Showing posts with label WoW Classic Anniversary. Show all posts
Showing posts with label WoW Classic Anniversary. Show all posts

Tuesday, February 24, 2026

A Compliment is Sometimes the Best Thing

There are days when you just feel too ordinary for an MMO...


Whether you're just wandering the streets...


Or maybe just speaking to an auctioneer...


Or maybe you're just not exotic enough in all the right wrong ways...


But sometimes, you get a compliment that makes your day.


Yes, that 'epic sham' is me. 

And yes, I'd been out of mana on that 4+ minute fight since about 40-45 seconds in. This was a fight nobody wanted, because we kept getting runners that kept pulling other mobs, and things got out of hand really fast. I'm still not sure how we made it through that one.

Considering I was merely doing my job and trying not to get killed in that dungeon*, it's nice to see that someone thought I did pretty good.

And before anybody asks, I'm doing fine leveling Briganaa. I'm not pushing myself at all: I'm just relaxing and leveling at my own pace, which has been faster than I expected, but I'm not letting that get to me.



*This was Razorfen Kraul, if you're interested. There are plenty of spots in that dungeon where things can get so spicy that you'd think there were ghost peppers in that salsa.

Saturday, February 21, 2026

Some Things Never Change

Last night I figured that I'd take Briganaa into The Stockades, since she was about at the right level and I knew that there were plenty of toons around to run the instance. 

Don't quote me on this, but Blizzard had apparently made some changes to how damage and experience are calculated if someone who has a much higher level is grouped with you, specifically designed to stop the Classic WoW practice of boosting by a max level toon basically pulling and killing off low level dungeon baddies while everybody else stays at the entrance.*

So theoretically there ought to be plenty of unboosted players wanting to get into a Stockade run, and it only took me about 5-7 minutes before I got a whisper.

Typically it's a "Want to run Stocks?" or something to that effect, but this one was:

"Spec"

I blinked. I mean, Deadmines is commonly the second dungeon that an Alliance player would run; would what spec my Shaman is really matter?

Oh why the hell not. "Enh," I replied, meaning I was the melee Shaman subclass, Enhancement.

I immediately got an invite to group.

"If this guy thinks that I can put down a Windfury Totem at L26, he's in for a surprise," I grumbled.**

At least this tank didn't ask me about it, so I threw him a bone and instead of providing a totem giving a bonus to armor, I put down a Strength of Earth Totem (which gives a bonus to Strength and consequently damage) and just rolled with it. 

Okay, I'll admit the dungeon run was fast, and the only death was at the end where the healer had been stunned and couldn't heal the Mage to save her***, but I was constantly drinking trying to get mana back while the tank kept running ahead. It's one thing if you're a Mage and you have to stay back anyway to cast spells from distance, but it's bad form if you're melee DPS is constantly running up about 5-10 seconds after you've pulled. Sure, I didn't have to worry about pulling threat, but come on, man. It's not a big deal to finish a few seconds slower.

As soon as humanly possible I dropped group (after thanking people, because that's how I roll). I honestly don't think the tank really learned anything about patience, but attempting to min/max a low level dungeon like this is... well, really quite ridiculous. When I grumped about this to my friends who were online tonight, my Questing Buddy agreed said that no, it didn't make sense in such a low level instance. 





*I understand the desire to stop boosting of bots and whatnot, but it isn't really a good look if you ban boosting but turn around and say "you can legally boost to L58 as much as you want for $60 a boost".

**A Shaman doesn't get access to the Windfury Totem until L32. Windfury is a buff prized by melee and tanks because of the often extreme bonuses to melee attacks it can generate.

***For the record, I rezzed the Mage while the healer ran out of the instance. Bad form in my book.

Thursday, February 19, 2026

One Step at a Time

If you'll recall, my time in the 2021 version of TBC Classic did not end well. I got a "promotion" to one of the raid leads, which necessitated some changes in how I approached playing WoW Classic. When you throw in that I switched from a Mage to a Shaman as my raiding toon --which in turn forced me to level extremely quickly*-- yeah, there was already a lot of stress from the beginning, and it got worse as people left the raid team because "we weren't raiding enough"**.

Oh, and I had my little hospital adventure in the middle of this, which forced me to reevaluate how I approached all aspects of my life.

And my job changed, which meant I could no longer be functionally brain dead the first hour or two in the mornings (having done the same job for 20 years has its advantages), so that was the final push that led me to giving up progression raiding.

I still lingered on, raid leading a Friday Night Karazhan run, which was stressful mainly because it was difficult getting 10 people together on a regular basis for that raid on a Friday night. Once the raids began, it typically was a chill time and a blast, but actually getting to that point was the source of far too much stress.

There was also a few weeks where we tried Saturday afternoon Zul'Aman runs, and to be completely honest that bombed big time. We never had the right composition of classes to make the runs a success, people who signed up didn't make the raids, and some people would show up in quest greens expecting Zul'Aman to be just like Karazhan in terms of difficulty. Hell, even I was undergeared for those Zul'Aman runs because I mainly had Tier 4 level gear on my Shaman, which may have been fine for Karazhan but most definitely NOT fine for Zul'Aman. 

So yeah, I was wondering why I was back here in 2026 on the Anniversary Servers' TBC Classic implementation. Am I just a masochist or something?

You and me both, Brig...

I will freely admit that part of the reason why I'm here --a big part-- is that I like my friends' group. Yes, we all have our quirks which means there are parts of them I might not agree with, but all-in-all we get along well together. Once they finally understood that I wasn't going to go rush out to Outland and get involved in the leveling experience just yet, things settled down a bit. 

***

Last night I'd taken this new Anniversary version of Briganaa to The Deadmines, and my Questing Buddy was surprised there were even people running Deadmines in the first place. She told me she figured everybody was in Outland.

