From Know Your Meme. And The Simpsons. |
#Blaugust2023
From Know Your Meme. And The Simpsons. |
I'm not saying that aliens make 'em big, but.... aliens. From makeameme.org. |
I suppose I've put off my WoW toons long enough. Now, a few ground rules: I'm only going to talk about a few of them, since not that many have much in the way of background or narrative. After all, that Warlock I leveled using battlegrounds is just a WoW toon, nothing more and nothing less.
Now, I did debate over what to cover here, given that two of my toons date back to 2009, but I decided that WoW Classic through Wrath Classic would make for a good range. Besides, I've given the most thought to my WoW toons in a Classic world, so I figure that I might as well stick with what I know best.
I decided to break this final post into two, because I could easily see how long this post could get, even if I severely edited these bios.
***
Azshandra, the PC that started it all in Classic, starts it off here.
She gets around. |
Azshandra has a family name, yet she never shares it. She doesn't speak much of her youth, as it was spent in Zin-Azshari, the capital of the Kaldorei Empire. She was the child of Highborne parents, and she was "all arms and legs" as she describes it. Fellow Highborne children teased her about her looks, yet she took solace in the pride of station, as she was named in honor of Queen Azshara.
Then the demons came.
Most of the Highborne followed the lead of their queen, yet Azshandra's parents saw the darkness growing at the heart of the Kaldorei Empire and joined the Resistance. The were eventually captured and executed by order of one of Azshara's handmaidens. Az witnessed her parents' deaths and fled, the laughter of Azshara's handmaiden ringing in her ears.
Azshandra escaped Zin-Azshari and eventually found her way to what became Northwestern Kalimdor, which ultimately saved her life when the Great Sundering came. She learned to live off the land, hunting from the shadows, grieving for both her parents and all that she knew. She avoided other Kaldorei for a long time, fearing capture and being turned over to Azshara's handmaidens.
She may have become expert at hiding, but it was inevitable that she eventually was caught. She was captured stealing some food from a baker not too far from the ruins of Bashal'Aran and sent before Tyrande Whisperwind for judgement. It was then that she learned of the fate of Azshara and the rest of the Highborne, and of the sundering of the Kaldorei and Queldorei. Azshandra further learned to her amazement that she lived much longer than even she guessed, due to the gift of immortality granted to her race by the Dragon Aspects. Tyrande took pity on Azshandra and spared her life, allowing her to integrate into Kaldorei society once more under guidance of a detachment of Sentinels.
While that was the plan, Az and Kaldorei society don't quite see eye to eye. The Sentinels allow Azshandra to go her own way so long as she doesn't cause trouble, and Azshandra for her part lent her skills to the Sentinel force on an occasional basis. Following his mate's lead, Malfurion Stormrage has accepted Az into Kaldorei society, but Fandral Staghelm has not. He argued vociferously for Az's imprisonment, and Azshandra has neither forgotten nor forgiven him. Druid society has largely remained neutral concerning Az, as the Druids do not want to be seen taking sides between the two Archdruids. Az, for her part, is more comfortable among the Tauren followers of the Cenarion Circle than those of her kin.
Azshandra encountered the Naga in her travels, and from the moment she saw them slithering among the Kaldorei ruins she began to have awful suspicions about these sea creatures. Her suspicions were confirmed when a sea witch discovered her spying on them on the shores west of Ashenvale and called to her by name. Enraged that some of the Highborne who murdered her parents still lived, she slew the Naga she found and swore vengeance against the Handmaiden of Azhsara who ordered her parents' execution.
When the Dark Portal opened, those who crossed over returned with tales of one of those Handmaidens in league with Malfurion's exiled brother. Azshandra took an immediate interest in these stories and resolved to pursue them herself. She crossed over into Outland and promptly vanished from sight.
Despite vigorous searches by her friends and compatriots, Azshandra remains stubbornly hidden. Once in a while, the bodies of several Naga are discovered with her distinctive mark carved on their foreheads, which leads Azshandra's friends to believe that she is still out there, hunting.
***
Cardwyn Songshine is up next, the mouthy WoW PC herself.
She calls it like she sees it. |
Cardwyn is the youngest of the four Songshine children. The oldest, Kira, fell in love with baking and joined the Goldshire Bakers Guild, of which she is a Journeywoman. The second oldest, Jas (short for Jasper), is married to Karyn with two daughters (Carys and Starlys) and a son (Lewys). The third sibling, Linnawyn, took the Oaths and became a Knight of the Silver Hand.
Card's parents, Daryn and Mona, are veterans of the Second War and own one of the easternmost farms in Elwynn Forest. Mona suffers from severe PTSD as a result of her activity during the war, yet the details of what happened to her have never been shared with Card or her siblings. All they are aware of is that Mona was part of SI:7's predecessor organization, and that something happened to her on her last mission, which broke her.
