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Sunday, May 21, 2023

The Lessons You Learn Along The Way

It's funny just how much our perceptions and playstyles are influenced by those first early hours playing a game.

For example, when I first started playing a Cleric on my recently concluded 20+ year D&D campaign, we faced an enemy that decidedly had the upper hand on us. Our Fighters and Rogue had whiffed repeatedly, and the enemy we were engaged with was getting ready for a killing blow against one of us. My Cleric was all out of spells, and the only thing he could do was make an attack with his spear (he was a Cleric of Zeus, hence the spear as the chosen weapon). My Cleric charged in, hoping just to get a hit in and distract the enemy, but I rolled a natural 20. Then I hit on the critical roll, and, well, the enemy dropped.

Out of that little fiasco, my Cleric learned that charging into battle with spear out was a good thing, so he began to use that early and often. Not exactly the smartest thing for your Cleric to do, but hey, it worked that first time and he just kind of ran with it.

This happened four years before
Leeroy Jenkins! From ifunny.co.

Fast forward to my first year of playing World of Warcraft, and I was in Souldat's small friends and family guild that was a holdover from Burning Crusade. Sometime when my Paladin was in his mid....20s (maybe?)... we had someone new join the guild. Seems the guy was originally Alliance and decided to switch to Horde, so Soul offered him a spot. No big deal, I thought.

A day or two later, Soul and I were on and the guy logged in. After a minute or two of pleasantries, the guy asked if we had any spare bags he could have. Quintalan wasn't a Tailor*, and I said as much, and Soul didn't have any spare bags either.

"Oh," the guy said, and faded into the background.

Soul whispered me a short time later saying he couldn't believe that this guy would want to mooch off of us like that. "We're Horde," he said, "not doing it yourself is an Alliance thing to do."

"I didn't know that," I replied.

"Yeah. Back when WoW started, most people played Alliance, and those of us who played Horde had to stick together because if we didn't we were going to get overwhelmed. It made us strong and self-reliant."

I had no reason to doubt the truth of it, so quietly I acknowledged his side of things.

While I still have no idea whether Soul's comment about how outnumbered the Horde were back in the day really was true or not, what I do know is that little exchange did impact the way I played MMOs for a long time. Namely it was to never depend on other people for help in game, and to do things yourself instead of asking for help.

Who knew Blanche Dubois was Alliance?
From UtterDigital.com and QuoteMaster.

The strange thing is that I've no qualms at all as far as giving assistance to someone in need --I mean, I've been known to assist members of the opposing faction if it looks like they're going to lose to a mob-- so the fact that I'm happy to give help but not receive it is kind of... odd. So if my questing buddy ever has wondered about the origin story of my reluctance to ask for help, now you know. 

***

Of course, I now play on the Alliance side, and outside of some quests from the Forsaken there's not much difference playing either faction in the various forms of Classic WoW.** But you know, that didn't matter. My mind was already biased.

In the almost 14 years since I've started playing MMOs, I've found those few offhand comments have had a huge impact on how I approach this genre. I still prefer to do as many things on my own as possible, and I've even taken that to an extreme by not using any assists from Wowhead or other third party player aids for quests. Well, within reason; I do set a mental timer for trying to figure out a quest, and if I exceed that timer I pull out Wowhead and bitch a little bit while I research. 

But that's me, and I think it's important to note that these internal biases are simply that --a bias toward a certain viewpoint-- that might not be, well, correct. I'm not talking about "politically correct", but rather "actually correct". Since I don't know what the status of Horde vs Alliance population was back in the day, I can't really say whether Horde was significantly outnumbered to any degree. I also can't make the assumption that the "do it all yourself" mentality would arise from being outnumbered; on the face of it, you'd expect any group that was outnumbered to share resources and information more than normal, because communication would be key (especially on a PvP server, like Stormscale-US is).

I have this gut feeling that the underlying event that influenced my playing behavior wasn't a real one. Oh, I'm sure that Soul probably believed what he was telling me, but I've a suspicion that he played that way and used circumstances as justification for that playstyle when it's entirely possible that the playstyle actually encouraged the opposite behavior among the Horde in those early days. 

Still, without any real data, it's all conjecture.  

Not this Data, but the data. /sigh
From memegenerator.net.

***

So what does this all mean?

Well, that our internal biases can be based on unreliable information, for starters.

That's a polite way of saying "what we believe in is frequently based on bullshit." Doesn't matter where the bullshit originated or who said/repeated it, bullshit is still bullshit.

Another point to consider is that everybody is susceptible to this problem. Again, it doesn't matter who you are, you can spew bad information quite easily if you believe in it.

The question then becomes how do you fix the problem with biases?

That, I don't know. I wish I did, but I've discovered that people don't like it when you point out the flaw in their own beliefs. Nobody likes to be told they are an idiot; no matter how nicely you polish it, it's still a turd that people will refuse to accept. And if you bring in religion or politics or race into the mix, you might as well drop some TNT onto the mess.

Maybe some compassion all around would be helpful, but there are always assholes who look to exploit any compassion for personal benefit. (Again, look at religion, politics, and race for numerous examples.) But maybe, just maybe, getting people to figure out the mistakes on their own would be most helpful, because the realization comes from within rather than being told what to do by someone else, which can make people resentful.

Why do I say that might work? Because it does for me. 

I haven't changed my self-reliant playstyle (much), but I am more open to reaching out for and accepting help than I have in a long time. I'm sure that my questing buddy is having a good laugh about this right now, because it sure doesn't seem like I've changed very much, but when I figured out what I know now the ego that fueled my playstyle kind of deflated and went, "Oh...." Which isn't a bad thing, because egos do deserve to be deflated from time to time.

So... baby steps, I guess.




*He was a Miner and Jewelcrafter, for the record. Originally Inscription, but Jewelcrafting was much more lucrative.

**Cataclysm, naturally, changed all that. Those changes to the story in the Old World are big part of the reason why I don't play Retail, but you knew all of that.


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