I think I'm at that stage in my MMO career that what attracts me, more than anything else, is playing with other people.
|
There's always the automatic dungeon finder, dude. I hear people who use it are absolutely fantastic to play with. Just ask Reddit. From Imgflip (and Reddit.) |
I guess I'm just kind of done chasing the next new thing, whether it's a new expansion or a new raid or a new instance or new gear.*
There's only so many times you can be asked to keep running on that hamster wheel before you start to question why you're doing it in the first place. This is particularly the case if you're also questioning the quality and direction of other aspects of an MMO, such as the story or class design.
But.
I can throw all that whining out the window, since I have a group of friends I play with regularly and I value their company.
It is not a coincidence that I continue to both play WoW Classic Era and have a small group of friends to play with. If it weren't for them, I'd have likely not renewed my WoW game time when it ended back in early 2022, after I walked away from progression raiding. Hell, were it not for the Friday Night Karazhan Run that I raid led** until the guild up and moved from Myzrael-US to Atiesh-US, I'd have probably not made it until March, much less June of that year.
Yet here I am, almost two years later, and I'm still logging into Classic Era regularly.
***
It is also not a coincidence that in the age of people predicting WoW's demise --myself included-- that the power of friendship keeps World of Warcraft and other MMOs afloat.
No, I'm not talking about the Retail WoW team's recent storylines, although judging by some of the commentary surrounding them I can understand why some would feel that way.
|
So... Who are the Bronies in this scenario? From Reddit. |
But the reality is that while you can play MMOs solo --and "playing solo" while in a group via the automatic dungeon or raid finder is very much a thing-- MMOs are built upon group content. And you don't have to be in a guild to find friends to play with.
I mean, that's how I found most of my friends in WoW Classic.
Ancient of Tome of the Ancient was the only friend I knew who not only was playing WoW Classic at launch but was also on the server I played on.*** Sure, I knew a few people in the blogosphere who were going to play WoW Classic, but most of those whom were friends were over in Europe. The people from previous guilds that I could have considered friends at one point had either drifted away from the game or vanished from view in one of the couple of guild blow-ups that I've had the dubious privilege of witnessing.
So... outside of Ancient, I was pretty much on my own as far as making my way was concerned.
***
I was fine with that. I'd been effectively playing MMOs solo since about 2011, when the Alliance guild I was in basically faded away to nothing in late Cataclysm and then after a burst of activity early in Mists proceeded to do a repeat performance. The only group content I participated in were the Flashpoints in the "vanilla" portions of SWTOR, and by 2016 or 2017 I moved away from even that.
Given that I wasn't raiding, and --outside of the mini-Reds and my blogger friends-- I knew almost nobody who actually played MMOs, this wasn't a surprise.
But the surprise was that I began to make acquaintances and then friendships with people in Classic WoW.
|
Look, I'm tellin' ya, that's what happened. And no, people weren't asking my toons to strip or anything. |
It was a natural outgrowth of manual group creation and obeying Wheaton's Law: "Don't be a dick." I would get into a group, behave nicely and not try to pull threat from the tank, and at the end I'd thank people for the group and if they ever needed a Rogue (or Mage), to hit me up. Most people wouldn't whisper me again, but a few did. From those initial connections grew some of my longest lasting friendships in the game.
While I had acquaintances in Classic WoW that have fallen by the wayside as interests diverged or people unsubscribed, other friendships persisted. It is those friendships that keep me playing WoW Classic Era more than anything else. So when I see that subscriber numbers kind of float between 4 to 8 million --and I'm assuming that paying for game time as opposed to an actual subscription qualifies-- then yeah, there's far more here than just approval and love for the game and its content.
Yes, that's 4 to 8 million players spread across (effectively) 5 games: Retail, Wrath/Cataclysm Classic, Classic Era, Classic Hardcore, and Classic Season of Discovery. I get that it's not the same as 4 to 8 million players that were playing a single game (Retail WoW), but money is money to Microsoft and it pays the bills.****
I realize that friendship isn't impervious to anything video game related, just as in real life, but MMO creators would do well to realize that fostering and maintaining friendships are likely the smartest thing they can do when designing and building an MMO. After all, it is an armor stronger than any plot armor out there, and can keep players subscribed even when the product stinks and the development team make horrible decisions. Okay, maybe not, but when people still play after a bad expansion, I believe there's more at work than that the WoW community are just a bunch of "sheep" who blindly continue to play the game.
And for pete's sake, don't expect the sanitized group and guild recruitment tools to do the heavy lifting of interacting with people for you. I'm almost 100% certain that if I relied upon an automated dungeon finder to enter into Classic Era dungeons that I'd not have made the connections I have. That doesn't mean that there aren't problems in a purely manual system --there are a truckload-- but by minimizing interpersonal contact the WoW team(s) have inadvertently exacerbated the problem of people forming bonds in the game. And online want-ads aren't the answer.
|
Uh, that person spamming a level boosting service in Mandarin notwithstanding. |
At least I'll admit that the guild name "Frequently Reported" is kind of funny.
*That doesn't mean that I'm not interested in trying new games, because I am. It has far more to do with games I'm already playing that rely upon people constantly ponying up money for more things --whether it's an expansion or some cash shop item-- than getting a chance to try something completely new. I'm looking at you, Paradox, who either give up on a game after a very short period of time or will simply throw "expansions" at you ad-infinitum until you cry 'uncle'. It seems that every time I turn around there's a new addition to Stellaris or Europa Universalis IV, while on other games Paradox simply gives up on those that need bug fixes and tweaks to make them shine (Imperator: Rome).
**I found out much later from a friend who remained in the guild and in a semi-leadership position that the franken-guild's leadership expected me to run the "social" raids in the same manner as I ran the Karazhan raid, and they were surprised when I refused to move to Atiesh-US with the rest of the guild. Given that my orphan raid was pretty much independent of any guild leadership input or oversight for over half a year, they kind of screwed that up pretty badly given they never bothered to ask me my opinion on things.
***To be fair, I chose Myzrael-US in part because Ancient had decided to play on that server, as I figured that I at least knew one person on there.
****If anything, Microsoft is disappointed that I don't pay for more via the Cash Shop, because there they get maximum profit for minimal effort.