"Oh no," I replied, "I had no trouble getting into a run at all. I've even had no trouble getting into a Ragefire Chasm or DM run on the Horde side."

As I've said numerous times, "it's not a dungeon
run until the Mage bites it." As our healer didn't have
the ability to Rez, Neve had to run back to the dungeon.
Thankfully the graveyard she spawned at was the closest
to the instance, and not close to the closest Horde settlement.

I guess the legendary end-game bias that WoW has, coupled with the ability in the Anniversary servers to use paid boosts on Blood Elf or Draenei toons, meant that people exclusively in Outland think that everybody is there. The thing is, there were 12 active layers in Westfall alone, so you just need to know where to look to find the players leveling out in the Old World. 

***

Despite everybody's first impressions, I'm not anti-social when playing MMOs. I do tend to immediately reject random people if they simply throw me a grouping-up invitation without asking first, because I strongly believe in following social conventions rather than blithely assuming everybody is trying to rush through leveling. However, if I'm out leveling alone, I tend to prefer playing alone unless I need to group up. 

Solo play has allowed me to survive my expected PTSD leveling Briganaa to a surprising degree. When I ran RFC on my Orc Shaman when the Anniversary servers first dropped, it was not a pleasant experience at all. It felt like I was back in Serpentshrine Cavern, struggling to maximize my damage output despite juggling many hats and raid drama and everything else. When I got out of that last RFC run, I had the shakes and I decided to shelve that Shaman. 

This time around? It was a bit chaotic as I needed to get back into the groove of dealing with totems, but I was happy just being a regular player. With all the sweaty players already in Outland, those of us left behind in the Old World tend to not be min/maxers, so nobody cares if you're not doing things exactly perfect. 

And to those who might read this and say that "your friends don't care about how you play and you can go into Outland and not have those issues", I have a one word answer: bullshit.

You see, what may be said and what is done are two entirely different things. If I held a mirror up to my friends and their style of play, most of them are min-maxers and all of them play in a sweaty manner. They know what gear they need, they go after said gear, and they're pretty straightforward in what they want to do and where to go. And yes, they may say they they want to play with me, but if I'm not going to min-max that will be a source of friction when we play together.

They also play and quest faster than me, because they all use the Questie addon (something I refuse to utilize along with most other addons), and I tend to take my time and read the quest text as well as take my time to restock and do other things in between questing hubs.**** So, when I'm grouped up, my lack of Questie works to my advantage and I simply stop working on my own quests so I can keep up with them, then I'll go back later when I'm solo questing and finish them at my leisure. 

***

Another thing that has saved me (so far) is that I'm not exclusively leveling Briganaa, either. I've been working on trying to get some of the professions on my already L60 toons to the max for the Old World (300). Of course, that does mean fighting gold farmers for things such as herbs and mining nodes, but outside of the first couple of days when the Dark Portal opened it hasn't been that bad.

I've also been re-engaging with my first max level toon, Quintalan, in his Anniversary Server edition:

Yes, he's a bit of a cad. And he knows he's got
the looks (and the locks) to match.

Amazingly enough, he hasn't died yet. I figured he'd be dead already, but he's at L15 and still hanging in there. 

IIRC, the first time I did this quest back in 2009
I died on it. So... that he survived is a testament to
how much I've learned in the 17 years I've been
playing MMOs.

I'm definitely taking my time with Quintalan, because I want to see how far I can go before I kick the bucket. That might mean delaying the last quest in The Ghostlands for a while, as Dhar'khan is a bit of a tough guy to kill at-level, even in a 5 person group.

But I've got time. I've got 8.5 months before whatever happens next will happen. I know that PTSD is still out there, lurking about, but as long as I stay true to my goal of taking my time and not rushing, I think I'll be okay this time around.




*At the rate of 3 levels/day just to get to L60 and then head out to Outland. When you couple that with almost no support ("New phone, who dis?") from the guild once the Dark Portal opened, it was a stressful and grating experience. It was then that those of us who leveled Shamans (or BE Paladins) back then realized what their guilds really thought of them.

**Despite our official 1 day/week raiding schedule being completely present from the beginning, from the start we had members of the raid team agitating for us to switch to 2 days/week. It was as if they felt that once we got started we'd switch to 2 days/week just to keep up with everybody else. The Raid Leadership held fast to that 1 day/week schedule, and we lost a lot of our best raiders who jumped to more sweaty raid teams. I'd say "good riddance", but we had an increasingly hard time finding good players as the expansion went on as people began fleeing the server for more populated servers, and a lot of those that were left congregated in the sweatiest of the hardcore raid teams.

***The astute among you will recognize that the chestpiece she's wearing in the first screencap is the quest reward from killing the end boss in that dungeon.

****Such as take screenshots. LOTS of screenshots. I really ought to figure out a way to copy them regularly to a location that's backed up with the rest of my data onto a separate hard drive. No, I don't trust OneDrive at all, since it's not a true backup solution, but rather a "cloud solution" where all your data is stored in a central location for all your devices. As long as you know that's what it is and that's what you want, fine, but I don't want that. I want backups of my local data, not a replacement of my local data with cloud storage that can go *POOF* if I decide to stop my subscription. 

EtA: Fixed a few pronouns.

Friday, February 13, 2026

Sir, He's Dead Already!

Well, my Hardcore experiment didn't last long.

My reincarnation of Neve didn't even get out of Eversong Woods. She got caught by multiple respawns in the Scorched Grove at Level 8. Briganaa at least lasted into the second Draenei zone, Bloodmyst Isle, but one of her Fire Totems inadvertently pulled multiple nearby mobs and she died at Level 14. 

This was, ironically enough, about 1/2 hour
before the fatal blow.


The Blood Elf Paladin Quintalan still survives, but he's Level 7 right now. His long term future is in doubt, because he has a tendency to overpull even when I specifically don't want to.

