Wednesday, April 3, 2013

You Never Forget Your First Time

As I've been watching my kids play LOTRO and TOR, I've been thinking about my own history with MMOs.

Has it really been almost four years since I began playing?  It feels like even longer.  I did try a Middle-earth MUD back in the mid-90s --as well as the MMO-like online game that GEnie had (that used the old Rolemaster system for the ruleset)--  I never really dipped my toes into a modern MMO until the end of Summer in 2009.

While I can't remember all of the details regarding the first time I logged in, I remember one overwhelming emotion:  fear.

It seems silly now, given what I know how MMOs work, but I was expecting an "emperor has no clothes" moment when I signed into WoW for the first time.  I'd read up enough to know that there was a starting zone, but beyond that the WoW lore left me so confused that I figured I'd fail any surprise "geek test" that might appear before I got my bearings.  The one thing I didn't want was the "Hey, look at the noob!" and "L2P noob!" pursuing me on my first screw-up.

I also was painfully aware that the magical "pause" feature I loved in Baldur's Gate I, II, and Neverwinter Nights was non-existent.  I did not like RTS games very much because they forced you to think faster than I wanted to; like any long time boardgamer, I was accustomed to examining the board, thinking out strategy, and playing things out slowly.  I was not a fly-by-the-seat-of-your-pants player, and here I was playing the ultimate RTS game.

The narration that's supposed to set the scene for my new toon made absolutely no sense, either.  I now know that it was referencing events at the end of Burning Crusade, but I had no idea what on earth the narrator was talking about.  I kept wanting to say "Wait!  Wait!  Who the hell are you talking about?  What treachery?  What disasters?"  But there was no time to stop and look up the WoW lore on the website.  It was time to start playing.

Naturally, less than a minute after seeing my toon appear in front of the first questgiver in Sunstrider Isle, I received an invitation to a duel.  I had no idea what the hell it meant, but I knew I wasn't going to say yes to anything.  The would-be duelist ignored me and began harassing the next bunch of new toons as they ported in.

It took a bit, but I slowly worked my way through the first few quests.  The format was different than what I was used to, and the concept of an arcade-like push the button to attack took some getting used to.  By that time, Soul's wife had appeared and she gave me some tutoring while we moved in the general direction of Silvermoon City.*

As we passed Falconwing Square, I had no idea of the size of Azeroth, and the on-screen map meant absolutely nothing to me.  Neither did Silvermoon City itself, where I was introduced to the Auction House and a few other places.**  But when Soul popped in as a Death Knight, I was stunned.  Here I was, used to the old D&D system of L1-20ish, and here was a toon with L56!  And remembering what little I understood of WoW lore, weren't we supposed to be fighting these Death Knights?

I kept my mouth shut and just let things go.

And the music....  The music was disquieting.  Silvermoon City's theme was dramatic, but the background music in Eversong, that stuck with me.  I had this vague feeling that all was not right, and the fact that monsters were so close by bothered me a lot as well.***  Here was this supposed big city in WoW, and yet the enemies were almost literally at the gate in what you could (charitably) describe as a time of peace.  This is not what you'd expect in the D&D worlds I've campaigned in; usually you had to travel a day or so (and often longer) before finding some nasties to fight.

Truly this was a place where civilization was teetering on the edge of destruction.

After I'd logged, I still wasn't sure what to make of WoW or MMOs in general.  They were... different than what I was used to.  But one thing that definitely surprised me was how little I was noticed by the populace at large.  This became even more apparent when I entered into Org for the first time; when I was surrounded by people who truly didn't give one whit about my toon at all.  (Except those who wanted to recruit me to a guild; there were way too many of those out there.)

There was enough interest in the game to keep me going until I got my sea legs, but it was definitely not love at first sight.  WoW really had a learning curve, and even though it was a slight one comparatively speaking, it was enough for someone completely uninitiated in MMOs to have second thoughts.

But in the long run, I'm glad I stuck it out.  I often wonder, however, just how many people were like me but didn't keep trying until they got the game.




* I also learned all about how Priests were squishy, and the concept of a Cleric as an armor wearing and mace wielding healer from my pencil and paper RPGs met the WoW version of reality.

**Travelling to Org came on my next session, and I very nearly ended up taking a zeppelin to Stranglethorn by mistake.

***In the original Baldur's Gate, there's an early cutscene where you see an idyllic farm with a little girl going out to play, and as she wanders down the lane you see two kobolds appear behind the hedge in the foreground.  It's that sort of foreboding that I got while playing WoW that first time.

Friday, March 29, 2013

Starting All Over Again

I hung around Taris on the Old Man, just north of Dynamet Hospital, practicing some healing.  While I don't typically heal these days, I know that when I run a toon that has that capability, you never know when you'll be pressed into service.

