Saturday, May 23, 2026
Now Here's a Pertinent Question
Tuesday, May 5, 2026
Layers Upon Layers
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| Thanks a lot, Shrek; onions and people are the same. From Yarn (and the movie Shrek). |
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| From the Etsy store for SPESMedievalMarket as a Wool Cotte for Men - 13th and 14th Century Woolen Kirtle. Uh, don't look at the price, but if it is hand-made, that explains a lot. |
| Here's the Patreon link. Seriously, the webseries is really well written. |
Tuesday, May 13, 2025
What is Valuable and Who Decides it is?
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| This screencap is obviously not when she was brand spanking new. You'd have thought I'd have remembered to take an initial screenshot, but nope. |
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| Snapshot from wowrealmpopulation.com as of May 11, 2025. |
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| It still feels weird entering into Goldshire and seeing a Flight Point there. I mean, it's a ~3 minute run up to Stormwind, so you're not saving that much time. |
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| You're kidding me, right? Have you seen how full my health bar is and how little effort it took to revive you? |
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| I see they finally repaired the damage caused by Deathwing to the entrance. I think it was still in a state of disrepair in Mists in 2014. |
...I resumed questing in Elwynn Forest.
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| Somebody has been feeding that pig Miracle Gro, because she's a lot bigger now than in Classic WoW. |
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| "Ma'am, she's right behind me. Can't miss her." |
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| "What on earth are you doing out here?" |
In Vanilla WoW, the mini-boss Goldtooth is at the back of the Fargodeep Mine, which makes it a challenge to get to. Before I hear any complaints about how easy Vanilla WoW really is from a complexity standpoint, I have to point out that typically the Fargodeep Mine is where a toon will likely die for the first time.*** Respawns and the narrow passages make any mine dangerous, but to get to Goldtooth you have to go all the way to the back. Oh, and you likely have to fight a few adds when you pull Goldtooth. Here, being outside the mine and off without any nearby adds, he's pretty much a sitting duck. Even if Goldtooth were at the back of the mine, I doubt he would have posed much of a challenge. Hell, my health bar didn't go beyond the halfway mark until I decided to test how much of a wrecking ball you are with WoW's greatest enemies, Murlocs.
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| I had to actually go back the other night to get this screencap, because I was kind of busy when I last went through here. |
Like the jingle for DoubleMint gum, murlocs like to double (or triple) the fun by having multiples attack you. In Vanilla WoW, if the mines don't kill you in Elwynn, the murlocs likely will.**** The Retail WoW version of the Elwynn Forest murlocs did not disappoint me, as I fought packs of 2 or 3 at once. While I didn't die at all, that pack of 3 that jumped me before I could eat and regain health very nearly did me in. If I were more cautious, and if I hadn't had the experience of invincibility up to that point in Retail WoW, I likely wouldn't have pulled that many murlocs.
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| "Love me two times girl One for tomorrow, one just for today Love me two times I'm goin' away...." |
I caught these on screencap just before they went "WHOOSH!" up and out of sight.
| I was going to crop it, but you know, it works fine as-is. |
Everything I need to know is right on the map, and if I don't care to pull that up on-screen most of the relevant information is up on both the mini-map and the quest tracker on the right. I've never used the Questie addon, so I can't tell you if it has the same information, but this kinda-sorta pushes you into going faster than you may want to. Providing the data to a player without any expectation is one thing, but there's an implicit expectation here that the player will utilize the info to progress as quickly as possible.
Friday, May 2, 2025
I'm Just Playing With My Dolls Again
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| From TheGearPage. And Spaceballs. |
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| I still think that the toons and NPCs in GW2 all look like the Beautiful People, with flawless skin and impeccable grooming. The beat up outfit notwithstanding. |
| Those loading screens show the actual armor worn, not the outfit she actually has on. That's one thing that Retail WoW does better, at least. |
But I guess that this wouldn't be a post about MMO toons if it didn't include the instigator of this post, WoW:
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| Hey, Lady. Long time no see. |
| Or even longer, really. |
Tuesday, January 21, 2025
Finding that 'Aha!' Moment
Friday, August 9, 2024
Finding People in that Mushy Middle
Okay, I’m going to say something that ought to be patently obvious: visible activity by other players in an MMO is critical to an MMO’s success.
It’s a no-brainer, but you’d be surprised at the number of games that struggle with that simple notion.
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| "Hello??!! Anybody here??!!" |
I remember when I first started playing WoW, there were people running to and fro in Eversong Forest; not that many, mind you, but enough to get the feeling that there were others inhabiting the world. Then I was taken/escorted to Orgrimmar and… Holy crap was it crowded.*
But as I leveled, outside of a few critical places that were busy, such as Hillsbrad or Stranglethorn, the number of other players I encountered dwindled until I barely saw another soul in Outland or large sections of Northrend. At the same time, I began to see “Dalaran” more and more as the location of people I encountered and put on my friends list. It wasn’t until I reached where Dalaran floated above the Crystalsong Forest in Northrend that I truly understood just how many people played WoW on my server.
And, more importantly, where they all were.
After that revelatory moment, I began to keep a closer eye on how MMOs handled the “multiplayer” aspect of their games.
***
It’s a rather common problem that over an MMO’s lifetime people will gather at watering holes where the current content is located. The problem is that is not where the new players are, so to a new player it certainly seems like nobody –or nearly nobody—is playing the game.
