Monday, February 4, 2013

The View from the Halfway Point

While it seems that everybody else on WoW already has multiple toons at L90 --their main, their primary alt, their secondary alt, their cross-faction alt, and their bank alt-- my main for this expac just dinged L45 somewhere in the middle of an Arathi Basin fight.

I've been steadily moving along, splitting time between battlegrounds and skinning, and playing about 3 days a week or so.  There have been many waves of players passing through BGs on new Pandaren toons, and we're now down to seeing more traditional BG compositions --with a few sprinkling of Monks, that is.

Once I reached the mid-30s on my Rogue, BG leveling slowed to a crawl and is only now starting to pick up with the unlocking of Alterac Valley.  I don't think this is by design, because leveling via BGs is heavily dependent upon your side's ability to grind out wins.  And since the Alliance has had very few healers in the mid-30s to early 40s BGs, the wins have been hard to come by.

The bots are in vogue too, I see.

Eye of the Storm seems to be the biggest place where you'll find bots, because their behavior is so obvious.  When a toon repeatedly:

  • pops from a graveyard
  • runs up to the nearest base
  • pivots where the buff would ordinarily be (but isn't because it was freaking used already)
  • races to the mid
you know you've got a bot on your hands.

I'd like to see Blizz be a bit more proactive in zapping bots, since they can't really be gotten rid of from a BG except by being marked as away, but I guess that's something they're going to have to come up with.  Making it easier to kick people from BGs could turn out to be a double edged sword, because people could simply vote-kick players who are on the low end of the level range just because they're on the low end of the level range.  I'm not sure Blizz wants to pay enough devs support staff to watch enough BGs to make sure everybody is playing nicely, either.  It's a conundrum that I don't have a good answer to.

***

Since I've got 40 levels to go before I really purchase Mists, I've found it interesting watching the lures the Blizzard has been dangling out in the internet.  The free week in Pandaria, the Christmas sales, the recruit a friend, they're all out in force.  I have no idea how well the bait has been working, but the fact that Blizz hasn't stopped them yet is an indicator that they're fighting hard to get all of their lost subs back.  Or, perhaps, just to stay even with what they've got.

My own guild, however, hasn't recovered from Cataclysm.  In fact, while some people returned for Mists, others came back and have since disappeared.  Still others left the guild for other, more active raiding guilds before Mists dropped.  And there have been those who came back but not because of Mists, but because their work/life/whatever has finally allowed them the free time to resub.  But from the high point in Wrath where the guild was pulling in enough people to run 25s on a once-in-a-while basis, I've yet to see 10 people logged in at one time on any consistent basis, let alone raid.  There have been a lot of evenings when I've been the only one logged in.

"This server's dead," I saw someone type recently in Gen Chat.  Given that the crowds in Stormwind aren't very impressive --still averaging in the 50s on a given night-- I suspect that there's more truth to that than meets the eye.

***

Still, the game seems to be doing fairly well for itself.

Judging by the blogs I read (a subset of which is listed on our site), the most popular parts of WoW in its current state are a) Transmogs, b) Pet Battles, and c) Pandas.  Raiding, instances, PvP in its various forms, and the ongoing expac story haven't been very active topics in Mists.  Now, while people write a lot about Dailies, I can say that while the topic is popular, the activity is not.

I think it is safe to say that if Transmogs and Pet Battles didn't exist, then there wouldn't be nearly as many people excited about Mists as they seem to be.  I'm not sure about the staying power of either through the entire expac, but Transmogs at least seems to scratch the itch of a subset of WoW players well enough to last long term.  Of course, it also takes some pressure off of the Blizz art team to not repeat the BC clown gear, since people will merely transmog any "ugly" gear into something they like.

I'm not quite sure what to make about Pet Battles.  Judging by bloggers alone it seems wildly popular, yet ragging on Pet Battles is a popular topic in low level BGs.  I suspect that Pet Battles falls squarely into the love-it-or-hate-it category, with the people who don't really give a damn (like me) few and far between.  I suspect the Pet Battle mojo will last a lot longer --more than I anticipated, anyway-- by simply creating new pets as part of upcoming patches.  Pets are easier to design than raid or instance bosses, and don't need backstory like questlines, so they're incredibly easy to drop into a story as a carrot-on-a-stick for the aficionados.  "Run enough dailies, get a pet!"  "Go through this side questline, get a pet!"  This isn't exactly new*, but Pet Battles ratchets the desire up to another level entirely.

Whether that desire will flame out is the million dollar question, and I don't have an answer for that.  After all, I still can't explain the continuing fascination with Justin Bieber, and I have middle school kids in the house.




*The Miniwing quest reward in Terokkar Forest, for example.


EtA:  I thought "support staff" and typed "devs".  Sigh.

Wednesday, January 30, 2013

Chit-Chatting Away

Gen Chat is an interesting beast.

Some games, Gen Chat is overwhelmed with gold farmers hawking their wares.  Other games, its dead silent.  And on still others, it can be a cesspool.