Like this day.

My oldest and I had grouped up, and I was waiting for her to arrive on her Sentinel.*  I knew that while she'd been playing MMOs for a while, she was still unfamiliar with certain aspects of the game.  This was going to be her first group quest, I figured that if nothing else, this should prove to be an interesting experience.

She appeared with Kira in tow.  "Ready to do Fallen Stars?" I asked in group chat.

"Sure!"

"Okay.  I'll be healing, since nobody else has that spec.  Once we buff up we can go."

"What's a buff?  That thing you wear on your head in Survivor?"

Hmm.  I hadn't expected that.  Okay, I guess I'll have to back up and get more basic than what I'd expected.  "Buffing is a stats boost," I began.  "In some MMOs you can drink or eat and get a buff, and in TOR each class has its own unique buff.  Mine is Lucky Shots, and yours is Force something-or-other.  When in a group, you can select that buff and everyone will get that buff; it's considered polite to buff up everyone else when grouping up."

Force Might suddenly appeared next to Lucky Shots.

"Good.  Okay, let's go."

We moved into the heroic area for Fallen Stars and quickly came upon our first mob.  "Look at the boss there," she typed.

"In a heroic you'll see a lot of elites like that.  You'll know a real boss when you see it."  I scanned the group: one healer, one elite, and one strong melee.  "Okay, I'm going to send in Corso to tank, and once he gets going you can attack.  We need to get rid of the healer first, and then we can work on the rest."

"Okay."

"Ready?"

"Yep."

Corso flew in on his jet pack, and the fight began.

We quickly dispatched the enemy medic, and my oldest moved in on the elite.  I would have tried to DPS down the strong melee enemy, but I wasn't going to quibble.  I dropped a few medpacks down, but for the most part we DPSed down the mob quickly enough that I didn't need to worry about it.  It's saying something about your ability to down a mob when Corso doesn't reach even half health.**

Now that she had the basic method down, we DPSed our way through the area and eventually found ourselves before the ship at the end.  "I'm pretty sure that once we touch this the boss will fly in," I typed.  "It's been a while since I've done Falling Stars."

"Okay," she replied.

"Here's the thing.  This boss will take a while to kill, and bosses have immunity from a lot of CC's."

"CC's?"

"CC = Crowd Control.  Stuns, interrupts, that sort of thing."

"Oh, that stuff."

"Yeah.  Don't bother wasting Focus on those, since they won't work."

"okay"

"Alright, here we go."  I went over and triggered the boss, who flew in for the attack.

Now this was a fight.  I was healing so much that Corso lost aggro to me, and since he had no way of getting it back --his abilities were on CD for a while-- I had to grin and bear it.  Rule #1 of healing says that you can't heal when you're dead, so I spent a lot of energy healing myself while the boss wailed on me.  Good thing that I'd worked with my oldest on using mods and enhancements in gear, because otherwise we'd have wiped.

The boss finally bit it when Corso finally got his aggro abilities back off of CD and I was finally able to get that boss off my back.

"Wooo!" my oldest typed as we entered the final cutscene.

"Yep, that's it."

"Are there any more around?"

"There are some 2+ heroics in the bonus area, but others are 4-man."

"When do you think I'll be ready for a 4-man?"

"We'll see, kid.  We'll see."




*She was upstairs on the laptop.  From what she informed me later, her brother and sister were watching too, so I really felt on display.

**If you've ever played a smuggler, you know what I'm talking about.  Corso is famous for losing most of his health on decently sized mobs, which makes me wonder just how well equipped of a tank he is.

Saturday, March 23, 2013

Me and My Big Mouth, Part Whatever

You know how I said that it'd be terrifying to see 20 DKs on a side in Alterac Valley?

Be careful what you wish for.

I was blowing off some steam tonight when I got into an Alterac Valley run.  During the countdown I got up, grabbed a drink, and settled in to check the player lists.

"Holy crap," I said in BG chat.  "I think half of their team are DKs!"

I counted the list a few times and found they had 19 DKs with one slot left empty.  Sure enough the last slot was filled by another DK.

"We're gonna get whiplash by all the Death Grips," a Priest quipped.

"At least a lot of them play like crap at this level," a Warrior added.

"Yeah," I said.  "We're gonna need it."

The DKs belief in their own invincibility proved their undoing in the game.  We had about 15 players stay back and defend Belinda, while the rest pushed down toward Drek.  Another Rogue and I hung out in Icewing Bunker, catching those who broke through to try to capture it.  The DKs were like a wave of blue frost crashing against our defense, but they were unable to break it.

In the end we won on sheer attrition, which was perfectly fine with me.

Still, I ought to have learned by now to keep my mouth shut.