Several years ago, Mini-Red #2 was given a book on how to draw superheroes by Stan Lee* as a Christmas present by one of his sisters. As far as art books go, it's not that detailed about the mechanics of drawing, but it provides a short background into where superhero stories came from and the basics about creating a superhero and the surrounding cast.
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Kudos to Stan and the ghost writers for
putting this promo shot of
Errol Flynn and Olivia de Havilland
from The Adventures of Robin Hood
in the book. (from Pinterest.) |
I don't have much in the way of artistic talent, but I still found the design and technique fascinating to read. What also caught my attention was that, in his own 'grumpy old man' way, Stan was trying to make comics more inclusive.
Part of the design for superheroes is that they look like more idealized versions of ourselves. Not us personally, but people in general. They look fitter, more muscular, more attractive, more
everything compared to most people not named David Beckham.** While Stan pays lip service to all sorts of body types for superheroes (giving a nod to the obscure Great Lakes Avenger Big Bertha), he does focus on the fit and muscular for his examples of superheroes, allies, and villains.
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Big Bertha, Deadpool, and Squirrel Girl.
Really. (From backissuebin.wordpress.com.) |
While perusing the book, I kept thinking of how players are portrayed in MMOs, and how much they fit the specific ideal for superheroes.
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Now, where have I seen this before?
(From The Nerdist.) |
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Oh yes. From here.
(From MMO-Champion.) |
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Or here. |
Considering the extremes of the male human in WoW and TERA as a muscular bodybuilder and the numerous examples of female Elves/Humans/etc.***, it seems that the superhero standard
is the MMO standard for body image. When you come across the chunky male body image in SWTOR, the Hobbit images in LOTRO, the female Dwarf in WoW, it comes across as a breath of fresh air in the cookie cutter environment. But what I find interesting is that even the "non-muscular" male standard found in MMOs, such as the male Blood Elf in WoW and the male Elf in TERA
also reference another comic standard, the Japanese Manga standard, instead.
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I believe the term I'm looking for
is Bishonen. (From Anime News Network.) |
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And, for comparison, my old WoW main,
Quintalan, without all the Pally armor. |
So in a way, the comic standard has become the MMO standard.
***
What does this mean to MMO designs? Not too much, because game artists/designers were obviously influenced by the comics they read both as kids and adults. And really, the oversexed outfits found in MMO designs are found in comics****, pro wrestling, RPG books, and anime to just name a few. And video game design has a long history of oversexed characters, so there's that tide that you swim against as well.
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Long before there was Lara Croft, there was Leisure
Suit Larry in The Land of the Lounge Lizards. And yes,
for the record, I did play the first Leisure Suit
Larry while I was in college. (from the wikia.) |
But on the flip side, denying characters any sort of sex appeal in the name of fairness or reality also seems like a waste of time, because people
are sexual beings, and divorcing ourselves from this reality is making a mistake.
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Where would Bioware be without romance in
their RPGs? Well, they do have plenty of good
story in their games, but story is only one of their pillars.
The other two are gameplay and romance.
(From powerupgaming.co.uk.) |
I think the best way of approaching character design and creation is to acknowledge and work on several things:
- People will want to play characters with all types of physical options*****, and enable those options. This is not a difficult thing to create, as we see various body styles in SWTOR and other MMOs. Just because you prefer to look at one style doesn't mean that others will too.
- People will congregate in an MMO for funny business --it's a collection of people, for pete's sake-- and that means that a Goldshire is going to inevitably appear.
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Yep, that's the Goldshire Inn. (From imgur.) |
People will go clubbing or will go off to fool around and want their characters to dress the part. At the same time, don't go out of your way to provide only clothing/gear options for the Goldshire set, but allow for more practical clothing/gear design. In this respect, Neverwinter has great practical gear designs that actually look like you'd take into a dungeon. Even with WoW you can use underclothing to make some of the more eyebrow raising designs look (somewhat) more practical. And SWTOR does a lot of good work in this regard, creating some practical and stylish designs while allowing the "don't I look hot??" set to wear cosmetic clothing more suited to Jabba's Throne Room.
- Have the NPCs actually look the part, wearing clothing you'd expect them to wear, rather than some hot and sexy little number that you'd expect in a brothel. (Unless you're in a brothel, of course.) This is where GW2 still bugs me the most, because most "villagers" wouldn't be wearing their best outfits while working in a bakery or bringing in farm goods to market. Having your villagers change clothing depending on the situation --whether for a dance or working out in the fields-- makes far more sense than anything else. If Origin Systems with their Ultima V game could figure out how to handle NPCs working vs. not working back in the 80s, surely MMOs can figure this out.
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An, Ultima V, my old friend. (From lparchive.) |
- Finally, clothes/outfits are also a measure of social status. If your toon is wearing crappy looking gear or clothes, NPCs should react to that. Sure, that means having NPCs who are quite shallow, but clothing does engender reactions even among supposedly "advanced" and "mature" people today.
*What I found most interesting about the book,
Stan Lee's How to Draw Superheroes, is that it's published not by Marvel, but by Dynamite, another comic book publisher. Stan and the ghost writers actually did a good job of spreading around lots of different examples of superhero design, covering DC, Marvel, Dynamite (naturally), and even Zenescope.
**Or The Rock. Or Serena Williams. Or any one of a number of incredibly attractive and physically fit people.
***It's a pretty rare MMO --or any video game at all these days-- where you find a woman not sporting a pretty decently sized chest. Even SWTOR, which gives female body shapes ranging from muscular and large to curvy to short to a medium-normal type, has the C-cup minimum chest size for female toons. And while a C-cup is being polite about it, there are plenty of MMOs where chest size goes up from there (such as Age of Conan, TERA, Black Desert Online, and others). Aion is one of the few MMOs out there that acknowledge that women with smaller chest sizes actually exist.
****Do I really need to post examples? There's plenty of them out there, from Sue Storm's "cut out" Fantastic Four uniform, to Power Girl's "boob window", to just about the entire Zenescope lineup. As an aside, I really have mixed emotions about Zenescope. They've gone full into the 90s era comics oversexed female design, but at the same time their stories are well written with strong female as well as male characters. I sometimes got the feeling that Zenescope designed their characters to get their foot in the door with the comic community, but I also truly feel that their 90's era over the top designs (and promos) aren't needed, as the stories stand well on their own. (This is also how I feel about the video game Bayonetta, but that's a topic for another post.)
*****My most recent SWTOR character, a male Trooper using the heavyset body design, has gotten more comments by far by other players than any of my other characters. Just goes to show what stands out to other people.