WoW's Gen Chat is decidedly schizophrenic.  In the capital cities, Gen Chat is active and reasonably well behaved.*  Outside of Stormwind and Orgrimmar (and Northern Barrens), Gen Chat is notable for its silence.  Occasionally you'll see the guild recruitment posts, especially in the starting zones, but for the most part Gen Chat out in the world is merely a marker to let you know when you left one zone for another.  Given that so few people actually use Gen Chat, its hard to tell if Gen Chat actually transcends the cross-server zones.**

In this post LFG/LFR World of Warcraft, Gen Chat's utility has declined.  Yes, there's Trade Chat and the LFG channel, but once the queues came along a lot of in-game chat activity vanished.

By comparison, Gen Chat in Aion is very busy, but unfortunately most of it is filled with gold farmers.  I suspect there are conversations in Gen Chat that are worth following in Aion, but they are drowned out by the flood of gold farmer spam.  I never thought I'd say this, but in the worst days of WoW gold farmer spam (in Wrath), we never even came close to what I've seen on an average night in Aion.  As much as some people gripe about the miscellaneous topics in Gen Chat, I'd much rather have that than gold farmer spam.

I think the only world where SWTOR's Gen Chat isn't that busy is on Quesh.***  Between the LFG requests and miscellaneous talk, Gen Chat in The Old Republic resembles a pub on a busy night.  I'm not sure how much of this is due to people who migrated from SW:Galaxies, but it doesn't surprise me that a game built on leveling would have an active chat environment in the various game zones.

LOTRO doesn't have a true chat channel marked General, but it does have Regional and Advice channels, which are what a F2P player will mostly see.  Like everything else about LOTRO, the chat channels are mellower than most.  Yes, there are arguments that flare up, but LOTRO chat channels reflect the player base.

Some F2P games tend to isolate players away from the "subscribers" Gen Chat, so I can't say how much different the subs have it.  Age of Conan is a prime example of the 'isolate the freebies' environment, and I can understand why.  By keeping the F2P players in a separate chat channel, that eliminates a lot of the fly by night gold farmer spam in the regular chat channels.  Throughout much of 2012, the F2P channel in AoC was very much dead.  There were people playing the game --just going to Tortage would show people that-- but they weren't saying anything.  In recent months, Funcom has done some server consolidation, and the formerly dead F2P Gen Chat is now active.  Topics in AoC tend to remain tied to the game, since that is the only outlet available to F2P players, but also because AoC's servers tend to have a more global contingent than most other MMOs.  I'm not sure why this is the case, but I've seen far more "pardon my English, it isn't my first language" in AoC's Gen Chat than in any other MMO I've played.

***

Why are some Gen Chats more active than others?  I've thought about this a bit over the past few months, and I don't believe there's a single item you can point to that explains the differences.  That said, here are a few of the ideas that I believe contribute to the success and/or failure of Gen Chat:


  • Some of Gen Chat's activity is due to game design.  A game like TOR, which has a lot of Heroic group quests in each planet, encourages activity by forcing players who want to run them to ask the old fashioned way.  A game that has a strong RP player base, such as LOTRO and the WoW RP servers, will have more activity as well.  Those players tend to be interested in the social aspects of the game, and will speak up more often.
  • Some games encourage self-isolation, and for a social person that can be grating at times.  While it can be fun to group up in LOTRO, a lot of content can be taken care of solo.  The same with TOR and WoW.  Blizzard used to have a lot of group quests in the Old World, but the Cata revision streamlined zone quests and eliminated most group quests.  LFR takes care of the need to see end game content as part of a guild, and LFG is famous for silent dungeon runs.  With TOR, you can solo quest all the way to max level and complete your class story without grouping once.  And without a burning in-game need to join a guild, the outlet some people have is to talk in Gen Chat.
  • The need to join a guild also factors into Gen Chat activity.  Sure, guilds are optional in every MMO, but being guildless makes playing some games much harder.  However, other games (like TOR) make it very easy to play the game guildless, and those games have more active Gen Chat than others.  It may not be a direct correlation, since there are quite a few WoW players who create a guild just to avoid being pestered by guild invites, but the games that have huge guilds and emphasize guild oriented activity are also the ones that have the least amount of Gen Chat activity.
  • Finally, in some games the argument could be made that Gen Chat has been rendered obsolete.  Look at WoW, for example.  You have so many methods of communication --both in and out of the game itself-- that Gen Chat is more a method of last resort.  Additionally, the game design in Mists has been pushing people into doing dailies --lots of dailies-- prior to any raiding, and there isn't a centralized chat that enables players out and about in various regions on a server to communicate together.  The mentality becomes "get the dailies done and then get on to other things," which isn't very conducive to chatting away either.  The old "standing around and fishing at the Dal fountain" design just isn't there anymore.  True, this isn't the only time that Blizz has put a lot of dailies as a gatekeeper for raiding --Quel'Danas and Firelands come to mind-- but those patches came later in each expac, not at the beginning.  Starting an expac with dailies as a gatekeeper is quite different, and sets the tone for the entire expac.

