There are times when "I hit it with my axe!" is the best way forward.--Me (probably)
"I hit it with my axe! Wooo!!"
--Youngest mini-Red, in our 2-3x annual 1e AD&D game, as she in turn high fived one of our fellow party members. Yes, both women play Dwarven Fighters. Are you surprised?
If you listen to people talk about Retail WoW after having been away for a while* you can get absolutely lost in all of the systems and designs in the modern game.
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You don't say.... |
Returning to Classic WoW as a refuge from the complexity is an illusion, as those devoted to the min/max culture brought that back with them to Classic where it has morphed into its own culture in the Wrath Classic servers.**
Every time I think about trying out Retail, I read some blog posts or watch a YouTube video and --story complaints notwithstanding-- I get lost when people start talking about the various systems in game. When I also realize that unless I want to pay Blizzard extra money I'd have to go through Battle for Azeroth and Shadowlands to get to Dragonflight, I just kind of shudder at all of the complexity those two expacs introduced.
If you've been playing the game straight through, that's one thing. After all, the systems and whatnot are gradually added over time. It's when you go away for years and then come back do you realize just how crazy things have gotten.
***
There was a time when I was the one who preferred the complex over the "easy to learn and hard to master" method of game design. Back in the early 90s, when I was knee deep in games such as
Squad Leader,
War and Peace, and
Battle of the Bulge, an old high school acquaintance invited me to playtest a boardgame he and some mutual acquaintances were working on.
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This was the sort of thing that I played back then, which is Victory Games' Ambush!, a solitaire WW2 wargame. From Jonathan Arnold of Board Game Geek. |
Their game was set in the Star Trek universe, where up to three players were fighting over control of a specific doohickey using several starships each. The three factions --Federation, Klingons, and Romulans***-- were pretty much equal in overall strength and movement.
"No," my friend replied. "That's too complex. We're aiming more for
Axis and Allies."
Okay, I thought. Let's give it a try.
The game had potential, but I felt that they lost something with the rules as simple as they were. "The various ships with their number rating is fine," I began, "but have you thought about two numbers, one for attack and one for defense? That'll allow you to have more and different types of starships out there."
"We're not doing any of that Avalon Hill bullshit," one of the team snapped back at me. "That crap is too hard and we want this to get a wide audience."
After that, I realized that they weren't really planning on taking my advice to heart, so I just kept it basic with some generally positive feedback and then found an excuse to leave rather early.
The irony is that not only am I the one who prefers simple systems to more complex ones these days, the so-called "simple systems" found in WoW's Classic Era are far more complex than what I proposed back then. Computers have a habit of condensing complexity to manageable levels, after all.
***
Kirk: Galloping about the cosmos is a game for the young, Doctor.
Uhura: Now what is THAT supposed to mean?
--From Star Trek 2: The Wrath of Khan
That's not to say that complexity is bad by any means. If you know going in how complex things are, and if said complexity is presented well, the complexity isn't necessarily a problem. The thing is, if complexity is gradually added to over the course of years, you may not realize just how complex things had gotten until said complexity becomes overwhelming.
Or in my case, poking my nose into World of Warcraft after a decade away.
I like to use the Blood Elf starting areas up to and including The Ghostlands as a great way to introduce someone into the various systems of WoW --well, TBC-era WoW-- in a gradual fashion. The build up includes things such as timed events, escort quests, mobs with AoE damage, mobs that chain pull, and mobs that drop the "don't stand in the bad" stuff. In the end, you even have opportunities for grouping up for the two abomination elites as well as Dar'Khan Drathir, but along with everything else that got nerfed in Cataclysm those grouping opportunities were obliterated as well.**** That basic introduction carried my original toons all the way up to max level in original Wrath of the Lich King, because that foundation was utilized and built upon from the beginning.
From what I've read, the brand new intro zone provided in Shadowlands (Exile's Reach) does a great job of providing a new player a way of learning the basics of WoW, but what ends up happening is that those basics get thrown out the window once you reach high enough level to hit the various expansions.
Not that people can't utilize the basics of "don't stand in the bad", but that you're not exposed to the systems found in the expacs until you reach those expacs.
Like, oh, say, Legion.
Or Shadowlands.
Or even Dragonflight.
Existing players may not notice it at all, or may even think it a new quirk of the current expansion, but players who had been away for years --or are new-- will notice. That wasn't always the case, as the systems found in TBC Classic and Wrath Classic --flying and membership in Scryers/Aldor being the notable exceptions-- are also found in Vanilla Classic.*****
After a while, all that bait-and-switch complexity just blurs together and makes you feel like an idiot for not understanding it all. If that doesn't happen on its own, the loudmouth toxic aspects of the WoW community certainly will do that for you.
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"LOL L2P noob!" From Memebase via Pinterest. |
***
The thing is, sometimes all you want to do is hit an enemy with your axe. Which brings me to Diablo 4.