Card and her siblings were taught by Evelyn Aldcock, a family friend and travelling teacher who traversed the length of Elwynn and as far away as Lakeshire. Early on, Evelyn identified Card as having a talent for the Arcane, and unbeknownst to Car began laying the groundwork for a lifetime of magical study.
Despite all this, Cardwyn (and Linnawyn) would have likely remained on the family farm until one day the Defias Brotherhood came, demanding all of the family's metal. Rather than giving it to them, the Songshines and their farmhands decided to fight when the Defias returned the next day. In a stroke of luck, Evelyn happened to be visiting at precisely that moment, and she took Cardwyn under her wing to travel to Stormwind and find some help. Evelyn was revealed to be not merely a family friend but also a fellow veteran of the Second War and a (retired) Mage from Dalaran.
The fight with the Defias ended in triumph, and as a result Cardwyn embraced tutelage in the Arcane, so she could protect those who couldn't protect themselves. Card also harbored a significant amount of rage at the Defias for attempting to destroy her family, so she set forth on a path that eventually took her to Westfall and the Deadmines.
The Westfall Affair, as it became known, resulted in the toppling of the Defias leadership and the freeing of Westfall from domination by the Brotherhood. For Cardwyn, however, there would be no peace, as she blamed herself for the loss of friends in that final assault. She learned a bit about what it must have been like for her mom, going undercover, and having to make terrible choices to finish the job.
Still, Cardwyn pressed on, accepting an apprenticeship under Elsharin Dawnweaver, a Queldorei in exile in Stormwind. In Elsharin, she found a kindred spirit: Elsharin thirsted for revenge against the Scourge for the destruction of her homeland and slaughter of her house. Over the years, Card and Elsharin grew close, and Elsharin made her an honorary Dawnweaver by tattooing the family crest on Card's shoulder.
Cardwyn became a weapon under the Elf's tutelage, and when the time came and Kel'Thuzad returned to Stratholme with the dread citadel Naxxramas, she was ready.
That time she spent as part of the brigade that assaulted Naxxramas still haunts Card to this day. Some days when they returned to Light's Hope Chapel to rest, Card would drink herself into oblivion, as her sister Linna watched with concern. Other times she would take out her frustration by picking up her Mageblade and hacking a practice dummy to pieces. As she explained to Linna, they spent hours trying to fight their way through the rooms and corridors, only to have the slain rise once more. Even Kel'Thuzad's lieutenants simply would not remain dead; the only endgame was to kill the lich himself to put an end to his reign of terror.
On a Spring evening the strike team finally brought Kel'Thuzad down, but only after a gruesome fight in which Card lost some of her longest and closest friends. That fight became Card's breaking point as well, as she returned to the farm and buried herself in mundane work, hoping her nightmares and visions would go away.
When the Dark Portal opened, Cardwyn stayed behind at the farm. "There is no reason for me to go; my part is over," she told Linna before her sister rode off to join the rest of the Argent Dawn in securing the Portal from the demons.
And that was that.
The nightmares slowly faded and Cardwyn got on with life. She recognized the same Arcane talent she had in her nephew, Lewys, and she resolved to do for him what her old teacher, Evelyn, had done for her: gently guide his interests, not forcing him to a specific path.
That was how things would have remained had she not received a missive from an old friend informing her that somehow Kel'Thuzad was back, floating above Northrend in his rebuilt fortress of Naxxramas. Cardwyn resolved to go north to find out what happened and put an end to Arthas' most loyal servant once more.
#Blaugust2023
From me.me. |
Oh, I'd love a mug like that, but I'm at the point where we have don't have space for more mugs. From Pinterest. |
Well, that explains a lot. From imgflip.com. |
Yeah, that'll do. From the Facebook dmdmemes group. |
I mean, even Arthas keeps coming back into the WoWverse for some strange ungodly reason.
But in this case, I mean everybody's favorite monotonal YouTuber, Madseasonshow.
Welcome back, Mad. Return of the Hardcore...
(And no, I don't mean that other definition of hardcore.)
(No, not THAT definition either. Sheesh.)
#Blaugust2023
The guilty party. |
Yikes. And they come in "Husky Sizes" too! From the 1975 Sears Fall/Winter Catalogue, page 418. From christmas.musetechnical.com. |
This was in my Seventh Grade yearbook. Names have been removed for privacy's sake. And before you ask, no, we never dated. |
Again, this is from Seventh Grade. The guy who wrote this is, well, respectable these days. I think that blows my mind more than anything else. |
I figured I'd start an exploration of some of my PCs and toons with my AD&D 1e character, Alarius. You know, stick to the classics at first.
I'd originally joked that I should name him "Joe the Cleric", hence the "Joe" there. And yes, when someone says something funny at the table, it goes on my character sheet somewhere. |
Alarius is, in some ways, an unfunny me. He takes himself far too seriously, doesn't really like "the Hilarious" moniker he was given*, and doesn't talk much about his gods. There's an out of game reason for that last part, as one of our game group is a Methodist Minister, and therefore I'm not inclined to be obnoxious as far as in-game religion is concerned.