Some of the funniest as well as the most vile things I've read in an MMO came out of Gen Chat.  I once got into a discussion about the original Robert E. Howard short stories in an AoC session, and there was the "what events would a Star Wars Olympics have?" discussion during last Summer's Games.  I've learned a bit about theorycrafting in a WoW Gen Chat session, and I found out that some people who play LOTRO know far more Quenya than I do (which ain't hard to do, really).  The Gen Chat is the watering hole for an MMO, and when a Gen Chat turns toxic that's an indicator of larger problems in the game.

Here's to hoping your Gen Chat experiences are fun and interesting.






*Compared to Trade Chat, that is.

**It apparently does, but you'd never guess it.

***Okay, maybe Ilum too, but it's been a while since I've been there.

****The need to avoid being harassed also speaks to the importance of guilds in a game.

Wednesday, January 23, 2013

Where the Lowbies Are

Since my Rogue has made it to the L40s, I've taken to skulking around in the Old World while in stealth mode.  I still am working on leveling skinning, but the main reason why I'm constantly in stealth mode is because I pop out of BGs into areas that are frequented by the Horde.  I'd spent way too much time on PvP servers (and getting ganked in pre-Cata Tarren Mill) to not take precautions when entering enemy held territory.

I've also discovered where all the lowbie toons are:  Eversong Forest.

I kid you not.

When I crossed the Elrendar into Eversong, I was stunned by the sheer number of toons running about.  Yes, I'm aware of the cross server zones, but this was the first time I'd seen a cross server zone not called Elwynn Forest work as intended.*  Players were everywhere.  I even found a pair of toons working away by the eastern coastline, which tends to be overlooked as a questing area.

In the age of Panda, Blood Elves are still popular.  Go figure.

There were a few other trends I noticed:  a significant number of toons were Hunters and Mages, with Warlocks a distant third.  More interesting was that about half of the toons had titles already attached to them, indicating that a lot of these toons were alts.  And perhaps the most interesting item of all was that the ratio of female to male Blood Elves was on the order of 7:1.  I'd read somewhere that there were actually more female than male Sindorei played on the servers, but I don't recall the discrepancy being so wide.

One big surprise was that there weren't any Sindorei Monks around.  I know they exist, because I see them in Battlegrounds all the time, but there weren't any in Eversong.  I checked both Eversong and the Ghostlands, but nary a Monk could be found.

The few paladins I saw, however, were busy working away in the Ghostlands, fighting the Scourge.

***

Being a Rogue means that you occasionally scare the hell out of opposing players, even when you don't intend to.

For some reason, I really like the Ghostlands.  The eerie feel to the place, coupled with the fight of the Blood Elves against the twin fronts of the Scourge and the Amani Trolls, gives a new Blood Elf player a laserlike focus on the threats at hand.  The fact that the Forsaken have shown up to assist Tranquilien in holding the line on the Scourge, even before the Sindorei officially join the Horde, adds to the conflict.**  There's also the enjoyable interplay at the entrance to Zul'Aman, put in place in Cataclysm, between Ranger General Halduron Brightwing, Silver Covenant Ranger General Vereesa Windrunner, Chieftain Vol'jin, and a messenger from Silvermoon.  Finally, I really do like the elite abominations, Luzran and Knucklerot.***

I was sneaking around in the general direction of the Dead Scar when I saw a pair of L18 Blood Elves --a Blood Knight and Mage-- run up to take on Luzran.  Remembering how rough it used to be to kill him at level, I loitered around.  I'm not one to gank lowbies, but I figured if it looked like Luzran was going to win I could give them an assist.****

The Paladin charged Luzran, and the fight was on.

Luzran kept up a steady stream of attacks, gradually sapping the Pally's strength.  His healing simply couldn't keep up with Luzran's damage.  I made a quick mental calculation and began to maneuver into position.  If that Pally didn't have Lay on Hands available he was sunk, and that Mage was going down soon after.

Just as I reached Luzran's backside I saw the telltale flash of light.  The Pally had finally used Lay on Hands.

I pulled back to wait.

The abomination wasn't going down so easily, and he very nearly killed the Paladin again before he finally dropped.

Using emote, I said "Well done.  Not bad for a pair of Hordies."

The two Blood Elves froze, and one said something (in Orcish) out loud.

After a few seconds, I realized they thought they were going to be ganked.

Oops.

"Don't mind me," I emoted.  "I'm heading to the Plaguelands."

The pair began to move around again, and I slunk away.  The Scourge surrounding Stratholme needed some thinning out.




*Why don't I count Elwynn?  One word:  Goldshire.  It attracts toons for, shall we say, other reasons.

**If you play Alliance, go take a Horde toon into Tranquillien and watch the interplay between Dame Auriferous and High Executioner Mavren.  Let's just say that Mavren is a lecher, and the Lady is not amused.

***You used to have to get a group of 3-4 L17s to take out one of them, but with the changes to the game since Wrath you can take them out with two.  A word of advice:  if you're out questing in the Ghostlands, watch your back.  Those two have an annoying habit of sneaking up on you when you're not paying attention.

****Besides, I like the sound that an abomination makes when you hit it hard.