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Tuesday, May 23, 2023

A Big Problem of Epic Proportions

There are only so many times the characters can save the world before it becomes old hat.
--AD&D 2nd Edition Dungeon Masters Guide (1989), page 123.

That little quote from the 2E DMG highlights a big problem in a lot of consumable media today. Every conflict has to have bigger and bigger stakes, and each movie or book or game's conflict has to be earth shattering to draw your attention and give the protagonists something to do. While I realize that some might blame this on the success of the Marvel Cinematic Universe --or Star Wars, for that matter-- this issue of constantly raising the stakes has been a staple of SF&F for decades. 

Works such as Lord of the Rings, Dune, and Michael Moorcock's Eternal Champion stories have all had epic consequences that result in a heightened form of dramatic tension. Even Michael Moorcock's Elric short stories, while typically not so epic in scope, over the course of the cycle build toward a world shattering conclusion in the sixth collection, Stormbringer. You could even make the argument that stories that may not have such dire circumstances, such as Isaac Asimov's original Nightfall or The Martian Way, still present a conflict epic in scope.

Yes, yes, I know, it's right there in the name "Epic Fantasy". Duh.

The thing is, the SF&F genre and the media industry as a whole (movies, television, video games) has a big epic problem: everything needs to be epic in scope or in conflict.

And to borrow that oft used term from The Incredibles, if everything is epic, nothing is.

Yes, this one is back again...

I didn't realize just how pervasive this was until I started rummaging around the SF&F section of bookstores, looking for something new to read after being away from the fiction section of bookstores for several years. The shelves were full of massive tomes with taglines such as "Every age must come to an end" or "The greatest sagas are written in blood" and... I couldn't get excited about any of them.

That lack of interest has nothing to do with who is writing, and neither does it have to do with the setting. I'm sure that some people would tell me that it's because of "woke" culture or a "politically correct" setting or some other bullshit answer, but the thing is, I don't have issues with any of that. Yes, I read a lot of "Classic" SF&F back in the 70s, 80s, and 90s* so I have my street cred, and I have absolutely no issues with new voices or settings for Science Fiction or Fantasy. It's just that I'm tired of the same old "the world/universe/nation needs saving" Epic story trope, because in the end the stakes are of the same variety that I've seen countless times by now. 

And video games aren't exactly helping.

I've said it before about World of Warcraft and it bears repeating now: I prefer the original, vanilla version of WoW because of the overall lack of an Epic plot to the extent the expansions put into place. Sure, there are storylines riddled throughout the leveling areas, but nothing so laser focused on an epic conflict to the extent that you see in the latter expansions. You've got Nefarian, C'thun, and Kel'Thuzad, but you didn't have two continents' worth of quests focused on the storylines behind those three. That lack of an overall epic narrative meant you could forge your own story, picking and choosing what to do and where to go, without having an overarching epic story to direct you.

Let's be honest here: video games and novels are one thing, and movies are quite another. I mean, look at the tons of movies and shows that are churned out year after year in the MCU alone, not to mention the DC Universe or Star Wars. Everything is epic in nature where the MCU is involved, and even a movie such as Captain America: The First Avenger Goes Fishing would somehow turn Steve Rodgers' catch of the day into an epic worthy of Ernest Hemingway. 

I had no idea this existed... I SWEAR!!!
From a YouTube video by Reel Hazardous.

But therein lies the blandness of it all: you've seen this story a few times, and it all starts to blend together. And trust me, given the amount of books, video games, and movies I've consumed over the decades, I've seen far more than just a few versions of the same trope. 

I need to be perfectly clear: I'm not saying that "[insert content here] sucks", I'm saying that I'm tired of these stories. These books could be incredibly well written, the video games programmed and designed to an exquisite degree, or the movies insanely well crafted, it's just that I've seen it all before. And to get my attention something else needs to be done. 

What doesn't need to be done is do what's been done to death in video games: the moving goalposts problem. You play a video game with an epic story, finally defeat the big bad, and then either in the final cutscene or a lead-in to the next expansion/installment in the series there's a revelation that "it wasn't this Big Bad who was behind everything, it's this NEW Big Bad!" 

Or the "Princess is in another castle!" meme.
From knowyourmeme.com.

Or you saved your town in this video game? Now you get to save an entire province! Then the next expac is "Now you have to save your country!" Then "the world!" Then "You now have to save the Afterlife!" (Oh wait, that's Shadowlands...)

That's a huge trap that authors and developers alike fall into, where the stakes have to ratcheted up more and more to keep people's attention. (After Infinity War, what then, Marvel? Multiverse Mayhem? Well crap, that's exactly what they're doing now...)

***

What's the solution? Hell if I know.

And besides, if I did know the way out of this, do you think that publishers and developers and producers would be beating a path to my door? Oh HELL no. Right now, the sound of dollars from the people who consume their content is louder than anything I can say or do. If I've learned anything in this world, content creators want a sure bet on where to put their money, and it's a lot easier betting on the same old same old than trying something new. Of course, game companies discovered that breaking their games up into pieces got them a lot more money than release it all at once...

Dorkly, don't ever change.


That doesn't mean that I've turned into a costume drama loving highbrow (or lowbrow, or midbrow-or-whatever the Hallmark Channel fits into) consumer, it's just that I want something more than what we've got right now. 

It also doesn't mean I want to eschew standard novel formats and instead go with modern novel constructs; I had to read Virginia Woolf in an English class at university and that experience alone put me off of reading any novels designed to be "modern" for a couple of decades. The English professor who taught the class I read Mrs. Dalloway in warned us away from taking his Modern Novel class, because non-English majors sign up expecting to get to read modern popular novels, but that isn't anything at all what they actually read.

Probably the best way to put it is that maybe the sentiment "go big or go home" is missing the point: perhaps not going all out will result in a better story. 




*And part of the end of the 00s/beginning of the 10s.

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