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Sunday, June 21, 2026

What If Everybody Else Was a Bot?

I spent another hour last night fishing in Elwynn Forest. Not a lot going on last night, for the most part...

Except for that guy who literally flopped in the
water there, stayed for about a minute, and then
flew up and away.

And that one Hordie trying to pretend he's not
really there.

Oh, and there were people griping about duels and doing the same old "anything you can do I can do better" refrain, although here it's female toons beating up on male toons.

I was only partially fishing, as I was watching a few videos with interest, such as Pointy Hat's discussion of the D&D setting Ravenloft, its history, and the new D&D splatbook Ravenloft: The Horrors Within.*


Antonio Demico does a great job with his videos, and even this old D&D player learned a thing or two about the most well known Horror implementation in D&D.

But really what captured my attention was this video by Angelikatosh:


I have advocated for more NPCs in-game in the dead areas of Azeroth, but the concept of a WoW private server populated by ONE real person and over a thousand bots generated using Deepseek is taking things to a completely other level. 

And while I share Angelika's concerns about how this will impact our ability as humans to interact with each other, I do wonder whether we're already at that point. I mean, we're seeing the loss of attention spans and issues interacting with people of the opposite sex already**, so this is just a natural extension of those initial problems. 

It does remind me of my parents demanding that I turn off the television and go outside to, you know, go play. Sure, it could also mean interact with people, but I also spent significant amounts of time roaming the woods near our house by myself, riding my bike to play video games down at the local Kmart, or going to the library or the bookstore down the street. All of these activities were solo, but a few of them were at least out in the world where while I wasn't interacting with them directly, other people were present in the background. 

So, I'm not sure what to make of these private servers that people have cooked up. On the one hand, it could be fun having a thriving game world with more realistic NPCs, but on the other it could also be a prelude to a real life Westworld.

Oh, and for the record, I think I've found my new favorite spot to fish in Retail's Old World:






*I kept wanting to correct him that it's THE WAR WITHIN, but that's a "me" problem.

**Although to be fair, part of that stunted development could be laid at the feet of the pandemic.

2 comments:

  1. Where is that new favourite spot? I can't tell.

    I saw the reddit thread about the private bot server before I saw the Angeilkatosh video (the thread is here for the curious) and the thing that stood out to me the most was the nonsensical AI chat. I can understand the concept of using bots to effectively fill the gameplay roles of other players (to farm materials in the world or play a certain role in a dungeon) but filling chat with nonsense just so it scrolls and "feels" alive was the saddest thing to me personally. More evidence of how a certain type of player cares more about the "perception" that their server is busy than any actual impact it has on their gameplay or interactions with other people.

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  2. You only have to look at Erenshor to see how completely viable an MMO with one human player and lot of bots can be. And that's a solo dev project. At some point the concept is going to reach the attention of a major game developer and we'll see just how far they can take it. I'm all for it, personally, although I think using the technology to replicate the way existing games work is a bit of a dead end. It's going to be far more interesting to see what new kinds of games can be made that couldn't have been done another way.

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