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Friday, April 5, 2024

Friday Musings: The Missing 90's

The 90s were, for me, kind of a lost decade.

I graduated from college, got married, and we began having children all during the 90s. I had a series of jobs, which included a stint as a Salesmaker at Radio Shack*, and only settled into a relatively stable position midway through the decade. We bought a house right at the time we became a family, and the last two years of the decade were spent learning both how to be both a father and a homeowner.

Because I was so preoccupied, I kind of missed out on a lot of touchstones for people who were in their 20s back then. While I kept my interest in Metal and Alternative, I developed an interest in Celtic, Folk, and Jazz, so I missed out on the major musical trends of the decade.** 

Alice In Chains' Dirt was released 32 years ago. Yikes.


As was this version of the song Kilkelly, from the

Gaming kind of followed in its wake, with me becoming interested in Euro-style board games when they first began appearing here in the US in the mid-90s. 

We still have our copy of Settlers of Catan
that we purchased in 1996. It's certainly
seen better days, but it's been well loved.

Their appeal, promising short game times yet with just as much deep gameplay as longer titles such as Avalon Hill's Civilization and Games Workshop's Talisman drew me in. That my wife was also willing to play the games was a bonus, because she simply wasn't interested in RPGs.*** And to be honest, neither was I at the time.

***

It wasn't that I was over pencil and paper RPGs, it was more that I'd left my old game group behind when I graduated from college and I had no real group to replace it. RPGs no longer had the boom of the late 70s-early 80s --or even the "bad boy" image from the Satanic Panic-- to fuel interest in them. The game store I frequented had a bulletin board for game groups, but they were all (or mostly) out of the University of Cincinnati or Xavier University, comprised of college kids looking for groups. And I, being a grad in my 20s, wasn't really the target audience.

I'd largely moved on from D&D and spent a few years DMing a Middle-earth Role Playing campaign, but that fizzled out by the mid-90s. D&D itself was slowly being weighted down by the tons of settings that TSR was cranking out, and they'd even lost their position as the flagship RPG to some edgy upstart published by White Wolf named Vampire: the Masquerade. V:tM captured all of the vibes that had previously been AD&D's until the Columbine school shooting in 1999 brought goth subculture (including V:tM) under the harsh glare of the media spotlight. 

While AD&D 2e moved away from controversy,
even renaming Demons and Devils to something
tamer, Vampire: the Masquerade reveled in its
association with horror. This even rubbed off on
it's predecessor, Ars Magica, in it's 3rd Edition
incarnation. From Wikipedia.

So for me, pencil and paper RPGs were not really on my radar.

***

What about video games, you may ask?

Well, we puttered along with an old 486DX66 machine (originally a 386SX25 that I scrounged for replacement parts for incremental upgrades) that I kept running throughout most of the decade, but most of my games were used. There were a couple of used PC games stores around town, and for a few dollars I could own games that were 4-5 years old. Given that I'd fallen in love with GEnie and then USENET, I was fine that my games were aging relics of the early 90s while consoles such as Nintendo's N64 and the original Sony Playstation were running rings around my own PC. 

Ah, the original Master of Magic.
Not only was it a Fantasy version of the
Master of Orion gameplay found later in Age of
Wonders, but the artwork in the game manual
had a lot of BDSM in it. If my parents had
ever seen that manual, they would have had
a heart attack. From Wikipedia.

***

I guess it's only natural that I've become interested in games from the 90's, given that 1994 was 30 years ago and I feel there are huge gaps in my geek cultural knowledge that I need to fill. 

Why bother? After all, I'm only vaguely involved with pop culture these days; if the hottest artists of today (and no, not the Rolling Stones) were to pass me on the sidewalk, I'd have no idea who they were.**** 

I don't think that it's because I miss the culture of the 90's, but rather it's because I want to keep myself from sounding like my mom when she starts waxing about how much better things were in the 50s. The pull of myopia is strong, and I know that despite it being a pre-9/11 and pre-Vladimir Putin world, the 90's weren't all that. Although the 90s were supposedly an economic boom time in the US, we personally struggled to get by. I'm still not entirely sure how we managed to afford a house, much less three kids. There was also dealing with what felt like the perpetual disappointment of my parents, who expected better of their own children.

Maybe it's about putting some ghosts to rest. The 'what if' that can haunt you at night, wondering if the decisions you'd made 30 or 40 years ago were the right ones. I don't know if that's something you can ever be at peace about, and it's not like my own parents have ever confided in me about these sort of doubts, so I guess the best I can do is simply muddle through and hope for the best.



*Yes, that was the official name. Oh, I could write lots of posts about Rat Shack. I was fond of some parts of the job, especially when one of the local amateur radio enthusiasts or the electronics hobbyists came in, but far too many of my hours were spent dealing with people who didn't understand what a CD was or what a home computer was. Or they simply wanted the monthly free battery.

**To be fair, when I heard the boy bands at the end of the decade, I certainly didn't feel like I missed anything.

***I still blame her ex, the boyfriend before me, and a game group who introduced her to D&D immediately before that. I've made a couple of attempts to reintroduce her to the genre without success.

****I'm not sure what those celebrities would think of that, but I'd like to think that they'd at least be somewhat grateful that they don't have someone staring at them or otherwise bugging them.



2 comments:

  1. The 2000s are my own personal lost decade, culture-wise. I know plenty about MMORPGs from that era and very little about anything else. I'm not making any specific efforts to discover what I missed but I'm slowly picking things up by association as I follow various current acts and trends that refer back to that time. I think I missed quite a bit.
    As for the 90s, I was there for most of those and and I do think they were quite all that, actually, although as with every decade there was a lot of filler to sift through before you got to the... I'd say meat but I haven't eaten meat since the late 80s.

    I do find it interesting in your posts to hear about the different perceptions of cultural events or artefacts between the US and the UK. As I've commented before, we didn't really do the Satanic Panic re D&D or role-playing games, although we did have a ludicrous spate of Satanic Cult stories borne out of Recovered Memory Syndrome. I don't recall D&D ever being anything more concerning than a source of nerdist jokes here. As for goths, again I remember them more as figures of fun than anything that was ever treated as a threat. There was - and still is, sadly - quite a bit of violence directed their way but I can't remember ever hearing of it happening the other way around.

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    1. I've discovered that the Evangelical Christian movement seems to require a bogeyman to rail against, or people would quickly lose interest in (or begin to question) their strict interpretation of the Bible. It's easy to keep people on the straight and narrow when you find new and inventive ways to expose that people are being led astray.

      In my own lifetime that has included, in no particular order: Rock 'n Roll, Jazz (yes, Jazz), Heavy Metal, Harry Potter, Lord of the Rings, World of Warcraft, D&D, Goth culture, Grunge, Rap/Hip-Hop, gangs, marijuana, liberals, LGBTQ people, permissive society, abortion, non-Christians, etc., etc.

      Goth culture was one of the things blamed for Columbine, which Goth people vehemently disputed, but it was an easy mark for people to target.

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