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| This is a poster by Ian Glaubinger. Note the evil Simon Bar Sinister on the bottom left, and Polly Purebred on the right. |
Saturday, September 26, 2026
You Only See It After The Fact
Sunday, August 30, 2026
How Much of Raiding is Psychology?
The lions sing and the hills take flight
The moon by day, and the sun by night
Blind woman, deaf man, jackdaw fool
Let the Lord of Chaos rule!
--From Lord of Chaos by Robert Jordan
My Questing Buddy broached the topic again the other day.
She asked me if I was interested in raiding.
"Somehow I don't think your guild is at a loss for raiders," I replied. Her guild may not be at the top of the pyramid, but for the time they raid (evening Pacific Time, so their 8 PM start is 11 PM here) they're likely one of the top guilds on our Anniversary server. In my experience, top guilds have no problems getting recruits.
Well, my Questing Buddy informed me they have three open slots right now: Shaman, Mage, and Paladin. And, ironically enough, all of whom I had gotten to max level.
"Even if I wanted to, it would take a lot to get even one of my toons geared enough to not be a carry, and I absolutely refuse to be carried," I replied to the feeler. "And by the time I got geared enough, you'd be on to the Sunwell."*
"Can you blame me for trying?" she responded.
"No, that's fine. It's also that my toons aren't even close to geared for Karazhan let alone any other raids, and I'd have to get pre-raid gear just to not be a carry in that place."
***
I decided to change the topic, and I at least thought it polite to ask how the new raids went with her guild. Those were the first raids that back in 2022 I'd never participated in, because I had to quit progression raiding a week before those raids were unlocked.
"We're stuck on the same part we were back then," my Questing Buddy replied.
Huh. I wasn't expecting that. "Are you being caught by the same problem that you don't have enough Shamans [in the raid]?"**
"Yes," she replied. She also informed me that people didn't know where to stand and it was becoming impossible for her to heal the tank while everybody else was close by. "We got detailed instructions with [the guild we raided with in 2022] but here it was 'everybody spread out' and people still clumped together."
Oof. Yeah, that hurts. "I figured that since you'd blasted through everything else up to now that this wasn't going to be a problem."
The conversation continued quite a bit, with me hearing some of the same complaints she had back in 2022, and I decided that some things about certain raids never change. Good thing I'm not involved, or it would likely drive me nuts.
***
On reflection, that does bring up an interesting thought about the psychology behind MMO raids and other associated group content: do we all end up falling for the same traps on our first instincts that we then have to overcome by explicit training?
If the idea is to spread out, why do people end up clumping together anyway? Do they all run to the same places?
Do people always have the same initial reaction to specific raid mechanics, and do MMO design teams make use of those psychological tendencies when designing that content?
I have to think that devs do make use of those psychological tendencies, whether explicitly or not, simply because forcing a player to go against their initial reaction is a more powerful mechanic than just about any other actual mechanic you can throw at a person. Sure, add-ons such as Deadly Boss Mods can give you a warning as to an incoming mechanic, which smooths out the initial reaction, but if you're not using DBM (or aren't allowed to, given your specific MMO) you're pretty much on your own to wrestle with your psychological tendencies.
The thing is, you can eventually overcome your tendencies if you work hard at it, in as much the same way you can overcome your biases in other areas. Yeah, it's not easy, and I know I have a hard time overcoming my own biases that I grew up with, but I've found in the end that it's worth it to make the effort. As in real life, overcoming your raiding tendencies makes the victory sweeter.
***
There's still one thing that does make me wonder: if everything in group content is readily available on YouTube or TikTok, how does an encounter designer compensate?
Chaos, that's how.
If a boss gets to a special mechanic portion of the fight, they shouldn't telegraph what mechanic they're going to execute. The boss perform should instead perform the exact the exact same way every time ("Let me show you a taste of my power!" or some other thing) but then randomly pick one of, oh, 12 to 15 mechanics to utilize. If the boss does the same thing every time, the initial reaction can be easily overcome to create new psychological tendencies. If, however, you simply don't know what's coming that wreaks havoc with people who like steady, predictable mechanics. Sure, you can just weather the storm, but you pretty much have to at that point.
Another possibility is to do what's always done, lead with an intro that goes into a specific mechanic as is defined in most boss fights, but have a 30% chance that you get a completely different mechanic instead. "What, you thought you knew me? Guess again!" would make a good tagline to go with that.
