getting some good buffs to bring them more in line with Fire and Frost. Based on the DPS charts I've seen, Arcane has been lagging behind Fire and Frost in raids, and Blizz is moving to correct that.
As for Paladins, not that much is in the PTR, other than Illuminated Shield getting a longer duration. I'm sorry, but Righteous Fury persisting after toon death isn't anything to cheer wildly about.
Now this little note about the LFD tool is very interesting:
The Dungeon Finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.
Apparently that wasn't always the case, but I guess that means that DKs, Warriors, and Pallys will be more rarely grouped together as DPS. Same goes for the cloth armored Warlocks, Mages, and Shadow Priests, and for leather/mail armored Rogues, Hunters, and Druids. Of course, "try" != "will", as I've been on a four Pally run through Gnomer before.
One final note: I found this entry in the Hunter section truly amusing:
Glyph of Mend Pet is now Glyph of Greater Proportion, which increases the size of the pet slightly.
All I could think of when I saw that was the line in Blazing Saddles: "Excuse me while I whip this out!"
EtA: One huge win for the leveling crowd: BC Instance maps are now in the 4.1 patch!! Woo!!
Thursday, March 10, 2011
Tuesday, March 8, 2011
It Takes Diff'rent Strokes
Well... Two down, one to go.
Both Tomakan and Neve dinged last week. For the record, Tom crept ahead of Neve the past few weeks while she spent some of her time farming for Frostweave, but I didn't really look at it as an Alliance v. Horde competition.
The primary concern I had with this experiment --could a toon go straight into Cata without stopping to farm Northrend Heroics-- was answered well over a month ago. Of secondary importance was the amount of difficulty melee DPS and ranged DPS would have in making it through Cata, and after that how different the stories each faction would tell. Now, I'm not completely finished with Twilight Highlands, but I'm far enough along that I can draw some conclusions.
Melee or Ranged DPS: Who's got the harder time?
The answer for that is that it depends on the zone.
Some people love Vashj'ir, some people hate it. But for ranged DPS, it's possibly the best zone out there. The added third dimension to the zone means that ranged DPS can zoom in and attack at odd angles, negating the advantage that melee DPS would get having to grind their way through a particular area. Sure, your average toon will have a flying mount by then --and zones such as Deepholm and Twilight Highlands pretty much demand one if you want to get to certain areas-- but with a flying mount you still have to land to attack. in Vashj'ir, the underwater vertical dimension effectively allows ranged DPS to attack from the air. You don't have to clear out all of the nearby enemy to prevent from being caught from behind, but instead you can use the WoW equivalent of surgical strikes to take out the enemy.
For melee DPS, there's a lot that Vashj'ir has going for it as well. Plate DPS will find a lot more useful drops in Vashj than in Hyjal, which can be vital in getting your toon Cata-geared. At the same time, Deepholm seemed more tailor made for melee than ranged DPS. For a Ret Spec Pally with the Holy Wrath Glyph active, any place with boatloads of elementals on it is a real bonus, and Deepholm was filled with them. By comparison, Hyjal, Vashj'ir, and Uldum didn't have nearly as many elementals to work with.
After having read the above, you'd think that by omission I must be ragging on Hyjal and Uldum, but that's not the case. Both zones were pretty much DPS-neutral, not favoring either one. Hyjal had more tank Plate drops than Vashj, so if a tanking offspec were of vital importance to you, Hyjal is the place to go. Uldum had one or two quests that were much easier on Plate DPS than on a squishy Mage --The Pit of Scales being the biggest offender, particularly if it's bugged*-- but in general I felt that Uldum was pretty much DPS-neutral in terms of difficulty.
Now Twilight Highlands, that's another story entirely.
If you leveled through Northrend back in the Wrath days, you know that once you dinged L80 --typically in The Storm Peaks-- things weren't bad at all in Icecrown. Quest greens didn't hold you back much, and the real difficulty came in trying to solo the mulit-person quests. That was when you needed the T9 set.
Therefore, if you were expecting history to repeat itself upon venturing to Twilight Highlands, you were disabused of that opinion almost immediately. It was more along the lines of: "Ding! You're L85! Now go to back and start over!"
For people who never experienced what it was like to start the Cata leveling process with Northrend green gear, this had to be a kick in the nuts. And the Horde's initial Naga quests are particularly brutal to squishy mages, as the waves of them come in so damn fast that you can get completely overwhelmed before you knew what was going on. Once you get past the initial quest chains, however, the zone becomes pretty DPS-neutral. Where Twilight Highlands shines, however, is in the story.
"Thundermar ale is 220 proof; I don't know how that's possible."