He's also into being a therapist, for some strange reason.

***

While there are still around 20 or so layers' worth of players out there, the Old World (except for the Capital Cities) has emptied out. You can find gold farmers around and there are people leveling, of course, but the swarm has moved on to Outland. 

I had to turn off the nameplates for NPCs to show
just how few people are at Light's Hope Chapel.
A week ago, this place was still packed.

My Questing Buddy has already reached L70 --I think she reached it two evenings ago-- and I'm sure she was just in the vanguard of that first wave of toons rushing to the end and now on their attunements. Most of the rest of our friends' group are around L62-63, although I do see a lot of people I've put on my Friends' List sitting in the mid-L60s at the moment. I guess that's overall not much of a surprise, as the raiding content opens on February 19th, less than a week from now. I guess we'll see how that goes and whether the player base continues to engage with the game, especially since the Tier 4 raids are launching in their post-nerf state. I can easily see this backfiring on Blizzard, because if the raids are too easy some people will get bored and lose interest, but more people overall might get a chance to raid from the get-go, so.... I guess we'll see.

I presume that the results of this experiment will influence the difficulty of subsequent raid tiers.

***

For me, what will be most interesting is how guilds handle the reduction from 40 people per raid to 25 (not counting the bench). If history is any guide, people are likely forming into cliques already, and that could prove disastrous to guilds and raid teams going forward. Hell, it could prove disastrous to even friends' groups. I guess we'll see how this all pans out. 

Tuesday, February 10, 2026

The Reincarnation

A couple of days ago I made a decision.

For some strange reason, I didn't get an initial
screencap. Oh well. Yes, this is a new Briganaa.

I decided that one way to combat the desire to rush to the end with four toons and do all the things was to start over with a toon that was most definitely blitzed through the process in 2021 and do it right this time in 2026.

After all, I have 9-12 months to go up 10 levels on 4 toons. So what's one or two more toons?

"Two. No more than two." --Gully Dwarf saying


As of Monday evening, my Questing Buddy was already at L68, so she basically went almost all the way to L70 in 4 days, most of that by spamming dungeon runs. By comparison, I'm happy to just be noodling around in the Old World, not rushing through anything. When I was asked when I was going to go over to Outland, I replied maybe in a couple of months. By then, everybody will be raid-logging, so I'll have the zones to myself.

That's not just hyperbole, as there's well over 20 Layers going in the evenings, which is kind of nuts.

This is what Nova World Buffs was able
to identify as separate layers on February 9, 2026.
The maximum number of layers they can observe
is 20, but given that this toon didn't have a layer assigned
meant there was ABOVE 20 layers active at this time.


***

If Blizzard wanted the WoW Classic community to put more money in their coffers, offering unlimited paid boosts was apparently the thing, as there were tons of L58 - L60 Blood Elves and Draenei out and about in the Old World prior to the opening of the Dark Portal. There were so many out there that I'm sure I was very much in the minority leveling a toon from scratch instead of simply boosting and heading out to Outland when the clock struck 6 PM EST on February 5th. 

This was right on top of of the Battle.net shop.
"Inspired by" my ass; they knew exactly what 
they were doing. This is as of February 9th, 2026.


Of course, Retail has Classic beat on the boost department, as unlimited paid boosts have been around for quite a while. 

I actually had to hunt for it in the Cash Shop, as it
was underneath the Pets, Transmog, and (in-game) toys.


However, the upcoming release doesn't have any new races or professions to power level or boost through paid services, so... I guess Classic's BE and Draenei invasion is "taking one for the team" in Q1 2026. 

I'm kind of prepared for the first time someone asks me why I didn't boost either of my toons. While it would be completely accurate to state that my budget won't allow it --$60 per boost is waaaaay too expensive for my taste-- my stock answer will be "If I'm not going to raid, why should I pay money to not play the game?"

Q: "Why not run dungeons?" 

A: "I don't run dungeons to power level. I run it to have fun, and my fun is not 'How fast can I make the thing go away', but to actually enjoy the scenery, the music, and the people while killing the baddies."

Q: "You'll be left behind if you don't."

A: "I was left behind the moment the Dark Portal opened and I didn't load up on a ton of quests to turn in like all the other min-maxxers. Unlike 2021, I was ready for the separation this time. I have accepted that."

***

You'd think --at least I did-- that my WoW friends wouldn't have prodded me about joining them in Outland like they did after the release of the Anniversary servers in November 2024, but nope. I had to have that conversation already once, and I expect I'll have to do it again once they reach max level and they start attunements for raiding. I expect them all to go and raid (my Questing Buddy will likely go all the way to Sunwell), but I've had my fill of raiding. In my experience, anybody who tells me they're a laid back and chill raid group are either self delusional, going to backslide into semi- to full-on hardcore raiding, or will get stripped for their best players by more hardcore raiding teams. I've played that game already and I'm not about to get emotionally invested only to get my heart ripped out again. 

(Or worse, watch a guild get torn apart by drama because people can't treat each other like adults. Or maybe that is the default behavior for adults these days. I sure hope not.)

Hmm... I kind of hope there will be a TBC Classic Era server or two, so that people like me who will stick around after the mob moves on can actually do some end-game content without any external pressures.


EtA: Apparently I can't spell 'pressures' right. Corrected.

Friday, February 6, 2026

The Crazy Still Lives

Yesterday, the WoW Anniversary Servers saw the Dark Portal open at 6 PM EST, heralding the start of TBC Classic, Anniversary Edition.

So... What did I do?

Stare at a Loading Screen for a while, because when you're playing around in the Blood Elf or Draenei Starting Zones, you're technically part of Outland.

And Outland was simply overwhelmed by people to the point where I was repeatedly kicked offline or had 10-20 second lag.