These are just starting points, because I doubt that the average player on the Anniversary servers really wants any extra challenges than what's there already. Sure, there are those who push the envelope and there are the speedrunners, but between where my Questing Buddy is and where I am lies the average player, and they really don't need any extra challenges right now.
So, maybe we don't tell my Questing Buddy about these suggestions, okay?
*Sunwell Plateau is the last raid in The Burning Crusade. The second last progression raid tier, with the Battle for Mount Hyjal and Black Temple raids, dropped just the other day.
**Apparently there's a mechanic in a boss fight in the Mount Hyjal raid that pretty much requires you to have a Shaman per 5 person group within the overall raid of 25. For those not in the know, an entire raid is broken down internally into 5 person groups, so a 25 person raid has 5 groups of 5 people each. A 10 person raid has 2 groups of 5 people each. So... a Shaman's totems only work within the group they're part of, not raid-wide. That means that because a shaman's totem is used to counter the boss mechanic, you have to have a shaman per group, so in a 25 person raid you need 5 Shamans.
#Blaugust2026
Saturday, August 22, 2026
Here are Three Things, Pick Two
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| From Reddit. |
Tuesday, August 18, 2026
The Attraction of the New
Have you ever had that urge to start a new game, but you were reluctant to pull the trigger because your lack of impulse control would mean that you'd spend all available time on it?
Yeah, that's me.
Oh, I have some impulse control, it's that the interest in the game would override whatever I do have until that initial 20+ hours are out of the way.
Then there are games where you make a poor decision very early in the game and you pay for it hours later when things are a lot more difficult to course correct.
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| Like this game. |
For some reason, I pick a starting location that by the time the city gets to a pretty decent size --typically when you need post-secondary education-- I suddenly realize that my starting location was really crappy.
I guess that means I'm like just any other urban planner out there.
That "poor starting location" is not confined to traditional city simulators, but also those in another world.
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| What made me think that starting a colony on Mars while surrounded by mountains was a good idea? |
That screencap, from a Surviving Mars game from earlier this year, highlights my lack of planning. I look at the mountains and think "Ooo, pretty!" or maybe "Ooo, resources!" but it never works out that way. It just ends up being a royal pain in the ass to maneuver and build around. Gameplay like that emphasizes that people who do this for a living and have spent years trying to figure out where to build a base on Mars (or the Moon, for that matter) are much better at it than me.
Oh well. I suppose there's always playing Civ V for a change...
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| It could be worse, I suppose. |
#Blaugust2026
Sunday, August 16, 2026
Do We All Use Quest Logs?
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| From Matthew Willis and swordscomic.com. Also from the BBC. |
When I used to keep track of my work activities in a daily calendar** about 30 years ago, I never looked at it as a "Quest Log", but in it's own way it was. Even today, while I don't keep a formal to-do list, I run over all of the things I'm supposed to do in a given day and set about doing them. You know, things like "do a load of the laundry", "cut the grass", and "write a blog post"***.
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| From Wikipedia on Franklin Planner. |
Saturday, August 8, 2026
Talk About Your Perfect Storms
Friday, August 7, 2026
A Vacation from My Vacation
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| Oh, stop being dramatic. From Titanic. |
Tuesday, June 30, 2026
State of The Redbeard, Summer Edition 2026
I spent this weekend at ARRL Field Day 2026, which is put on by the American Radio Relay League, the largest Amateur Radio organization in the US. I'll post more about it later this week, but the TL;DR is that it's a contest/activity that's intended to get hams and clubs out into the field and away from their home locations to try to make as many contacts as they can. Just like guilds in MMOs, some clubs are far more hardcore about this than others, but I'm grateful my club is NOT one of those.
Anyway, I wasn't playing MMOs much this weekend --only a couple of hours playing WoW this afternoon-- so I got the opportunity to take a step back and consider what I want to do with my MMO playing.
Well, the first thing I did was to admit that I haven't really been playing LOTRO much at all since the great 64-bit server migration. My oldest, who also had been playing LOTRO far more than me, hadn't been playing much either. We haven't set up a new Kinship house --and in my case I haven't even bothered with setting up a new personal house-- and all I've done the past few months was to login and wander around Bree for a few minutes at a time.