The story is similar for both factions throughout Vashj'ir, Hyjal, Deepholm, and Uldum. With Vashj, the story is the same, but the quest givers are Horde or Alliance. The other three have the faction neutral questgivers, so the story is almost exactly the same. Then you get to Twilight Highlands, and things suddenly diverge.
The Horde and Alliance stories emphasize dealing with the new additions to each faction --Dragonmaw and Wildhammer-- and the struggles each leader has in exerting control. The Dragonmaw are initially run by Mor'ghor, last seen on the Netherwing Ledge, and the younger Dragonmaw under the direction of Zaela chafe under his demon-tainted rule. Once Zaela leads a successful revolt, she then has to consolidate power against the drake riders who think the Wildhammer are the greater threat. On top of that, the Horde has big issues --as in Wyrmrest type issues-- by aligning with the Dragonmaw.
The Alliance, by comparison, has a slightly more mellow route through the Twilight Highlands. First, you have to fight off a Horde attack --thanks, Garrosh!-- and then you settle into trying to unite the independent Wildhammer clans. I know that Blizz basically lifted the stereotypical Scottish blueprint and stuck them on the Dwarves, but after a while the quests devolved into something like having Robin Williams describe golf. You go rally the clans, but then everything falls apart because the clans can't stand each other. So you try to arrange a political marriage, and you can guess where this whole thing is going.
Well, the divergent paths of each faction really brings Twilight Highlands to life. And I haven't even gotten through the Red Dragonflight portion of the program yet!
Heard around Azeroth:
Warrior: LF Port to Dal
Neve (Me): I can do that.
[Warrior invites Neve]
Neve (Me): Um, you're in Dal.
Warrior: Oh.
Tomakan (Me, during the Cursed Landing quests): There's something incredibly satisfying about killing 1000 Gnomes.
[Quintalan is helping a couple of people look for a rare spawn in Deepholm while he's finishing up the questlines]
Priest: Did you find anything yet?
Quintalan (Me): No.
[Quintalan pauses to acquire another quest]
Priest: Did you find it?
Quintalan: No.
[Q completes quest, gets another quest]
Priest: Did you find it?
Quintalan: Look, you don't have to ask each time I pause.
Priest: kk. [10 seconds pass] Did you find it?
Quintalan: /facepalm
Warrior: LFM Ring of Blood
Priest: Wrong location. You want Outland.
Warrior: LFM Ring of Blood
Priest: What level are you?
Warrior: L84
Tomakan (Me): You can solo Ring of Blood at L80, much less 84
Warrior: Tried it. Didn't work.
Priest: Just what did you try?
Warrior: The one here. The Ring of Blood.
Priest: That's not the Ring of Blood; that's the Crucible of Carnage.
[One minute passes]
Warrior: LFM Ring of Blood
Priest: ...
Convoy to L85 Update:
Tomakan: L85 and in Twilight Highlands
Nevelanthana: L85 and in Twilight Highlands
Quintalan: L84 and in Uldum
*You know you've got a bugged quest event when you're out of the Pit and taking damage for no visible reason whatsoever while you're still drinking.
Both Tomakan and Neve dinged last week. For the record, Tom crept ahead of Neve the past few weeks while she spent some of her time farming for Frostweave, but I didn't really look at it as an Alliance v. Horde competition.
The primary concern I had with this experiment --could a toon go straight into Cata without stopping to farm Northrend Heroics-- was answered well over a month ago. Of secondary importance was the amount of difficulty melee DPS and ranged DPS would have in making it through Cata, and after that how different the stories each faction would tell. Now, I'm not completely finished with Twilight Highlands, but I'm far enough along that I can draw some conclusions.
Melee or Ranged DPS: Who's got the harder time?
The answer for that is that it depends on the zone.
Some people love Vashj'ir, some people hate it. But for ranged DPS, it's possibly the best zone out there. The added third dimension to the zone means that ranged DPS can zoom in and attack at odd angles, negating the advantage that melee DPS would get having to grind their way through a particular area. Sure, your average toon will have a flying mount by then --and zones such as Deepholm and Twilight Highlands pretty much demand one if you want to get to certain areas-- but with a flying mount you still have to land to attack. in Vashj'ir, the underwater vertical dimension effectively allows ranged DPS to attack from the air. You don't have to clear out all of the nearby enemy to prevent from being caught from behind, but instead you can use the WoW equivalent of surgical strikes to take out the enemy.
For melee DPS, there's a lot that Vashj'ir has going for it as well. Plate DPS will find a lot more useful drops in Vashj than in Hyjal, which can be vital in getting your toon Cata-geared. At the same time, Deepholm seemed more tailor made for melee than ranged DPS. For a Ret Spec Pally with the Holy Wrath Glyph active, any place with boatloads of elementals on it is a real bonus, and Deepholm was filled with them. By comparison, Hyjal, Vashj'ir, and Uldum didn't have nearly as many elementals to work with.