I don't even have a screencap of those (rather typical for Blizzard) moments because all of the screencaps I took didn't register. However, you'll have to understand that The Ghostlands were pretty empty compared to what Outland itself must have looked like.

Therefore, I shrugged and logged onto Azshandra for the first time in several months and screwed around a bit.

And gawked at some of the guild names people came up with:

Yes, that is a thing IRL. No, I'm not going to
tell you how I know, but when fifty something years
you reach, forbidden knowledge gained you have.

After roaming around for an hour or two and doing a few quests, I hung around in Stormwind to watch the substantially reduced crowd. Apparently nobody got the memo that world buffs were no longer quite as useful once you hit... L62? L63? because they were dropping like Halloween Candy. I joked that if you could simply stack world buff times on top of each other, at the rate the buffs were dropping I'd have well over 8-10 hours of a buff each.

My Questing Buddy was busy running dungeons*, and she claimed she was going to be doing it overnight, and others of my friends group were trying to pick up flight points in Outland and complete what quests they could. Only one other person was hanging around in the Old World, finally having the ability to level his Mining skill uninterrupted by swarms of bots and gold farmers.

But I was bored, and so I begged off after a while.

I've grown used to doing things my way, and I really don't like the crowds because all they do is get me agitated at the relentless pace. There really is no rush, but trying to tell MMO players that is an exercise in futility, so I don't.

At least not in Gen Chat or Trade Chat.

We've got some family activities planned for part of the weekend, so if I do get on the Anniversary Servers, it won't be for very long. I might even retreat to Classic Era for a while until the crazy dies down a bit and the lag is no longer so bad in the TBC zones, so I can go back to leveling a toon or two out of the Starting Areas and back into the Old World.




*She informed me that these dungeons were much easier now that she was in Naxxramas gear. Given that if my memory is correct that you don't replace Naxx gear until the very end of the leveling process (yes, it's that good), then she'll be able to store up a lot of gold simply by selling a ton of items to vendors.

EtA: Corrected some grammar.

Thursday, January 29, 2026

Wall-to-Wall Whelming*

I did not watch the Blizzard update today; I only read the highlights, officially known as "Catch Up on the State of Azeroth in our Recap".

You know, this thing.

Good thing I did, because the overall lack of WoW Classic information wasn't that great of a surprise. To me, anyway.

The 2019 Classic Train is still in Mists, and that was highlighted in the roadmap along with the Anniversary Servers currently on a somewhat watered-down TBC Classic that's designed to be blasted through in less than a year.

To see this better, click on it to see the full-sized version.
From Blizzard.

Basically, the WoW Classic train got some vague promises of wanting to stay true to the community, and there will be surveys heading out over the year to gauge interest in various things and how you want to play.

Oh, and there's now a WoW Ambassador Program, that's supposed to be the community helping the community. Given how some people play, I'm not so sure this will work out very well --or maybe about as well as other community initiatives, which is damning by faint praise-- but at least they're trying.

***

Oh, and did you know that there's Player Housing in Retail WoW?

Oh yes, housing alone got about more of a mention in the recap than all of the Classic WoW versions combined, which also speaks to the fact that Blizzard devoted 2/3 of the recap (and likely the video itself) to Retail WoW. Bully to those who play Retail, but that also says to me that Classic WoW is definitely the red-headed stepchild of the WoW community. Which is honestly just fine for the Classic WoW players, who are going to do their own thing.

How do I know this? The Classic community is already reviving the community-driven Hardcore mode, this time for TBC Classic Anniversary Edition.


This is in direct response to Blizzard deciding to pull the plug on official Hardcore Anniversary servers when the TBC Classic pre-patch dropped. And I'd bet a couple of doughnuts** that TBC Hardcore will be far more popular than people expect. Even if Blizz didn't throw a bone at the Hardcore community by allowing for a buff/debuff identifying those Hardcore players, they'd be out there anyway. 

***

One thing that people will point out is that there's still a gigantic black hole for what will happen to WoW Classic once both Mists Classic and TBC Anniversary Classic reach their conclusions at the end of the year. I presume any news there will happen at BlizzCon, which is smack in the middle of September, right around the time when the WoW Classic Anniversary servers were announced in 2024.

I guess that the reckoning will be put off a bit longer, but if I were a betting man this is what I'd expect:

  • Warlords Classic will be a thing as the Classic train will keep running towards an eventual merging with Retail WoW, likely sometime around 2029-2030.
  • TBC Anniversary Classic will progress to Wrath Anniversary Classic around mid-Q1 2027.
  • No Classic Plus will be announced, but Blizz will tinker with another Seasonal server along the lines of the Chinese Titan Reforged servers.
Yes, yes, I know, they teased "more" with this line:


Still, I don't expect Classic Plus at this point. Given everything that's "all Midnight all the time", and that the Classic team is really operating on a "balled string and a couple of tin cups"-sized budget*** it'd take them years to create a wholly-independent Classic Plus now. So, they'll do what they can by tweaking the Classic formula as much as they can safely dare without bringing the entire house down. 

I guess my reaction to all this was: don't get your hopes up. After all, there's likely more layoffs in the XBox Games Division coming.


*I'm borrowing "whelming" from Josh Strife Hayes, who uses "it was whelming" in place of the more standard "it was meh".

**To me in my current state of health, that's a pretty serious bet.

***Didn't you ever play "telephone" using a couple of cups and a string connecting the two? Well, shit, I guess I really AM old.

Tuesday, January 27, 2026

A Short Addendum

It's a bit earlier than my usual updates, but this happened over the weekend:

On January 24, 2026.


So the four have crossed the finish line.

There was something else I was doing on Saturday afternoon, related to my other recent hobby:

From Icom America's Instagram feed.
Uh, and apparently an AI generated pic
with an Icom amateur radio. Who'd have thought?