Alarius began the adventuring life following up on rumors of slavers operating in the area, and joined up with a group to pursue those rumors. Along the way, the slaver conspiracy kept growing in scope and size, and as the group gained in knowledge and strength they began to find themselves a target of the slavers themselves. When they finally reached the heart of the slaving operation, they were instead captured and thrown into the dungeon, presumably to await execution. Only a fortuitous volcanic eruption --"A gift from the gods!" Alarius said at the time-- allowed them to escape, find their gear, and overwhelm the guards at the docks.
(Yes, that was the content of the old AD&D Slave Lords modules, A0 through A4.)
While perusing the slavers' documents, Alarius discovered that a shipment of slaves had been sent out to a remote area, which stood out from other possible locales. The party reassembled and headed out to investigate, only to discover that the surrounding countryside was under assault from a clan of Hill Giants.
(Oh yes, it's THAT module.)
Alarius and Company defeated the Hill Giants and followed the trail to a stronghold of Frost Giants, and subsequently to a fortress of Fire Giants. It was only then that they discovered the long rumored but never seen "dark elves" or Drow not only existed but were directing the Fire Giants in their acquisition of slaves.
At the moment, Alarius is somewhere underground, following a path marked on an incomplete map to what appears to be a Drow city. The party already had to fight off some Drow slavers, who took off with some of their number, and followed them to an underground supply post. The abductees were subsequently rescued and everybody escaped an underground supply post by the skin of their teeth.
(Yes, we're finished with module D1 - Descent into the Depths of the Earth, and are about to start D2 - Shrine of the Kuo-Toa. For those who don't know who Kuo-Toa are, think giant murlocs. EVIL giant murlocs.)
***
Aranandor is up next, an Elven Champion in LOTRO:
There are stories about that already? |
Ever the dutiful Wood Elf, Aranandor rode throughout the north, bringing word to the Rangers and then riding south with them to the country of the Dunlendings. There he found loyalty and betrayal among the people so thoroughly dominated by Saruman, yet he also found courage and heart in those few Dunlendings who rejected the Shadow.
It is there that Aranandor's story ends, for much lies before him and is yet to be told.
As you can guess, Aranandor's primary motivation is his desire to see the Shadow defeated, but the long and often lonely paths he has trod has worn on him. He smiles less now, and he has seen far too many of those he calls friends fall in battle or to the plots of the Enemy. Yet he has not totally forsaken the Grey Havens, as he knows that when this age is over he may yet cross over the sea to the West.
#Blaugust2023
*I suggested it, and it stuck.
Oh, shush. That was a term of endearment. |
Yeah, I've been there. From SammichesPsychMeds. |
Such is the nature of addiction. From OverMemes, a Facebook group. |
Or worse, a floppy disk. I mean, remember when a clueless computer user would think those were coasters? From imgflip. |
I have actually been in this situation, but then I die. From Instagram. |
Well, I wasn't expecting this to happen that quickly, but...
Kind of fitting that it happens on the Onyxia quest line, which no longer exists in a post TBC world. |
I honestly thought it'd happen after September 1st, but stuff happened and I got through the last couple of levels pretty quickly. (I remember it taking Azshandra, my first WoW Classic toon, upwards of 5 months to make it to max level in 2019-2020.)
I suppose I ought to work on another toon as well, but the Plaguelands are calling.
#Blaugust2023
From Jinxed Thoughts. |
I had the top three books, but this is a sampling of what was put out. From u/aelphia on this Reddit thread. |
From the Lone Wolf Fandom Wiki. |
I've mentioned before about how Modiphius Entertainment came out with a pencil and paper Dune RPG, and I am puzzled.
Yes, they did win an Ennie award for it, but... From the Modiphius website. |
I mean, it not only exists --and Modiphius won awards for it-- but I just can't wrap my head around the concept of an RPG based on the Dune universe.
While I can understand the concept of a strategic game, such as the legendary Avalon Hill board game Dune,
an RPG based on the intellectual property is an entirely different matter.
RPGs are meant to be personal, so even when you have a troupe or stable of players, such as in Ars Magica or Vampire: the Masquerade, you can identify or understand the motivations of the player you're inhabiting at the moment. That intimacy doesn't necessarily translate into a universe where factions war with each other and unless you're at the heart of the malestrom you end up being chewed up and spit out. The novels themselves are focused among the people at the very center of everything, and Paul's family in particular, so a game like that necessitates you have to be attached to a noble house and perform deeds for that house. That sounds a bit closer in tone to, well, this particular game from Wizards of the Coast:
At the intersection of Eurogames and RPGs, likes this one. From Boardgamegeek. |
I guess I'd have to see Dune in action to really make a better judgement, but for me it certainly seems like this has to be a hybrid type of RPG at best.
#Blaugust2023