After having read the above, you'd think that by omission I must be ragging on Hyjal and Uldum, but that's not the case. Both zones were pretty much DPS-neutral, not favoring either one. Hyjal had more tank Plate drops than Vashj, so if a tanking offspec were of vital importance to you, Hyjal is the place to go. Uldum had one or two quests that were much easier on Plate DPS than on a squishy Mage --The Pit of Scales being the biggest offender, particularly if it's bugged*-- but in general I felt that Uldum was pretty much DPS-neutral in terms of difficulty.
Now Twilight Highlands, that's another story entirely.
If you leveled through Northrend back in the Wrath days, you know that once you dinged L80 --typically in The Storm Peaks-- things weren't bad at all in Icecrown. Quest greens didn't hold you back much, and the real difficulty came in trying to solo the mulit-person quests. That was when you needed the T9 set.
Therefore, if you were expecting history to repeat itself upon venturing to Twilight Highlands, you were disabused of that opinion almost immediately. It was more along the lines of: "Ding! You're L85! Now go to back and start over!"
For people who never experienced what it was like to start the Cata leveling process with Northrend green gear, this had to be a kick in the nuts. And the Horde's initial Naga quests are particularly brutal to squishy mages, as the waves of them come in so damn fast that you can get completely overwhelmed before you knew what was going on. Once you get past the initial quest chains, however, the zone becomes pretty DPS-neutral. Where Twilight Highlands shines, however, is in the story.
"Thundermar ale is 220 proof; I don't know how that's possible."
The story is similar for both factions throughout Vashj'ir, Hyjal, Deepholm, and Uldum. With Vashj, the story is the same, but the quest givers are Horde or Alliance. The other three have the faction neutral questgivers, so the story is almost exactly the same. Then you get to Twilight Highlands, and things suddenly diverge.
The Horde and Alliance stories emphasize dealing with the new additions to each faction --Dragonmaw and Wildhammer-- and the struggles each leader has in exerting control. The Dragonmaw are initially run by Mor'ghor, last seen on the Netherwing Ledge, and the younger Dragonmaw under the direction of Zaela chafe under his demon-tainted rule. Once Zaela leads a successful revolt, she then has to consolidate power against the drake riders who think the Wildhammer are the greater threat. On top of that, the Horde has big issues --as in Wyrmrest type issues-- by aligning with the Dragonmaw.
The Alliance, by comparison, has a slightly more mellow route through the Twilight Highlands. First, you have to fight off a Horde attack --thanks, Garrosh!-- and then you settle into trying to unite the independent Wildhammer clans. I know that Blizz basically lifted the stereotypical Scottish blueprint and stuck them on the Dwarves, but after a while the quests devolved into something like having Robin Williams describe golf. You go rally the clans, but then everything falls apart because the clans can't stand each other. So you try to arrange a political marriage, and you can guess where this whole thing is going.
Well, the divergent paths of each faction really brings Twilight Highlands to life. And I haven't even gotten through the Red Dragonflight portion of the program yet!
***
Heard around Azeroth:
Warrior: LF Port to Dal
Neve (Me): I can do that.
[Warrior invites Neve]
Neve (Me): Um, you're in Dal.
Warrior: Oh.
Tomakan (Me, during the Cursed Landing quests): There's something incredibly satisfying about killing 1000 Gnomes.
[Quintalan is helping a couple of people look for a rare spawn in Deepholm while he's finishing up the questlines]
Priest: Did you find anything yet?
Quintalan (Me): No.
[Quintalan pauses to acquire another quest]
Priest: Did you find it?
Quintalan: No.
[Q completes quest, gets another quest]
Priest: Did you find it?
Quintalan: Look, you don't have to ask each time I pause.
Priest: kk. [10 seconds pass] Did you find it?
Quintalan: /facepalm
Warrior: LFM Ring of Blood
Priest: Wrong location. You want Outland.
Warrior: LFM Ring of Blood
Priest: What level are you?
Warrior: L84
Tomakan (Me): You can solo Ring of Blood at L80, much less 84
Warrior: Tried it. Didn't work.
Priest: Just what did you try?
Warrior: The one here. The Ring of Blood.
Priest: That's not the Ring of Blood; that's the Crucible of Carnage.
[One minute passes]
Warrior: LFM Ring of Blood
Priest: ...
***
Convoy to L85 Update:
Tomakan: L85 and in Twilight Highlands
Nevelanthana: L85 and in Twilight Highlands
Quintalan: L84 and in Uldum
*You know you've got a bugged quest event when you're out of the Pit and taking damage for no visible reason whatsoever while you're still drinking.