Winter Field Day is one of the big contest days in the US Amateur Radio community. Typically, clubs will get together and go outside somewhere to make as many unique contacts as possible; some clubs really get into the competition of it, while others simply are there to enjoy their time together and do some radio stuff while they're there. 

Luckily for my club, our facilities at the Red Cross building count as being away from your own home for purposes of the contest, so I got to experience Winter Field Day without freezing my ass off. (Or getting snowed in, which was also a possibility this weekend.) As the weather got progressively worse Saturday night, the club made the decision to go home and call it for Sunday, because the weather had just become too untenable.

So I dabbled in two of my hobbies on Saturday, which worked out well overall.

Friday, January 23, 2026

Almost At The End

Well, right on time for the TBC Classic v2.0 pre-patch, toons have crossed the finish line.

The listings as of January 22, 2026.


One got there shortly after the pre-patch...

Boom.

And the other two this past week.

(Sorry, no pics of the leveling graphic for the other two; I was busy killing mobs at the time.)

While I don't think the reworking of things in the pre-patch helped with Card --the Frost Mage was relatively unaffected by the pre-patch changes-- it did help a bit with Linna and Joan. Paladins got some extensive talent tree reworks in the pre-patch, and the net result was that Retribution Paladins have a bit more damage output than before. Same survivability, but with more oomph when swinging a sword. Joan's biggest change wasn't with her talents at all, but that her Voidwalker (aka "the Blueberry") could hold more threat, so she was able to deal more damage on mobs. So, for the latter two, they were able to kill more mobs before stopping to recoup mana and health, which to my mind was a good thing.

I look at it this way: even without the pre-patch changes, Card and Linna would have made it to L60 in the past two weeks regardless, but Joan would have been somewhere at either L58 or L59. 

In the end, I'm sure that Hoots will make it in the next week or so, and my goal of getting all four toons to L60 before the Dark Portal opened will have been accomplished. 

So... what now?

I'm not sure, exactly. I could start all over with a Blood Elf Mage or a Draenei Shaman, or I could keep going with these four to L70 before shelving them. I already know that my friends' group is going all in on raiding, and as I've already indicated I don't intend to raid in TBC Classic v2.0* I'm free to go and do my own thing. Luckily, L60 -> L70 doesn't take that long in general, so I'll have plenty of time to just goof around and do things at my own pace. I could even start this version by leveling a new toon from scratch just until I'm sure the insane wave of try-hards rushes through to the end, and THEN I'll switch back to level in Outland. 

I've got a year, right?



*The irony is that I got more whispers on Joan this past week than I did on the other two toons. I realize that Warlocks are more in demand in TBC Classic than Mages, but this was getting ridiculous.

Tuesday, January 20, 2026

Cranky Red Being Cranky

(You have been warned.)


Buckle up, because I've got a doozy for you:

I hate Seasons.

Not these Seasons:

No, not these seasons, although this is pretty accurate.
From Reddit, ifunny.co, and NBC 4 in Columbus, OH.

I mean these seasons:

This is ESO's 2026 Seasons road map.
From neowin (and Zenimax).

I'm using the Elder Scrolls Online's seasons graphic as a punching bag here, but pretty much all of the major MMOs do them: ESO, GW2, SWTOR, and the various versions of WoW, among others. Of the WoWs, Retail WoW is by far the most explicit in organizing the game completely around seasons, but if you squint you can see the seasonal format in the Classic varieties too: they're just not called "Seasons" but "Phases". 

Seasons are not limited to MMOs, either, as most live service games have organized themselves into seasons to keep people logging in and playing. Some are called Battlepasses, some are Seasons, but you get the idea.

I'll acknowledge the good things about seasons first: they demonstrate that a live service game of any sort is being actively supported, they do keep customers logging in and playing, and in general the seasons format lends an air of predictability to these games. In some of the seasonal formats, everybody pretty much starts out the same in terms of needing to gear up and/or obtain in-game currency, so there's no built-in advantage to having done well in the last season. A returning player can start over in a new season and not feel that far behind, which is a nice bonus. Another thing is that the seasonal format does seem to be pretty popular; popular enough that most of the blogs I read that talk about them speak of them in generally positive terms. We bloggers can be a pretty cantankerous bunch, so something that gets more praise than not is worth noting.

But.

I hate them. I mean, I REALLY hate them.

I hate them enough that I actively avoid playing games' seasonal content. Which, in the case of MMOs that basically organize themselves around such content, is a wee bit of a bummer. If you're a long time reader of PC, you can now tune out and wait for the next post, because it's not like I've been shy about this opinion.

From The Office. And Yarn.


Oh, you stuck around? Okay, here's why I don't like seasons:

I Hate the Rat Race.

You see, I've dealt with "seasons" before, in Retail WoW. When you run Battlegrounds like I did in Cataclysm and Mists of Pandaria, the gear grind was organized around gear acquisition (and rankings). I never bothered with rankings and arenas/rated battlegrounds, because I was more of a casual PvPer. However, when people would sprint ahead and acquire gear quickly (due to winning regular/rated BGs) and you were merely doing your thing, playing in random BGs was a nightmare for a few months until you started to get the PvP gear that you needed. It always seemed to me that once you became barely geared enough to survive without getting one-shot, the PvP season would end and a new currency/gear set would open up and you'd have to start over. This led to one of two options: Git Gud (play more), or Drop Out. Given I didn't have the time to play to such extreme levels to effectively 'git gud', I eventually dropped out in frustration.

Since that time, I've come to understand that the way the seasonal content is designed, this is a feature and not a bug. Companies want you to login as much as possible (and spend real life money on stuff in cash shops too), so seasons are designed to maximize FOMO without turning off the player base en masse. There's a fine line between utilizing FOMO to get people to constantly login and buy stuff without pushing them at all or too much, and over the years the more successful games have figured out where that happy medium is. 

