Friday, October 23, 2020

I've Seen This Before

It goes without saying that Shadowlands is the talk of the blogosphere these days. Even blogs that rarely dabble in WoW at all have cast their eyes upon the upcoming WoW expac and have created posts on the level squish, the experience getting to L50, and discussions about the late (somewhat unlamented) expac, Battle for Azeroth.

This is not one of those posts.

If anything else, the hype feels like a huge case of deja vu*. 

Like, oh, Cataclysm.

Or for those of us who are pencil-and-paper RPGers, the Pathfinder/D&D 4e split.

All of these events promised us major changes in the game played, and yes, that was a completely accurate promise. But I also wonder whether the changes became a case in "be careful what you wish for, because you might get it".

Cataclysm revamped the original two continents of Azeroth, but at the cost of making the storyline disconnected from the Burning Crusade and Wrath zones. The revamped story in Azeroth made sense to older players, but left new ones scratching their heads in plenty of spots, wondering just what on earth they missed. In effect, Blizzard cut off their supply of new players by the Cataclysm revamp. 

Wizards of the Coast looked at the D&D 3.0/3.5 landscape, saw it was getting inundated with splatbooks and overloaded with feats and skills and whatnot, and decided to blow it all up with D&D 4e. 4e promised a total revamping of the system, and WotC delivered. Unfortunately, for many the "video game" nature of abilities in 4e drove long standing RPGers nuts, leading to the rise of Pathfinder**.

Pathfinder promised a similar, yet more streamlined system from D&D 3.5, and they delivered. But they also kept up the splatbook treadmill, which ended up with them back in the exact same problem that D&D 3.5 found itself in all those years ago.

So I look at Shadowlands as --effectively-- Cataclysm 2.0. It is Blizzard trying to forget their greatest advantage over every other MMO --the gigantic world of Azeroth itself, complete with questing and story and all sorts of other quirky things each zone has-- in favor of focusing on the newest expac. 

***

I know exactly what at least someone will say in response: all of that stuff is still there, and anybody can access it after having gone through the new intro zone and BfA. 

To which my response is: really? Do you really think that a new player is going to go back and examine all of the other areas after they get done with BfA and they get railroaded toward Shadowlands? Especially after you're so overleveled that your toon makes a mockery of the in-zone experience from previous expacs. Trying to make sense of the overall story in the Old World alone, so many expacs later, will cause an enormous amount of head scratching. Trying to figure out Burning Crusade vs Warlords of Draenor alone would be a huge problem.***

No, I don't think that is going to happen, and neither does Blizzard. They point you at Shadowlands because that's where they want you. Oh sure, they'll happily take your money**** for a subscription --they do that from me already, courtesy of Classic-- but they want you at Endgame. They want you doing all the things in Shadowlands, because they know that in WoW the game begins at Endgame. And every little subgame or whatnot that Blizzard introduces into WoW via Shadowlands becomes just one more thing that you have to do to get better at Endgame.

And if you're not happy with Shadowlands, there's Classic ready just for you: fewer races, fewer classes, no Cataclysm 1.0, no phasing, no proliferation of mini-games, etc.



*Or in this case, "deja vu all over again," as the late baseball player Yogi Berra once said.

**Known colloquially among pencil-and-paper RPGers as D&D 3.75.

***Then again, Marvel and DC have made their living on 'alternate Earths' for so long, maybe nobody will notice.

****The longer I've worked in Corporate America, the more obvious it's become that anything to increase profits is on the table when it comes to product development. My enjoyment of Classic aside, if I thought that Blizzard was doing this out of the goodness of their heart, I'd be next in line to buy a bridge in New York City. Blizzard likely views Classic as a hedge against the inevitable dropoff that comes when people get to max level in Shadowlands and the Trade Channels start becoming inundated with cries of "I'm bored!!"

5 comments:

  1. > To which my response is: really? Do you really think that a new player is going to go back and examine all of the other areas after they get done with BfA and they get railroaded toward Shadowlands?

    Not sure about this.
    If you, as someone completely new to WoW, would have started to level a character, in 2019 or 2020, how much of the world you have seen, really?

    I mean, I'm not the perfect person to ask, I've been playing for so long, decked out in Heirlooms, having run every zone multiple times, (ab)using well-rested by playing several toons at the same time... it was so quick.

    Even if it took three times as long I still think you'd be skipping so many zones that this is a feature long gone. On the other side you have FFXIV, where I was a little annoyed at having to visit every single zone, basically.

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    1. I think we'd have to go back to Mists, which it was at the end of that Blizz instituted the "instant" max level. And no, I doubt as a new player to WoW back in Mists you've have seen much of the rest of the world, because you didn't have to. Just like in Classic now, you don't have to go visit everything to get to L60 (assuming you don't boost, which is another issue entirely). But at the same time, Azeroth is gigantic compared to most other MMOs, and while an experienced player may not want to see everything for the 3rd-5th-12th time, a new player might.

      And that's where problems come in, because having experienced WoW Classic I can see that --as originally intended-- there's plenty in WoW Classic that focuses on the journey, not Endgame. The focus on Endgame came later, and now it's so baked into WoW's DNA it's impossible to remove.

      /sigh

      I'm of two minds here, really. I can see that Blizz is all about the current expac no matter what it is (because money, basically), but at the same time it should be that the previous expacs remain viable as well. I mean, the tossing of the previous expacs onto a pile seems a colossal waste of resources. It's far too late for Blizz to re-engineer their previous expacs into a more unified whole, and right now I don't think Blizzard even cares.

      Hearing people in raid in Classic talking about how excited they are to experience BC again just makes me shake my head sadly, thinking that Blizz missed a golden opportunity to make the entire WoW-verse relevant again because they couldn't get out of the mindset that it's all about the Endgame. And because of that, they backed themselves into a corner with the story disconnect between expacs.

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    2. You're right, it happened at some point, but I'm also not sure when exactly.
      Vanilla was slow, and long. TBC was a bit quicker but there still were no Heirlooms iirc and I had 6 max-level toons at the end but I played /a lot/, in Vanilla most people I knew I had 1 at 60, rarely people had 2 or more.

      But yeah, at some point there were just too many levels but I also think a lot in the mindset had shifted. Vanilla and TBC brought MMOs to the masses, people weren't thinking about raiding (yet?) because they didn't even know what raiding was, if this was their first MMO. I think WotLK was the last phase where WoW was still gaining traction with even non-gamers playing. For those the journey was always more important than the endgame, imho. From Cata onwards WoW was still the #1 MMO but with falling sub numbers and so it went the way of focusing on endgame. I think multiple people wrote about Classic "We didn't even know what we didn't know" - it was all new and you just ran with it. I only started when a friend already had a 60 and showed me endgame while I was sitting next to him and I still took my time to smell the flowers, and this wasn't even my first MMO. Maybe there's a sweet spot of "how long can the journey be" so that you play the game for the journey, and it hasn't been tampered with for the sake of retcons and rebalances and "the endgame is what matters"... I don't know

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  2. To be fair, seeing the actual implementation in the game now, I have to agree that like Cataclysm it sounded a lot better in theory than it's turned out in practice. Like Wilhelm, I imagined a simple, streamlined levelling experience through the story of a single expansion - which wouldn't have been perfect, but better. Instead things seem more confusing than ever. :(

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    1. Most of the people I know in Classic who are going to check out Retail are far more hyped up for the "things" about Shadowlands --character creation options, allied races, pets, etc.-- than the story about Shadowlands itself. That, to me, is a pretty big indictment as to where WoW's story is at the moment.

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