Wednesday, April 24, 2013

A Few Miscellaneous Thoughts for a Rainy Wednesday

It might not be pouring where you are, but is sure is outside of my window.

Although it looks gloomy, I don't mind.  Not today, anyway, when the plants have woken from their (excessive) Winter slumber.

Which reminds me; I was perusing old patch notes --really really old patch notes-- for WoW when I came across the note announcing the grand improvement of Weather in Azeroth.  That surprised me a bit, since I'd assumed that having rain fall randomly in a zone would be a minor thing.  Still, it wasn't there at release, but showed up sometime prior to BC.

While some other MMOs seem to not bother with things such as graphical changes based on the time of day or having "weather" impact the scenery (::cough:: TOR ::cough::), they get around other issues such as seasons by focusing on a small part of a planet for the questlines.  MMOs based on a single world don't have such a luxury, and yet they never seem to change the scenery in a zone based on the season.

I can understand the reasoning behind a reluctance to concentrate on these things --it not only takes up valuable developer time but adds to the horsepower needed to run a game-- but the next time an MMO touts "Weather" as a feature I'm going to be a bit skeptical.

***

It was bound to happen, but somebody finally started using raid announcements in WoW BGs.

Ever since WoW changed BG chat to Raid chat, I was waiting for some BG leader to decide to take advantage of Raid announcements to start ordering people around.

If you know nothing else about pickup BGs, you should know that there's always someone who thinks they can lead, and there's always about 5 people ready to tell that person that they're doing it wrong.

Now, inject raid announcements into the mix.  Wait for everything to combust, and.....

Oh yeah.  You can see what's coming, right?

This all went down in Arathi Basin.  That BG confounds the Alliance more than it has any right to, and I've no idea why.

As I waited for the BG to start, I perused the lists to see how the classes broke out.  Then the announcements began.

Need 5 people to cross water to assault BS
5 people pls
We'll kick ass
Need 5 people to cross water to BS

Okay, I thought, this is different.  So when Arathi Basin began, I parked myself down at the Stables to watch the show.*

Of the 15 people on our team, 14 crossed the water to the Blacksmith.

"...and nobody went to GM or LM," I said in chat.

"Keep pressing to Farm!" the Raid announcement replied.

You can pretty much guess what happened from there.  The assault on the Farm collapsed, and the Horde rallied to push against the Blacksmith and the Stables, capturing the Blacksmith.  The BG began to fall apart at that point, for whenever a Raid announcement came "5 to GM go!", about 10 toons wheeled and went to the Gold Mine.

"What a bunch of idiots!" one person grumbled.

A DK pulled up to a stop next to me.  "Stop sending those messages!" he said in chat.

"I know what I'm doing!" the BG Leader replied.

"No you don't!  This isn't a raid!"

"Shut up!"

I just kind of rolled my eyes at the spectacle.  While the raid announcement does have its use, in a pick-up game it's a bit of overkill.




*I've kind of given up on being on offense in AB when so few people actually play defense on bases they capture.  Given that --as a Rogue-- I'm usually in the shadows, an apparently empty base is a far too inviting target for the opposite faction.

Wednesday, April 17, 2013

Paging ELIZA... ELIZA, White Courtesy Phone, Please....

I was going to write about something else, but the Boston Marathon bombing happened, and I pretty much threw my paragraphs into the bit bucket.

I'm not going to comment on the bombing itself or speculate on who the perpetrators were --not that I haven't been doing it on my own time as it is-- but because this isn't the forum for it.  But while I had been turning over things related to the bombing, I sat down at the computer and played around on some MMOs to clear my mind a bit.

For a change, I found them vaguely unsatisfying.

At first I wasn't sure why, but the more I played the more certain I became that the source of my discontent had more to do with the nature of MMOs and PvE content.

When you play an MMO, you're following a specific storyline.  Or you're performing a set of tasks.  While the story itself might be new to you, it is the same story for everyone.  The Wrathgate still unfolds the same way.  The Desolator story in TOR will follow the same pattern.  Sure, small things change in the TOR questlines --after all, that's what Bioware does-- but the big pattern stays the same.

The theme park MMO, for all of its popularity, is not oriented toward spontaneity.  Random bolts out of the blue simply have no place in the game.  If there is something random that pops up, just wait a bit and you'll see that it comes back after a set amount of time.  The truly random elements in a game like WoW or TOR or the others are what the players make for themselves.

While it does sound like that is how things ought to be, the problem with the concept of the players making their own spontaneity are twofold:  there are far more NPCs on an average MMO server than there are actual players, and you have to have buy-in from other players to make such spontaneous actions occur.

***

In case you haven't noticed, the Fruit Vendor in Shattrath City doesn't talk back to you beyond a few basic set phrases.  While the recycled interplay between the Fruit Vendor and her grumpy neighbors is amusing, you never get a chance to insert yourself into the conversation.  Likewise, there have been times when I've been tempted to chat up the Cheese Vendor and her "woe is me" routine in Falconwing Square, but I can't.  The most a toon can do is buy something from her, or if you're the opposite faction, kill her.

Not exactly a lot of interaction there.

Even when there is an "event", such as the All Hallow's Eve Headless Horseman event, did you notice that the vendor (or other) NPCs just kind of stand around and do nothing?  No interaction with the world at all.