HINT: That happy medium is much too FOMO-driven
for my liking. From Dean Signori.

It's the consumption-based society placed in a video game. However, instead of keeping up with the Joneses with cars or computers or power tools or spouses*, it's skins and bling and pets and gear and mounts and weapons. And titles; can't forget the titles part.


If you like that, great. Have at it. Apparently you're very much in the majority here. But for me, I'm tired of it. 


The Unintended Side-Effects on Social Interactions

I'm tired of the naked manipulation by game companies to profit off of psychological tricks. I'm tired of the systems and FOMO-driven seasonal activities being first and foremost, and items such as story and the world being the afterthoughts. I can't tell you the number of times I've heard in an MMO the equivalent of "I really don't care about any of this shit [the story or the lore], I just want to kill things and get my loot." And for me, nothing is a bigger buzzkill than hearing that from someone I'm playing group content with.

"If money is all you love, then that's what you'll receive."
--Princess Leia, Star Wars

I realize that game companies are giving people what they want. If people --or the right sort of people-- didn't want that, they wouldn't make it. They can justifiably say they are responding to player feedback. But at what cost? I look at MMOs as these big, expansive worlds/galaxies, but seasons tend to reduce the scope of an MMO to that of a lobby game or focusing on fewer, specific activities that are part of the current season. This is heightened by the time-limited nature of the seasons, which can not only focus on the tasks at hand but heighten FOMO as much as possible. For example, I couldn't login to Retail WoW for the past few months without seeing this pop up:


It's nice that at least they let you know how much time you have left, but this specific implementation was also done to artificially heighten the FOMO behind the Remix environment. After all, which item gets the largest font size? The time remaining, not what this little box actually is about (WoW Remix: Legion).

Social media hasn't exactly been helping people cope with FOMO, either. There were YouTube videos that came out around the same time as that screencap above that said "Is It Too Late to Start Playing Legion Remix?"**

I know people are doing this for clicks, but still, it's abject lunacy all around. If it's too late to start and you're over two months from the end, then that's absolutely terrible game design and the devs should have locked character creation when it was effectively "too late". If it's NOT too late to start and you're over two months from the end, then the community is actively sabotaging itself. 

Yes, I considered the trolls, but I also look at the players who only consider engaging in something if it's not "too late" to do something as a problem in itself. It's never "too late" to try something out, but if you won't do it if you can't get a certain specific item or title, then there's a wee bit of a problem here. Having raised three kids, I know better than to give in when one of them threw a temper tantrum. And people who throw temper tantrums because they didn't get the thing they wanted (or those who would take their ball and go home if they didn't win) don't amuse me. Still, it's extreme FOMO set in motion by the design team if the only way to achieve certain things is to login practically every day. That's part of the reason why WoW's player base melted down in BfA and Shadowlands: pressuring a player --whether by peer pressure or in-game pressure-- to login and do certain activities every day. 


If You Don't Play with a Circle of Friends, You're Kind of Screwed

If there's one constant in the positive commentary I've seen from bloggers and online forums about seasons, it's that it's great to play seasonal content with your friends. It certainly appears that when someone complains about seasons in any forum-based environment --Reddit, Discord, Game Company Forums-- the solution most often presented is "go find a guild or a circle of friends and play with them". 

So basically what people are saying is that the way to fix problems in the seasonal format, whether exacerbating already extant ones or creating new ones, is to... avoid the problem entirely. Go find some friends and do the content with them.

"Do you not have phones friends?" 
--Possibly apocryphal

I find that answer extremely disingenuous for two reasons: it doesn't actually address the problems, and if you play at a different pace or style than your friends, you'll create fractures in your group of friends and you'll be unconsciously pressured into operating at the speed of play that your friends are operating at. 

In my years of playing MMOs, every guild I ever joined imploded or changed to where I or my style of play was no longer welcome. I honestly envy people who have no qualms about jumping to another guild at the drop of a hat (or joining a bunch of guilds), because I simply can't. When I commit to a guild, I commit to playing with people who I at least consider acquaintances. For me, it is not a lightly-held commitment, and I don't leave a guild without some serious consideration. 

Likewise, I've experienced the gradual fissures in my own current friends' group because most of them pushed far ahead really fast in the current Anniversary servers while I deliberately chose to not get swept up in the euphoria of progression raiding in Vanilla WoW again. Sure, their rewards were great, including one of them landing an Atiesh, but I was adamant in pushing at my own pace for my own sanity***. I was talked to by them about how they just want to go do stuff with me, and that they'd be happy to boost me, I basically said "thanks but no thanks" and that was that. I very rarely directly interacted with them in-game save for general chatting, and I ended up having to go the pug route whenever I wanted to run instances or do group content. I was fine with that, but I did miss running content with them. In the end, I guess you could say that they were all more hardcore than I was.

Looping back to seasonal content, if you operate at your own pace or you simply don't know people and aren't inclined to randomly join one of the many guilds who try to chat you up with whispers****, you're left with random pugs. And we all have our horror stories about toxic pugs in MMOs, all the more so when the limited nature of seasonal content means that puggers want to go harder and faster than what they explicitly state. Add to that (in Retail WoW at least) the very real potential that if you screw up in a Mythic Plus run***** by a lack of understanding/lack of skill, the person whose key it was loses their key. Let's just say that people can get cranky about that, which adds to the toxicity of doing pug runs. 

Hence the evergreen "Play with your friends!" suggestion that bypasses the toxicity problems without actually addressing them.

To me, this is akin to an ostrich sticking their head in the sand and pretending everything's fine.


Too few people use the full meme.
From KC Green and The Verge.


