A lot of MMOs these days give rewards for logging in, and if you log in enough times in a month you're likely treated to a little perk. ESO does this with daily rewards that (especially at low level) come in handy for potions, and they have three special perks per month. Typically at the 21st or so day of logging in per month, you might get a pet, an outfit, or maybe even some downloadable content.
Other MMOs, such as Age of Conan, TERA, and Rift, all do this as well, and WoW and other MMOs do this with daily quests.*
However, I do wonder about the nature of "push button, get reward" rewards that encourage daily logins.
It's one thing to throw a bone to regular players, and I do get that, but when I'm in the middle of doing whatever around the house and I think "Gee, I have to go login now because I want to make sure I pick up the daily rewards" and then before I know it I've stopped folding laundry and am halfway to the PC, yeah that does become somewhat worrying.
In its own way, the "push button get reward" reminds me of when I played the Age of Empires mobile game, which would give you a small reward with daily logins, but would then encourage you to spend money to get those rewards faster (the classic P2W environment). While not all MMOs go the P2W route with daily logins, a lot of them do "encourage" a player to peruse the cash shop to see what you'd get if you accumulated rewards faster (i.e. "paid for them") by making the reward accumulation just slow enough to drive you batty at times. And in mobile games, making the reward accumulation key to being able to survive an enemy onslaught, well, that just sucks.
And yes, just like when playing against a guild group in Warsong Gulch, when you try to simply use the free option and not purchase extras, it can feel pretty hopeless at times.
So "free" doesn't really mean "free" if you actually want a shot at winning, so even in winning you "lose" something (money).
Or, as Joshua put it in Wargames, "A strange game. The only way to win is not to play."
*I remember logging in daily during Wrath to get that daily 5-man run complete so I could get my badges and slowly accumulate at first a T9 set and then a T10 set of gear. For a non-raider, that was the best I could get.
Other MMOs, such as Age of Conan, TERA, and Rift, all do this as well, and WoW and other MMOs do this with daily quests.*
However, I do wonder about the nature of "push button, get reward" rewards that encourage daily logins.
It's one thing to throw a bone to regular players, and I do get that, but when I'm in the middle of doing whatever around the house and I think "Gee, I have to go login now because I want to make sure I pick up the daily rewards" and then before I know it I've stopped folding laundry and am halfway to the PC, yeah that does become somewhat worrying.
***
In its own way, the "push button get reward" reminds me of when I played the Age of Empires mobile game, which would give you a small reward with daily logins, but would then encourage you to spend money to get those rewards faster (the classic P2W environment). While not all MMOs go the P2W route with daily logins, a lot of them do "encourage" a player to peruse the cash shop to see what you'd get if you accumulated rewards faster (i.e. "paid for them") by making the reward accumulation just slow enough to drive you batty at times. And in mobile games, making the reward accumulation key to being able to survive an enemy onslaught, well, that just sucks.
And yes, just like when playing against a guild group in Warsong Gulch, when you try to simply use the free option and not purchase extras, it can feel pretty hopeless at times.
So "free" doesn't really mean "free" if you actually want a shot at winning, so even in winning you "lose" something (money).
Or, as Joshua put it in Wargames, "A strange game. The only way to win is not to play."
*I remember logging in daily during Wrath to get that daily 5-man run complete so I could get my badges and slowly accumulate at first a T9 set and then a T10 set of gear. For a non-raider, that was the best I could get.