I'm moderately interested in Diablo 4, but to my mind as someone who never played the Diablo franchise I'd first want to play Diablo 2# and then 3 before finally setting my foot into Diablo 4.
If that sounds vaguely familiar to long time readers of the blog, that's the process I used to approach Retail WoW with, starting in Cataclysm. I'd select a toon or two and then level those new toon(s) from L1 all the way to max level when the new expansion dropped. This meant that the crowd had already cleared to max level, begun their raiding, and were sitting in Trade Chat complaining that they were bored before I even killed my first mob in the new areas. It also gave me a chance to experience the game as it was presented, whether that presentation was purposely intended or not.
In the case of Diablo, I'm not one to replay RPGs ad nauseum --because replaying and releveling to the end at increased difficulty levels doesn't engage me-- so if I wanted to try those games out I'd wait for a massive sale## and then purchase those games at the price that reflects the worth of a single playthrough rather than a steady stream of replays for.... whatever reason.
(I suspect that the "replay" concept of Diablo arose because people would replay the game while they waited for Diablo 3 and then Diablo 4 to be announced and released. Now, it's just... part of how the game is played.)
Nevertheless, when I watch Diablo 4 YouTube videos, what I'm struck by are how much Diablo 4 and World of Warcraft have blurred together, terminology wise. People talking about Affixes, grinding for Renown, and the various Seasons could be talking about either game, really. Add in World Bosses and dungeon grinding, and you'd have a hard time distinguishing discussions between the two games if you weren't looking at the screen.
That does highlight something that I never thought I'd ever have to contend with in an Action RPG such as Diablo: just how much complexity from WoW has bled over into Diablo? I mean, "I hit it with my axe" is pretty much the hallmark of the Diablo playstyle, but if you have to pay attention to all of this other crap just to play the game to completion, what's the point? What else is out there, that if you missed a specific item you were doomed to not playing the game right and that you had to start over?
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We've all experienced this feeling before, which makes you wonder why you spent all this time in the first place. From Gamerant. |
Kind of like that ol' Diamond Flask for Warriors in WoW Classic. If you didn't know that was a BiS item for Warriors in Classic/Classic Era, and you missed out on selecting it as the reward from the Voodoo Feathers quest, then you were simply shit outta luck.
L2P noob indeed.
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In the end, complexity is an aftereffect of how long a game has been in existence. All games will, over time, become more and more complex as additions are made to the base game. Hell, just look at all the additions to the various incarnations of Sid Meier's Civilization over the years. The thing is, just how the game implements that complexity and builds up to that complexity is critically important.
And that is something that Blizzard's properties need to work more extensively on.
*Such as, oh, 9 years from the date of this post but effectively 12 years.
**You can just opt out of this culture, as I kind of have, but that only goes so far. Even I partake in the min/max-ing culture whenever I fire up sixtyupgrades.com to see if a specific piece of gear is an upgrade or not. Still, Classic Era has been a true refuge from the meta driven culture found in Wrath Classic.
***They were most definitely old school in that they hated Star Trek: The Next Generation. I was the only one who regularly watched ST:TNG, and even then I stopped watching by my Junior year of college.
****I'm pretty sure I soloed Dar'Khan during the Cataclysm expansion on a Horde toon at level, and maybe even soloed the abominations as well.
*****I want to point out that membership in Aldor or Scryers was entirely optional in TBC. You'd think it was required, but I managed to simply ignore it on Deuce while leveling her and never had any issues with that. Of course, I wasn't going to raid, so that meant I wasn't gaining access to any Scryer or Aldor specific crafting recipes, but since I could just buy those if I needed them it wasn't a big deal per se. Flying in TBC wasn't mandatory if you weren't planning on raiding or accessing the Tempest Keep 5-person dungeons, as my old TBC Classic main --Briganaa-- didn't gain access to flying until some days after hitting max level and I absolutely was required to enter into those Tempest Keep instances for attunements. But Deuce, like before, skipped flying entirely until she finally had to bite the bullet and get it at L80 in Northrend. Now that I think about it, I'm pretty sure that Neve still doesn't have flying in Wrath Classic, and she's been at L80 for a long time now. It's... just not a priority for me in the same way that I don't have a single toon in the entirety of Wrath Classic that has epic flying. Somewhere I can hear the collective mass of Wrath players screaming at the audacity to simply not give a fuck about flying anywhere fast.
#I mean, good luck trying to get Diablo 1 to work, if you can find a (legal) copy at all.
##Oh, the irony. I wrote this over the weekend, and between then and now the Blizzard Summer Sale appeared, with D2: Resurrected at 67% off and the entire D3 franchise at 26% off. To be honest, I wasn't expecting this sale right now --more like in November/December-- and my budget is kind of shot to hell with car repairs and my oldest getting her wisdom teeth yanked, so I'll likely pass on D2.