This theme also follows what I've been doing in ESO, where I'm so out of practice that when I do go out and about and fight any sort of enemy I almost end up dying. That's kind of embarrassing, given that I really used to love ESO's and GW2's limited ability bars, but that's the reality of me not effectively playing either game over the past 6+ years.
| I'm the plain looking Dunmer to the side. All sorts hang out around a bank vault, I guess. |
That leads me to SWTOR, where I bowed to reality here and decided to cancel my in-game subscription. I've gone from logging in once a week and doing stuff in the Vanilla SWTOR zones to logging in more like once a quarter. I can trace my decline in interest with SWTOR directly to the change that impacted companions' pathing, but I also think that the success of Classic WoW lead to the realization I liked the pre-expansion Vanilla version of SWTOR more than its current iteration. If the dev team were to come out with a "SWTOR Classic" with a pre-Rise of the Hutt Cartel version of the game available to play, I'd be all for it. I still love the Vanilla storylines, and I'll miss them a lot,* but paying a subscription to a game I'm not playing is pretty silly.
Some of the other games I've played in the past, such as Neverwinter and Age of Conan, I've uninstalled from my PC. I'd login, look at my toon for a moment, and just logout. The former I couldn't get into after a certain level (I think it was mid-20s) and the latter is still a buggy mess that requires grouping up to finish the main storyline, and I honestly don't know anybody who plays it anymore. That the talent tree for AoC is so obnoxiously huge --it makes Rift's talent tree look really basic by comparison-- I have absolutely no idea what my options really are. If you've ever heard about analysis paralysis, I met that head-on in AoC.
Speaking of Rift, there's so few players --especially in the low level zones-- that you really can't do much. You can quest in a zone to an extent, but the grouping that is expected to happen in fighting Rifts or whatnot in the open world simply doesn't happen. You need a critical mass of players to do that, and that's just not happening anymore. I haven't tried their automated LFD tool, but given my experiences with automated tools in other MMOs I'm very reluctant to try it and group up for their equivalent of a dungeon.
| Like most days when I poke my nose in Rift, nary a person in sight. |
I do login to Star Trek Online a bit, but like LOTRO, I just wander around and maybe take a trip from Earth to Vulcan. If I were subscribing to STO, it would have also been on the block for unsubscribing.
And now let's circle back to the elephant in the room, the various forms of WoW.
At this point in time, WoW is the only MMO I'm actively subscribed to. Well, kind of: I buy 60 days' worth of WoW at a time, which forces me to review whether I'm enjoying myself every couple of months. And so far, that has been the case.
Among the versions of WoW I've played, the Classic Anniversary servers are what I've played the most. I still poke my nose into the Retail and Era servers, but I've not touched the 2019 WoW Classic progression servers since 2023 or so. About the only thing I did do there was to occasionally login so I knew what my toons originally looked like when I recreated them on the Anniversary servers.
***
So, that begs the question: what have I been doing?
The most obvious answer is that I've been doing non-gamer things: amateur radio, gardening, repairs around the house and cars. And eventually I'll get back to making more outdoor furniture since the weather has finally heated up.
But what about gamer stuff?
Oh, single player games: Civ IV, Stardew Valley, Stellaris, Age of Empires.
There's a few other games scattered in there, but I've stayed away from long games that require a lot of attention, such as any of the isometric RPGs (Baldur's Gate 1/2/3, Icewind Dale, Divinity Original Sin 1/2, Disco Elysium, etc.). I simply don't have the time to devote to those games, and I realized that when I came to the conclusion that my BG3 playthrough was long enough in the past that I can't even remember what I was trying to do at the time. Maybe I'll get a chance to play these longer form games another time --I'm looking at you, Planescape: Torment-- but that's not about to happen right now.