Thursday, March 3, 2011
Oh, This is going to be good
I'd known that the Horde was going to partner with the Dragonmaw Clan in the Twilight Highlands, but while Neve was waiting on the platform for the arrival of the zeppelin, I wondered exactly how the intro was going to pan out. Would Hellscream act like a doofus? What exactly would the dragonflights think of this deal with the devil? And were the Dragonmaw worth saving?
Well, at the moment the answers are: yes, I don't know yet, and yes.
For a change, the Goblin in charge of the skyfleet had the right idea: "What kind of madman orders away his close air support?"
Um, that guy.
/points at Hellscream
Well, at the moment the answers are: yes, I don't know yet, and yes.
For a change, the Goblin in charge of the skyfleet had the right idea: "What kind of madman orders away his close air support?"
Um, that guy.
/points at Hellscream
***
I kind of expected that both the Horde and Alliance lead in quests to the Twilight Highlands would be similar: find a Twilight spy, reveal him/her, and basically look good for your faction's boss. That followed the plan to the letter on the Alliance side, but the Horde side was, well, disappointing. Greedy goblins and troops on shore leave in a town that would make Vegas or Bangkok look tame kind of took the edge off of the Horde's lead in quests. If I want to watch greed like that, I'll turn on the news.
Monday, February 28, 2011
The Siren Calls
There's quite a bit of buzz out there about Rift these days.
Some people I know in WoW have been seriously considering letting their subscription lapse in favor of Rift, and others are planning on playing both games concurrently. That a decent subset of the WoW community seems to be grumbling over the current state of WoW only heightens the call of Rift.
I can attest to the allure of the "shiny!" that Rift provides; I spent several days poking around the last open Beta and was impressed with what I found. The story seems very interesting, particularly the aspect of the Rifts themselves. Imagine the Elemental Invasion Cata event, but with the Elementals moving in and taking over world areas if you don't beat them back. Throw into this the faction conflicts of religion vs. technology and insiders vs. outsiders, and you've got a very entertaining backstory. Of course, the story starts out with the bleakest of outcomes, and your job is to prevent that disaster from occurring.
The concept of selecting three souls (talent trees) from a large pool of available souls is a customizer's dream, and a theorycrafter's nightmare. From what I've seen online, there are theorycrafters working on optimal builds for each class (naturally), but it may take a long time before things are hammered out. FWIW, I found the array of choices almost too much, and I can see where a noob would be overwhelmed.
As for the introductory quests, I found them straightforward enough. If you've done intro quests before, there's no real surprise here. What did surprise me was that once you got out into the regular game world, you're thrown to the wolves. Imagine an entire world where your low level areas are mixed with the high level ones --like Scarlet Monastery in Tirisfal Glades-- and you end up getting thwacked by high level NPCs before you knew what was happening. Well, that's what the Rift world is like. You don't mess around in this world, that's for certain.
What do I think of Rift?
Well, Rift is not a world for beginners. Although Trion does take pains to lead people along throughout the intro quest line, the overall player customization and world design implies that their target audience is the experienced MMO player who is dissatisfied with their current game. If you came into the game cold, you'd be lost.
Rift is also following the WoW model with raiding as endgame. For those who were hoping for more of a sandbox environment, this has to be disheartening. As for the non-raider, it gets a big /shrug out of me.
Rift also takes pains to level the playing field. There is no customization for the UI beyond what the game is currently capable of. All of those nifty third-party addons you have in WoW will have to hit the road. And from what I can tell, that's causing no small bit of angst in the message boards. Of course, I leveled Q to L80 with the original UI largely intact, so I don't think it that big a deal.
Will I switch to Rift? Not right now, no. I can only afford one pay-per-month MMO, and WoW is the one for me. Given that I'm still leveling my main and my two primary alts to L85, I haven't exhausted my interest in the game yet.* That said, I can see it's appeal. There's potentially a great story to work with, and an entirely new world worth exploring. I doubt Rift will be a WoW-killer --I suspect an MMO based on Bioware's Dragon Age would be that game-- but it will find a niche market. I wish Trion luck, and if Rift succeeds, so much the better.
*That's one small side bonus in taking it nice and slow in the leveling, there's no "is that all there is?" feeling with 4.1 hitting the PTR servers.)
Some people I know in WoW have been seriously considering letting their subscription lapse in favor of Rift, and others are planning on playing both games concurrently. That a decent subset of the WoW community seems to be grumbling over the current state of WoW only heightens the call of Rift.