The Short Term Nature of Seasons Means the Long Term is Rendered Less Important

We've all had our posts or commentary about "Why does the story in X suck now?" Or maybe "Why isn't company Y putting out new story for their game?" Well, game companies aren't made of money, despite what it certainly seemed in Blizzard's case 17 years ago, so if they're pumping out things to do in seasonal content, guess what typically gets the shaft? The overarching story/game. 

Being focused on the short term so much means that resources aren't being allocated to the long term, and that poses a problem for the overall success of the game. This is not exactly a new phenomenon, since it certainly seems that most publicly traded companies (or those owned by private equity firms) operate on a quarter to quarter basis. I've personally seen my own company (or one of its predecessors) basically use financial funny business like "temporary pay cuts for one month" to make the quarterly bottom line look better,# so I'm quite familiar with how such a short term focus causes long term problems. People notice a decline in quality, employees get frustrated with the lack of pay or working conditions and leave, or management lays off all of the people with institutional knowledge in favor of cheap labor who make the same mistakes that were done years ago. 

So yeah, such a focus on short term seasons, whether there's an overarching road map or not, means the overall plot can get lost. 


Playing Single Player Instanced Content in an MMO is a Band-Aid on a Community Problem

Oh yes. I figured I'd address the other suggestion I'm sure people will promote, at least from a WoW perspective: if you can't do group content, go solo stuff in Delves. That's always reworked for each season.

After all, that's what it's there for, isn't it? 

Yes, and actually that's the problem.

Delves are an admission by Blizzard that it's cheaper to devote money toward creating a single-player instanced experience in WoW than it is to clean up the toxicity in the WoW community. 

Let me put it this way: every company has to devote resources in such a way that provides the most short term profit. Not long term, because a company that's publicly listed on a stock market or owned by a private equity firm has to show maximal quarterly profits. Cleaning up an in-game community takes a firm commitment from a game company (and the community itself), and more importantly it takes money. Frequently more money than a game company wants to spend for an intangible benefit of having a "good community". And let's also be blunt, losing the bad actors in a toxic community also means that the game company is losing those players' money. 

So, to a lot of game companies, creating a single-player experience to circumvent the toxic community in the pugging scene is the way to go. It only costs some developer time as opposed to a lot more money invested in admins and enforcement, and voila! You get a workaround for those left out of group content to do instanced content of their own. Never mind that it is the gaming equivalent of "Pay no attention to that man behind the curtain," here's a shiny new thing that you can play with.

From Choice of Games. And the Pythons, of course.

It's not a matter of whether it's fun or not, that it exists annoys me. It also feels like it's a game company patting you on the head, telling you to go play and leave the other content to the "Big Boys and Girls".

That single player instanced content is popular is kind of an understatement. And yes, I'm quite aware of the Green Eggs and Ham nature of my dislike, but I do know that the nature of my dislike is Grinch-y enough that I would never even admit to liking it if I did try it and like it.##

***

I could probably delve deeper (::rimshot::) and provide more reasons why I dislike seasons and seasonal content, but I think that I've beaten this topic enough. And like I said above, I don't expect people to agree with me on this, because they have different experiences and they do have a tight knit group of friends/guildies that play at the same pace as them, so many of the potential pitfalls with the seasonal format don't manifest with them. And that's fine with me. I'm glad they're having fun.

But for me, I dislike it when not everybody is having fun, when people don't find the seasonal format to be an enriching experience. It doesn't matter if it's in WoW, SWTOR, ESO, or any of the other MMOs out there: I don't consider a marker of success to be whether merely enough people are having fun, but whether those that aren't can find their place at the table as well. Maybe game companies can only do so much, as the community's own behavior has its own part to play, but game companies can create the conditions that a better in-game community can arise. Or they too can focus on the short term and worry about the long term ramifications next season. Always next season.




*Or ham radios. I guess it's a sign that this is everywhere, and not just in gaming communities.

**Seriously. Do a short YouTube search and it'll pop up.

***And blood pressure.

****It happens to me all the time.

*****This is my understanding, as I've never played Retail since Mists so it might have changed. (My watching the crowds at the major cities and Goldshire don't count as "playing", IMHO.)

#Except for the executives. Because of course that's the case.

##It would also require me to engage more in the Retail WoW story, and that is simply not happening.

Wednesday, January 14, 2026

The State of the Redbeard in 2026

Truth be told, I’ve not felt much like writing the past few weeks.

I guess that’s to be expected, since I wrote more posts for the past year (187) than I have at any other year during the blog’s existence while at the same time working on personal writing projects. And that doesn’t even count the writing and reports I put together for work.

While I understand the allure of using tools such as Chat GPT and others to compose for you, I really dislike the lack of control that those tools encourage. While I’ve seen those tools likened to using a car’s automatic transmission or other time saving tools, none of those other tools replace the human as the center of the creative process quite like the so-called generative AI tools do. It could be argued that you have full control over the editing process, but I’ve found from watching people at work that once the AI tools get their hooks in, you begin to simply accept their suggestions more and more without a critical eye. 

That’s the long version of saying that I’m going to keep writing the way I always have been –with me composing at the keyboard— without any reliance upon generative AI in the creative process.

***

As I’ve approached 2026 with some weariness on the writing front, I’ve also come to a bit of a crossroads with my gaming. Perhaps its more of a recognition that my physical skills never were as good as I wished they could be,* and that the reality of retirement being a little over a decade away has lent a bit of weight to my end-of-year musings. 