| Yeah, buddy. I'm done with trying to figure it out, so you'll just have to wait and I'll recreate you later. |
That's the biggest drawback to video games made over the past 10-15 years or so: the hours to completion has become so large that you'd have to devote a significant amount of your free time to playing them, and that in the end works against my enjoyment of the game. While I no longer have kids around the house, that doesn't mean I'm swimming in spare time. And these 100+ hour video games demand enough of your spare time that it becomes increasingly difficult to justify devoting that much time to a single endeavor. If I read a book about an hour a night, for books not named Don Quixote** that'd take me about 40-50 hours to complete. So, somewhere between 1-2 months. But a game such as BG3 or The Witcher 3, with their playtimes of well over 100 hours each***, can take me a lot longer than that. I think that when I played the original Baldur's Gate back in 1999 it took me somewhere around 4 months, and that didn't include the expansion.****
There are other games I do want to play, such as Dispatch and Stray Gods, but I suspect that I'll get so invested in the story that when difficult choices come along (and from what I understand, you're given a very short period of time to make a choice in these Telltale-type games) I'll likely freeze and simply stop playing. The old line from the Rush song Freewill "If you choose not to decide you still have made a choice" looms large over me whenever I play one of these games. Maybe its my acknowledgement that there are no objectively good or bad solution in these games that causes me to freeze like that, but I do feel bad for all participants in a video game when push comes to shove and I have to let someone down.
Does that mean my MMO playing days are winding down?
Not really. Just like everything else, it evolves around here. I expect that as Fall heads toward Winter my MMO playing will go up a bit as I'll be doing less and less outside. Still, you never quite know around here. Who knows what Microsoft might be up to this Fall? More cost cutting? Same thing goes for all of the other game companies, as the "good times" in the post-pandemic world come to an end.
I guess we'll see.
*You know, I still never finished the Agent's storyline. I got mid-way through Chapter 2 and... Just stopped. That's when the pathing issues kicked in, and I couldn't stand it.
**Unabridged version. The abridged version is significantly shorter.
***And I'm here to tell you I do NOT operate at the same speed as the "average" player; I spend way too much time enjoying everything and contemplating my choices before I move forward. What, you thought that I only did that in MMOs?
****I was loaned the copy of BG1 that I played, so I returned it when I was finished. The guy who loaned it to me kept pestering me to finish it, but I was like "Dude, I have a newborn at home, I'm working 50 hours a week, and I'm wiped. I'm moving as fast as I can."
Thursday, June 25, 2026
I'm Sure There was a Door Here
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| This is a small portion of the overall building. From the University of Cincinnati. |
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| Yeah, this entry into SM: Cathedral ended about as well as you'd expect. |
- The tendency to not have a single pathway through a place.*** Sure, there's a single path through the various Scarlet Monastery wings and The Deadmines, but Scholomance is an actual house with multiple levels while Blackrock Depths and Stratholme are actual cities with no truly defined pathing.
- Dead ends with no real purpose other than to make a place feel "lived in". Think of the "living quarters" in Blackrock Depths, where there may be some mobs present but they really don't have anything there other than actual beds, dressers, etc.
- Instances buried deep in an external area. Deadmines, Razorfen Downs, and Maraudon are the most obvious examples.
- Instances that have a wide range of enemy levels, so they're designed to be returned to as you gain levels. Uldaman, Scarlet Monastery, and Maraudon are the most obvious examples, although Blackrock Depths and Blackrock Spire also qualify.
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| Naga... Nazis... Same difference: I still hate them both. |
Sunday, June 21, 2026
What If Everybody Else Was a Bot?
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| Except for that guy who literally flopped in the water there, stayed for about a minute, and then flew up and away. |
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| And that one Hordie trying to pretend he's not really there. |
Thursday, June 4, 2026
Something I Can't Unsee
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| From WVXU's 2023 article. |
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| From the same WVXU 2023 article as above. |
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| From Reddit. Here's a better set of pics from James Gunn on Facebook. Not sure how long it'll last. |
Tuesday, June 2, 2026
We Are the Limitation
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| Data as of June 1st, 2026. |
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| Results using a private browsing window on Firefox on June 1, 2026. |
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| Results using a private browsing window on Firefox on June 1, 2026. |
Thursday, May 28, 2026
Connections to the Past: Some Music You Don't Hear Now on the Radio from 1983 and 1984
You can look inside another worldYou get to talk to a pretty girlShe's everythin' you dream about
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| Here's my copy that I picked up in 1989 at a second hand store near the University of Dayton that were selling old LPs for $2. |
Saturday, May 23, 2026
Now Here's a Pertinent Question
Tuesday, May 19, 2026
Smile, You're on Candid Camera
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| This arrived in my INBOX on 5/18/2026. |
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| Isn't blogging a form of self-publishing? From Imgflip. |

