I can attest to the allure of the "shiny!" that Rift provides; I spent several days poking around the last open Beta and was impressed with what I found. The story seems very interesting, particularly the aspect of the Rifts themselves. Imagine the Elemental Invasion Cata event, but with the Elementals moving in and taking over world areas if you don't beat them back. Throw into this the faction conflicts of religion vs. technology and insiders vs. outsiders, and you've got a very entertaining backstory. Of course, the story starts out with the bleakest of outcomes, and your job is to prevent that disaster from occurring.
The concept of selecting three souls (talent trees) from a large pool of available souls is a customizer's dream, and a theorycrafter's nightmare. From what I've seen online, there are theorycrafters working on optimal builds for each class (naturally), but it may take a long time before things are hammered out. FWIW, I found the array of choices almost too much, and I can see where a noob would be overwhelmed.
As for the introductory quests, I found them straightforward enough. If you've done intro quests before, there's no real surprise here. What did surprise me was that once you got out into the regular game world, you're thrown to the wolves. Imagine an entire world where your low level areas are mixed with the high level ones --like Scarlet Monastery in Tirisfal Glades-- and you end up getting thwacked by high level NPCs before you knew what was happening. Well, that's what the Rift world is like. You don't mess around in this world, that's for certain.
What do I think of Rift?
Well, Rift is not a world for beginners. Although Trion does take pains to lead people along throughout the intro quest line, the overall player customization and world design implies that their target audience is the experienced MMO player who is dissatisfied with their current game. If you came into the game cold, you'd be lost.
Rift is also following the WoW model with raiding as endgame. For those who were hoping for more of a sandbox environment, this has to be disheartening. As for the non-raider, it gets a big /shrug out of me.
Rift also takes pains to level the playing field. There is no customization for the UI beyond what the game is currently capable of. All of those nifty third-party addons you have in WoW will have to hit the road. And from what I can tell, that's causing no small bit of angst in the message boards. Of course, I leveled Q to L80 with the original UI largely intact, so I don't think it that big a deal.
Will I switch to Rift? Not right now, no. I can only afford one pay-per-month MMO, and WoW is the one for me. Given that I'm still leveling my main and my two primary alts to L85, I haven't exhausted my interest in the game yet.* That said, I can see it's appeal. There's potentially a great story to work with, and an entirely new world worth exploring. I doubt Rift will be a WoW-killer --I suspect an MMO based on Bioware's Dragon Age would be that game-- but it will find a niche market. I wish Trion luck, and if Rift succeeds, so much the better.
*That's one small side bonus in taking it nice and slow in the leveling, there's no "is that all there is?" feeling with 4.1 hitting the PTR servers.)
Thursday, February 24, 2011
Habitually Speaking
Back when I first started playing WoW, I developed a lot of bad habits while leveling.
My first 45 levels or so, Quintalan was Holy Spec, but since I rarely went into instances at that time all I knew how to do was quest --and kill things-- using my weak Holy Spec capabilities. To compound the problem, I looked at gear the way I would in my pencil and paper RPGs: a little bit of Intellect and a little bit of Strength never hurt, and look --something with Agility! It never occurred to me that maybe I ought to concentrate on one stat and let the other gear fall by the wayside.
After I switched to Ret --at Soul's suggestion-- I developed another set of bad habits. For example, I'd use tanking abilities in my attacks, which really don't go over well when you get into an instance. And when leveling, I didn't have a concept of a rotation. Sure, you could argue that Ret Spec in Wrath didn't have a rotation --and I'd not disagree with you either-- but the basic understanding behind a rotation escaped me.
Oh yeah, I was a noob. I had my share of "HEY STOOPID!" moments out there in WoW.
It wasn't until I started pugging and got serious about understanding how a Ret Pally works that I finally broke out of these habits. I tinkered with key bindings and how much you could load onto one button until I realized I needed more granularity than that. (Such as saving Avenging Wrath for Bosses; you don't need it for trash. Therefore, don't try to bind it on any of my attacks but leave it on a separate button.)
Even when 4.0.1 dropped I didn't have moments quite like those first few months of playing WoW, and for that I can thank Tomakan. He was mired somewhere in the 40s when 4.0.1 was released, and so I had plenty of time to work out how the new Ret rotations ought to work without all the clutter of higher level Ret capabilities.
But now, after having spent time leveling in the Cata zones, I've kind of backslid a bit. I slack off on my rotations because I can, unless I'm dealing with multiple enemies at once (or an elite). I've got some nice new skills on both Neve and the Pallys, but I haven't really adjusted my key bindings.* I know that the Cata instances are harder than Wrath, but I haven't tested the limits of how quickly I can go through my rotation without pulling aggro.