In TOR, about half of the background characters in an area aren't clickable at all; they're there just to fill up the scene.

While you can make a successful argument that world interaction would be more effectively done on an RP server, what about the person going questing in Felwood?  If a region is empty, about the best you can do is strike up one sided conversations with various NPCs.

While I was bored in Arathi one day, waiting for the BG queue to pop, I did just that.  It lasted about two or three sentences until somebody landed at the Alliance flightpoint, saw the bubble still hanging in the air, and said "L2P noob; they don't talk back!"  He then took off on a twilight drake.

I kind of just rolled my eyes and waited for the BG in silence.

At the very least, something like the old Eliza program* would be nice to give you the impression that you're conversing with an NPC.

***

Okay, NPCs aside, when was the last time something completely unexpected and unplanned --and not connected to a quest either-- happened in an MMO that came out of the PvE environment?

The only thing I can think of the past year or so was the Rakghoul event on Tatooine in TOR.  WoW draws a complete blank, because even the pre-launch events (of which there were none for Pandaria) are completely scripted.  Hell, they're often completely analyzed and dissected online prior to the event actually happening.  And the other MMOs I play... Well, they take their cues from WoW.  'Nuff said.

In a sense, I get the feeling that a totally random event would not be welcome by a certain portion of the MMO populace.  After all, look at how people approach the game:  analyzing gear, where to get it, what instances to run, what dailies to do, what mats to farm, and analyzing all of the boss fights, all in the pursuit of being completely ready for anything.

Hey everybody!  I'm raid ready!

If you think people like the unexpected, try saying "So, what's this raid about?  Are there any interesting boss mechanics?" in LFR.

On the flip side, I remember reading about the reactions when the Rakghoul event dropped:  completely and totally unexpected by the general populace, and there was no advance warning in the blogosphere.  Just "BLAM!" and it was there.

Zombies.  In Star Wars.

The Walking Dead Goes to Tatooine.  Deal with it, toons!

Why can't that sort of thing happen more often in MMOs?

Is it the fear of widespread apathy from the gamer populace?  The dreaded "Oh, this thing only drops iL483 gear" dismissal?  Or is it a "we play to our strengths, and plotting the unexpected doesn't fit into that?"

Whatever the reason, breaking out of the same-old same-old can provide memorable moments in MMOs that prefer the tried and true.




*Surely I can't be the only person who remembers ELIZA, can I?  (And don't you DARE call me Shirley!)

Monday, April 8, 2013

On a Clear Day, I Can See Pandaria

I may be a Wrath baby, but there was always something exciting about passing through the Dark Portal and into Outland on a toon for the first time.  When my rogue passed through into the barren wasteland of Hellfire Peninsula, crawling with demons and Fel Orcs, it brought a smile to my face.*

I've yet to figure out why starting out on the Borean Tundra or Howling Fjord doesn't inspire the same reaction out of me.

Boring Borean Tundra is vast, sprawling, and feels totally disjointed.  The Horde and Alliance outposts in the northern part of the zone seem like a clumsy method of introducing the Taunka and Mechagnomes --the Taunka outpost in the SE part of the zone does a much better job for the Horde-- and I often get the feeling that the flight point is there merely to provide a connection between the main bases in the zone and Sholazar Basin.  I like Coldarra and the Taunka village as well as the DEHTA compound, but the best quest zone in the Borean is Thassarian's quest line.

By contrast, Howling Fjord is more focused, the scenery more beautiful, and plants the seeds of the quest lines that bear fruit in both the Wrathgate and Storm Peaks.  But there are only so many Viking rip-offs one can take before it starts to get old.**  The same goes for the Forsaken, where after a while you start to wonder if the writers were using Jeremy Irons' character from the Dungeons and Dragons movie as a model.

Perhaps the biggest reason why I'm not that fond of the Wrath intro zones boils down to the storytelling itself:  Blizzard does best when it is a) being completely original and not basing storyline elements off of a real world counterpart, and b) when they are trying not to do too much.  If the storylines are too much to remember, or you're led too much by the nose, a zone loses its luster.

Look at Storm Peaks versus Icecrown.  While both have quests that end two separate storylines, the better of the two is the more original one:  Icecrown.  In Storm Peaks, while I do enjoy the zone better than Howling Fjord, the quests are an exercise in "spot the Norse myth behind the story".  The Icecrown storyline is all about the Death Knights and the Crusaders, where groaners are limited to the Valhalla and Eye of Sauron references.

In the end, these detours into Hellfire and Borean Tundra are just so I can gear up enough to press onward.  My rogue is only two expacs behind, now, but reaching L70 means I'm that much closer to my goal of leveling up to Pandaria via BGs.  The path has been painfully slow at times, but the end is in sight.

And I really hope that I'm not going to be wincing at all of the sly in-jokes when I reach Pandaria.





*The minimal level of cooperation between Alliance and Horde never hurt either.

**The biggest eye-roller isn't in Howling Fjord at all, but in Borean Tundra:  Hagar Heigarr the Horrible.  Considering Hagar the comic strip jumped the shark back when I was a kid, I can only groan when I see that name in the Tuskarr area.  What's next, a storyline with names from Funky Winkerbean?