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Wednesday, September 25, 2024

Forget that 'Builder' Part, How About Being a Governor?

Well, that's the major shift in focus for the newest entry in Pathea Games' 'My Time At...' series, My Time at Evershine.

The Kickstarter is now live, has already passed it's initial goal, and is well on its way through the stretch goals.




I guessed correctly that the events in My Time at Sandrock led directly to the North Development Plan and recruitment of you as the new Governor of the Evershine Settlement. 

In case you didn't know, you're the Govenor now.
From the My Time at Evershine Kickstarter page.


The North Development Plan is an ambitious plan by the Free Cities' Alliance to repopulate the area near the border with the Duvos Empire. That northern border has been empty since the last invasion by Duvos, and you can bet dollars to doughnuts that that area is still coveted by the Empire. The Duvos Empire has not exactly been quiet, given the events in My Time at Portia and My Time at Sandrock, so you can bet you're going to see them again in this newest project by Pathea.

Judging by the YouTube video, the character design is looking more mature than that from the first two My Time games, but given the switch in perspective from that of a Builder to a Governor, it seems a good time for such a change to be made.

Apparently Pathea has learned a thing or two about tightening things, such as reducing the number of romanceable characters* from a metric ton (my opinion) to a more reasonable number of 8. They are also tightening the story a bit further, which is also fine with me.

Oh, and I won't spoil it for you, but apparently Pathea has learned a thing or two from the last two Legend of Zelda entries. (You can watch the video for those cues.) Given that it seems they've been building the game in-house over these years, that they were able to integrate more capabilities to their series is a welcome addition. 

(Now, can you PLEASE take these learnings and fix the pathing in My Time at Portia?)

***

Will I support the Kickstarter?

Well, they don't exactly need me right now since already they've shot past their initial goals, so I'm content to ride out the development cycle and purchase the game when it goes live. To be honest, I'm rather shocked by the number of people who backed the game at the $500 and higher levels, because that's not exactly small potatoes.** I am impressed, however, and I will eagerly await this release when it gets closer. 

The little crew at Chongqing, China continues to impress me with their vision and work ethic, so best of luck to them in getting this project to completion.





*If you so choose, that is.

**That's not my money, though, so I kind of just shrug and move along.

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