WoW is still a learning process. Maybe if you work at it hours a day for most days of the week, yeah, you can top out at a high level. But most of us don't have that amount of spare time. To get competent at your class, you need to dedicate some time, but nowhere near the levels seen by the elite raiding guilds.
Unlike my noob experiences, I know what I need to do to get back on track. I need to get into more Cata instances.
Am I worried about getting into Cata pugs? Not really. I like to be prepared, and if I can't be prepared, at least be overpowered. What's killing me is the time factor. I don't have the time to set aside two hours to cover a pug right now. I can run BGs more quickly than what I've discovered via the Cata pugs I've been in, so I end up queuing for them instead. (When Alterac Valley is looking to be quicker than a Cata pug, you know you've got time issues.)
So for the time being, I'm going to continue to quest and accumulate a punch sheet of things I need to do. I'll get around to it. Someday. Maybe.
*I instead lust after a Naga Razr, thinking about adding buttons there rather than upset my current balance.
My first 45 levels or so, Quintalan was Holy Spec, but since I rarely went into instances at that time all I knew how to do was quest --and kill things-- using my weak Holy Spec capabilities. To compound the problem, I looked at gear the way I would in my pencil and paper RPGs: a little bit of Intellect and a little bit of Strength never hurt, and look --something with Agility! It never occurred to me that maybe I ought to concentrate on one stat and let the other gear fall by the wayside.
After I switched to Ret --at Soul's suggestion-- I developed another set of bad habits. For example, I'd use tanking abilities in my attacks, which really don't go over well when you get into an instance. And when leveling, I didn't have a concept of a rotation. Sure, you could argue that Ret Spec in Wrath didn't have a rotation --and I'd not disagree with you either-- but the basic understanding behind a rotation escaped me.
Oh yeah, I was a noob. I had my share of "HEY STOOPID!" moments out there in WoW.
It wasn't until I started pugging and got serious about understanding how a Ret Pally works that I finally broke out of these habits. I tinkered with key bindings and how much you could load onto one button until I realized I needed more granularity than that. (Such as saving Avenging Wrath for Bosses; you don't need it for trash. Therefore, don't try to bind it on any of my attacks but leave it on a separate button.)
Even when 4.0.1 dropped I didn't have moments quite like those first few months of playing WoW, and for that I can thank Tomakan. He was mired somewhere in the 40s when 4.0.1 was released, and so I had plenty of time to work out how the new Ret rotations ought to work without all the clutter of higher level Ret capabilities.
But now, after having spent time leveling in the Cata zones, I've kind of backslid a bit. I slack off on my rotations because I can, unless I'm dealing with multiple enemies at once (or an elite). I've got some nice new skills on both Neve and the Pallys, but I haven't really adjusted my key bindings.* I know that the Cata instances are harder than Wrath, but I haven't tested the limits of how quickly I can go through my rotation without pulling aggro.
WoW is still a learning process. Maybe if you work at it hours a day for most days of the week, yeah, you can top out at a high level. But most of us don't have that amount of spare time. To get competent at your class, you need to dedicate some time, but nowhere near the levels seen by the elite raiding guilds.
Unlike my noob experiences, I know what I need to do to get back on track. I need to get into more Cata instances.
Am I worried about getting into Cata pugs? Not really. I like to be prepared, and if I can't be prepared, at least be overpowered. What's killing me is the time factor. I don't have the time to set aside two hours to cover a pug right now. I can run BGs more quickly than what I've discovered via the Cata pugs I've been in, so I end up queuing for them instead. (When Alterac Valley is looking to be quicker than a Cata pug, you know you've got time issues.)
So for the time being, I'm going to continue to quest and accumulate a punch sheet of things I need to do. I'll get around to it. Someday. Maybe.
*I instead lust after a Naga Razr, thinking about adding buttons there rather than upset my current balance.
Monday, February 21, 2011
Checking in
Hello everyone!
It's been a while since I've posted. I've been busying playing the game lately, instead of writing about it. There's so much to do with a new expansion and I've reached a pretty comfortable spot.
I've gotten all of my Cata reps up to exalted, even as of last night, with my own guild. I've managed to get a decent number of epics and I'm alllllmost happy with my character appearance - gotta replace the shoulders and get a new helmet and weapon.
I've also had the task of building up a somewhat reliable offspec and gear for those situations where we encounter a one tank fight. Which, to be honest, I'm not all that happy about. I really do love tanking and dps is so foreign to me that I end up watching my hotbar instead of raid warnings / bad don't stand here stuff. I'm getting better at it though.