If you don’t want people around, that’s fine; I’ll be honest in that I kind of prefer the isolation to an extent. However, if you want to do any form of group content, well… Good luck with that.** It’s just that you need people out there and visible in the world to give you the impression that the game is viable.
***
By all indicators, WoW Classic Era doesn’t have a large population. The server selection screen identifies the East Coast Cluster as having a low population, and if you look at the raiding population it’s not exactly overwhelming.
However, if you enter the two capital cities in Classic Era, you’re going to find a decently sized group of people just hanging around, even at 1 AM server time. Given that you periodically return to a class trainer to train, you’re always returning to a major city while leveling. Additionally, the leveling process itself funnels you into the capital cities early on, acquainting you with the fact that this is where people go no matter their level.
The impression it leaves on a new player is that the game is active even at the beginning.
***
Lord of the Rings Online does something similar in that your intro zone and first leveling zone –for clarification purposes they are distinct zones based on your race— may be active, but they all funnel you toward Bree. Bree becomes a major hub within LOTRO itself that is always active, no matter the expansion. While the leveling zones have fewer and fewer players in them, Bree is always omnipresent as a watering hole. Sure, the central location of whatever the current expansion is gets the lions’ share of players at max level, Bree is probably one of every player’s top three hangout locations. Bree shows a new player that yes, people do play the game, and some of them are even at max level out there. LOTRO may not have the activity of even WoW Classic Era, but it is active in its own way.
***
When you get to Retail WoW, however, a lot of the systems put in place back in the Classic game are no longer present or no longer needed.
Blizzard quickly discovered that people at max level congregated at a central location in the current expac zones, abandoning other areas. Shattrath City and Dalaran was where the people went, and the major cities became ghost towns. History repeated itself in both TBC and Wrath Classic, only more so, as there were very few new players out leveling in the world. Blizzard's solution was to put the focus back on the capital cities in Cataclysm, but it didn't exactly work as intended. Automated systems, declining subscriptions, and server transfers all meant that while some servers had active players where Blizzard wanted them, others did not. And to make matters worse, servers marked "New Players" were frequently those with the lowest population in the WoW ecosystem.
Instead of server merges, Mists of Pandaria introduced connected realms, clustering servers with low population together so that the world would feel like an active world. Blizzard abandoned the idea of returning max level players to the capital cities where low level players could see them, and as time went on more systems were created to get people to max level as quickly as possible. If you were new and wanted to feel like part of a living world, you had to skip over all of the "old" content to get to the new stuff.
***
When J1mmy put out this video:
There was a particular sentence that resonated with my experience in many MMOs since 2009:
"...but sure enough the second I hit 60 right on cue my pager's going off and I'm getting contacted from people in Stormwind begging me and pleading me to return and start the Dragon Chronicles and so I went back to Stormwind, I got to the dragon place, I think I leveled up like once or twice and then I logged out cause I realized that through that entire experience [of leveling through Battle for Azeroth to Dragonflight] I had yet to talk to a single other human even once."
It's kind of ironic in that for many MMOs the most active you see players out in the world are in the starter areas and the main hubs in a current expansion.
The starter areas are where new players inevitably begin play***, and the hubs at the current expansion are where all of the max level toons go. But it's once you leave that starter area where things get mushy, and if you don't see anybody around the promise of seeing other people at Endgame can seem like so much vaporware.
To combat that emptiness you need good gameplay, good systems, and a story that remains valid throughout the leveling experience. And all three demand one thing that a lot of game companies don't want to utilize: a development team's time. It costs too much time and money to make sure the mid-game is taken care of, despite it being a critical part of keeping a player playing your game. It costs far less money --and is more profitable-- to simply put new items in the cash shop rather than plan for the long term.
*And more than a little intimidating. Ironically enough, as soon as I arrived, I was accosted by someone looking for guild signatures. Having someone come up to me out of the blue kind of froze me in my tracks. I have since gotten over my fright of that sort of behavior, but it did take quite a while to do so.
**And the overall lack of players available to perform group content at level is one of the reasons why automatic group finders are a thing.
Wednesday, June 5, 2024
Time Past
Thursday, February 8, 2024
There's the Offiicial Reason, and then there's....
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| My old Sith Inquisitor is still somewhere in Chapter 10 of the KotFE expansion. |
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| Okay, so Senya is now just out of view... |
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| If you look closely at the map, you can see that she moved about half speed from the screenshot just above this one. |
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| And now, having arrived at the taxi, I can swing the camera around and watch her go "Oh shit! I'm coming!" |
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| From my foray last Spring as a High Elf. |
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| This was my old main on LOTRO. It's been a while since I last played him, and as you can see some commands have been removed and I need to correct things. |
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| I was surprised to find that museoteca has an interactive map on their site. This was the map that inspired my exploration into SF&F. |
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| This is light years better than what it used to be, but even when I had a smaller monitor nothing was sharp. |
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| From Memecrunch and Step Brothers. |
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| Uh, yeah. Interesting enemies you got there. |
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| And no, I'm not posting a pic of the Elin. I have standards. |
Friday, February 2, 2024
Return of the Happy Hour
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| I reached into the archives for this one. |
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| From Cheers, via yarn.co. |


