It’s now four years on after I cheated Death,** and I have found it more of a struggle to maintain my numbers than before. Oh, I still make my numbers well enough, and my doctors are happy with how I’m doing, but I’ve come to recognize over the past 3-4 months that it’s not quite so easy as before to maintain my weight and blood pressure while eating the same amount of food. There are two obvious answers here, to exercise more and to eat less, but I have enough foresight to recognize that there’s only so much I can do before things start to decline again. As one of the Diabetes team members told me, what I’ve got are progressive diseases, and you can only hold them off for so long. Not exactly the most positive assessment of my situation, but probably the most realistic.***

Still, the knowledge that my time is finite has changed what I want out of gaming. I was never one to chase highs from defeating bosses or in PvP, although I’ll freely acknowledge the rush in doing so, but I’ve pulled back from that in general. I get more out of playing with people, enjoying their company, than I get from competing with people. I am less tolerant of drama when it detracts from my long term enjoyment of a game, although there have been times when I’ve thought long and hard about stirring up some crap when I thought some asshat truly deserved it in Gen Chat in an MMO. 

I’ve also become more and more interested in the types of connections that people make within video games. Perhaps that’s been piqued by my own experiences, making firm friendships within MMOs and the blogging community,**** but it could also be due to my fascination with how the RP community operates in Retail WoW (and to a lesser extent LOTRO and FFXIV). 

Yes, yes, I know: that fascination can fuel an unhealthy relationship with… players… in Goldshire’s Lion’s Pride Inn on Moon Guard-US. And I have to admit that I’m still stunned whenever I poke my nose in there by the sheer number of people getting their freak on.***** It’s slightly more normal when you go into Stormwind, but even then let’s just say that there’s always something there when I run through to the bank or the Auction House that makes me go ‘WTF?’

Yeah, this certainly did.


And run into a light pole, too.

*CLANK!!*



I’m not about to deny people their fun, because I’ve lived the Satanic Panic and am extremely wary of people claiming moral authority and informing me what I can and can’t do, but I do wonder about the connections we make in games, and where some of these more extreme personal expressions fit into the gaming spectrum. 

Definitely puts a crimp into me working the AH.


For all the people who brush those weighty concepts off, saying “Nah, Bro, it’s all just joking around,” I think they sell themselves short. From the benefit of having watched the internet rise into its current form over the past 35+ years, I don’t think we can brush off the connections we make as “not being important”. In the end, these connections are all we have that stand a chance at outliving us, because most of us will never paint a Mona Lisa or construct the Notre Dame. And in the case of video games, a company could decide to pull the plug on a live service game tomorrow, and what would you be left with then? Memories of the game and the connections we made. 

***

Yeah, I’ve been pondering some deep issues this past month or more, and I don’t have a clear resolution to them. I watch some of my in-game friends chase raiding in TBC Classic, and while I wish them well, I’m not following in their path. I’ve no desire to deal with drama, the need to push yourself hard to keep up, and following the gear treadmill to validate my playing a game. It’s not a matter of the old accusatory line “If I can’t keep up, I’m taking my ball and going home” that I know my decision could easily be interpreted, but for me it’s more of a “If I can’t keep up, I need to find a different way to have fun and remain valued.” 




*There, I said it. I'm not as good as I ever thought I was; if I were, I'd have a bit more success under my belt than I have. I recognize that external success with dexterity-heavy systems such as video games and sports such as soccer or basketball is highly dependent upon who you play with in addition to innate skill, but I now have enough hard-earned knowledge to admit I was never as good as I hoped. And Father Time hasn't exactly done me any favors over the past decade and a half, either.

**Or rather, my doctors cheated Death. 

***As I cynically used to put it, “We begin to die as soon as we’re born.” I’ve seen that quote attributed to various people, from The Bhudda to Bret Harte, so I have no idea who first said it, and I’m not inclined to spend a few hours or more chasing that down.

****Given what I know of my readership, if you’re reading this and this post gets the average number of pageviews there’s a greater than 70% chance you and I already are acquainted in the community. Now watch this post blow up and make a liar out of me. 

*****Sure, there could be mere bystanders, like me, but I doubt we’re even close to a quarter of the people in there at any given time. And if you are a bystander and are in there for more than a minute or two, you’re likely propositioned at least once. I know I have, and in my most recent encounter I wasn’t in there for more than a handful of seconds to turn in a quest and sell some stuff. Yes, despite appearances, there’s still a quest giver inside the Inn.

Friday, January 9, 2026

Greetings from the New Year

One of the things that I've found interesting over this past year on the WoW Anniversary servers is that there tends to be two groups of people who play the game: those who are going all-in on getting the full raiding experience, and those who were merely there to reserve a place for the upcoming Burning Crusade re-re-release.*

Listings as of January 9, 2026.

Well, for the latter the Pre-Patch is less than a week away, and for the former the impending release of TBC Classic Anniversary means they have to come to grips with the raiding reduction from 40 people (20 for (Zul'Gurub and AQ20) to 25 people (10 for Karazhan and Zul'Aman). As much as there was a bit of occasional wistfulness about not getting into a Molten Core or Zul'Gurub run this time around, I am so happy I don't have to deal with the drama involved with who stays and who goes in the Great Raid Reshuffle.

And to be fair, there might be raid teams that have already worked this sort of thing out, but for most there's two options: cut the raiders or expand into two raid teams and bring in more raiders. both are fraught with peril.

From Yarn.Co. And the Pythons.

Since Blizz announced on Wednesday that TBC Classic Anniversary will drop on February 5th, guilds are probably feverishly mapping out what they can do and regimenting people's leveling experiences and attunement processes. And fretting over raid teams. 

I should break out the popcorn, but all I can feel is relief that I'm not dealing with any of that crap right now.

I figured there was a t-shirt FOR that, and
I was not disappointed. From Shirtbox.


As for what I'm going to do in a week, probably not much. I've already blocked off the names I want back when the Anniversary servers first launched, so that's not much of an issue there. I also am looking ahead to what to do once I get all four toons to L60, and I might just start over with another toon. After all, I'll have gotten four toons to L60 over the course of ~1.25 years, and I've no qualms starting over with a Blood Elf or a Draenei. 




*People like me, who generally just putz around and go their own way are very much a minority.