And in the guild, we've managed to down the first 5 bosses in Blackwing Descent. I'm so happy about all of that. My GM has done a little research and found out that we're in the top 60 some odd number of guilds on our server, and that makes me pretty happy considering we spend 6 hours a week raiding. And most of the other guils that have the same numbers of bosses down that we do, have one or two bosses in each raid, not all 5 in one raid.
Also, we've had an interesting twist internally. In wrath, we were loaded to the gills with strength dps classes and only had a few agility based melee. This time around, we haven't had a single strength dps class with us (except for me when I need to offspec), and we're full up on agility characters. And worse yet, we're struggling to get enough ranged classes. We've currently got no warlocks or mages that raid. Argh...
Balancing that sort of raid is pretty challenging, and sometimes proves nearly impossible. For instance, dealing with the worms on the Magmaw fight with any less than three ranged really, really stinks.
For as much as I'm not fond of dpsing, we've had to have one of our bear tanks go boom for the majority of the fights. He says he doesn't mind too much, but still... I'm not sure why the raid design this time around is a bit funky.
It's been a while since I've posted. I've been busying playing the game lately, instead of writing about it. There's so much to do with a new expansion and I've reached a pretty comfortable spot.
I've gotten all of my Cata reps up to exalted, even as of last night, with my own guild. I've managed to get a decent number of epics and I'm alllllmost happy with my character appearance - gotta replace the shoulders and get a new helmet and weapon.
I've also had the task of building up a somewhat reliable offspec and gear for those situations where we encounter a one tank fight. Which, to be honest, I'm not all that happy about. I really do love tanking and dps is so foreign to me that I end up watching my hotbar instead of raid warnings / bad don't stand here stuff. I'm getting better at it though.
And in the guild, we've managed to down the first 5 bosses in Blackwing Descent. I'm so happy about all of that. My GM has done a little research and found out that we're in the top 60 some odd number of guilds on our server, and that makes me pretty happy considering we spend 6 hours a week raiding. And most of the other guils that have the same numbers of bosses down that we do, have one or two bosses in each raid, not all 5 in one raid.
Also, we've had an interesting twist internally. In wrath, we were loaded to the gills with strength dps classes and only had a few agility based melee. This time around, we haven't had a single strength dps class with us (except for me when I need to offspec), and we're full up on agility characters. And worse yet, we're struggling to get enough ranged classes. We've currently got no warlocks or mages that raid. Argh...
Balancing that sort of raid is pretty challenging, and sometimes proves nearly impossible. For instance, dealing with the worms on the Magmaw fight with any less than three ranged really, really stinks.
For as much as I'm not fond of dpsing, we've had to have one of our bear tanks go boom for the majority of the fights. He says he doesn't mind too much, but still... I'm not sure why the raid design this time around is a bit funky.
Monday, February 14, 2011
There's DPS, and then there's DPS
When I go through new content on one of my toons, I have a habit of evaluating the content with an eye toward the other toons.
Take for example the Ragnaros fight, which is the climax of the Hyjal quest chain.
Q completed that quest last week, which is an "assist XXX in defeating YYY" type of quest. I know some bloggers kind of pooh-pooh those quests because they feel they have no impact on the result, but I enjoy them. In this quest, you're not the focus, but that's okay. After all, you're not Warchief, but someone else is*.
In the quest The Firelord, you're providing support in Cenarius' fight against Ragnaros, along with Malfurion and Hamuul, the two Arch Druids. Basically, you're there to keep the adds off of Hamuul and Malfurion while they blast Mr. By-Fire-Be-Purged with massive debuffs. Not a hard thing there to do if you're a Ret Spec Pally, but when I saw the healing requests go by, my first thought was "Holy crap! There's no way in hell Neve could do that!"
From what I've read online, I think that the heal requests will only show if your class can actually heal. Otherwise, your job is straight DPS. After finding that out, I let out a huge sigh of relief.
On the flip side, when I was questing on Neve through Vashj'ir, I thought that the zone was ideally suited to ranged DPS. She could stand back and hit from distance, and so long as she obeyed the cardinal rule of engaging in one enemy at a time, she could handle Vashj'ir quite well. I was certain that melee DPS would not only get hit harder, but have a more difficult time of surviving through the first several sections of Vashj. Melee DPS would be under-armored as well as under-powered, while ranged DPS could reduce the enemy's health significantly before the enemy could close.
As it turns out, the result was a wash. Whether ranged or melee, each DPS had could handle what was thrown at them.
One thing I've never been able to figure out is why some people take such perverse delight in griefing and corpse camping on PvE servers. It's not like they're not going to get caught, because all it takes is someone with the fortitude to hang around long enough, luring the griefer on, while one of two things happens: the toon being griefed gets friends and/or guildies to show up, or an Admin responds to the ticket request. Either way, the griefer loses.
So why bother? What do you get out of thwacking toons in Goldshire or Tranquillien that you can't settle in a Battleground or an Arena?
The Earthen Ring and the Guardians of Hyjal (and the Cenarion Circle) are this expansion's version of the Argent Crusade: a cross faction organization that brings all of Azeroth together to fight the enemy. With all of that going on, it makes me wonder why there isn't more emphasis placed upon the attitude of the grunts who fight alongside their "enemies" on the other faction. Perhaps I'll find more of that later on, but so far I haven't seen anything to demonstrate otherwise.
*Although if you could toss Garrosh out of the Warchief's seat, I'd bet boatloads of Hordies would do so in an instant.
Take for example the Ragnaros fight, which is the climax of the Hyjal quest chain.
Q completed that quest last week, which is an "assist XXX in defeating YYY" type of quest. I know some bloggers kind of pooh-pooh those quests because they feel they have no impact on the result, but I enjoy them. In this quest, you're not the focus, but that's okay. After all, you're not Warchief, but someone else is*.
In the quest The Firelord, you're providing support in Cenarius' fight against Ragnaros, along with Malfurion and Hamuul, the two Arch Druids. Basically, you're there to keep the adds off of Hamuul and Malfurion while they blast Mr. By-Fire-Be-Purged with massive debuffs. Not a hard thing there to do if you're a Ret Spec Pally, but when I saw the healing requests go by, my first thought was "Holy crap! There's no way in hell Neve could do that!"
From what I've read online, I think that the heal requests will only show if your class can actually heal. Otherwise, your job is straight DPS. After finding that out, I let out a huge sigh of relief.
On the flip side, when I was questing on Neve through Vashj'ir, I thought that the zone was ideally suited to ranged DPS. She could stand back and hit from distance, and so long as she obeyed the cardinal rule of engaging in one enemy at a time, she could handle Vashj'ir quite well. I was certain that melee DPS would not only get hit harder, but have a more difficult time of surviving through the first several sections of Vashj. Melee DPS would be under-armored as well as under-powered, while ranged DPS could reduce the enemy's health significantly before the enemy could close.
As it turns out, the result was a wash. Whether ranged or melee, each DPS had could handle what was thrown at them.
***
One thing I've never been able to figure out is why some people take such perverse delight in griefing and corpse camping on PvE servers. It's not like they're not going to get caught, because all it takes is someone with the fortitude to hang around long enough, luring the griefer on, while one of two things happens: the toon being griefed gets friends and/or guildies to show up, or an Admin responds to the ticket request. Either way, the griefer loses.
So why bother? What do you get out of thwacking toons in Goldshire or Tranquillien that you can't settle in a Battleground or an Arena?
***
Having completed three of the Cataclysm zones so far --Vashj'ir, Hyjal, and Deepholm-- I have a set of likes and dislikes. Vashj is the zone with the biggest downer, leading straight into the Throne of the Tides instance. (The other two instances, Blackrock Caverns and Stonecore, are more of a sidelight on the main quest chain.) The Hyjal zone has the happiest ending, with Deepholm close behind.
As for the quest chains themselves... For a quest whore like myself, I really did enjoy them. And yes, I did go through Vashj'ir twice, so the undersea environment didn't bother me at all.
Having now seen both Ysera and Alexstrasza, I guess the formal uniform of a female Dragon Aspect includes a bikini. I'm not exactly sure why, but then again, I'm not planning on asking either of them. I guess it goes to prove the answer to the old question as to what a dragon wears: anything they want.
The Earthen Ring and the Guardians of Hyjal (and the Cenarion Circle) are this expansion's version of the Argent Crusade: a cross faction organization that brings all of Azeroth together to fight the enemy. With all of that going on, it makes me wonder why there isn't more emphasis placed upon the attitude of the grunts who fight alongside their "enemies" on the other faction. Perhaps I'll find more of that later on, but so far I haven't seen anything to demonstrate otherwise.
I've read some posts out there in the WoW blogosphere about how Therazane is a great character, and I can't disagree. She is a strong female character who isn't clad in a skimpy outfit, she has her own agenda that has nothing to do with any other faction, and she's just as likely to kill you as welcome you to her throne room. The strange thing is that I want to check out the quest line for Maraudon again, just to see if there have been any tweaks to accomodate Therazane's presence in Deepholm.
***
And before I forget, Happy Valentine's Day to all of you out in the blogosphere!
***
Convoy to 85 Update
Tomakan: L84 in Uldum
Nevelanthana: L83 in Deepholm
Quintalan: L82 in Deepholm
*Although if you could toss Garrosh out of the Warchief's seat, I'd bet boatloads of Hordies would do so in an instant.
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