So Blizzard has been talking about how the new dungeons will require more single target focusing instead of just a large AOE kill everything gogogo fest. Which, if implemented, I was looking forward to.
However, it seems as if the Paladins are getting some additional AOEs, the blood boil of the Death Knight is being reworked and now this for warriors: Thunderstruck - Your Thunder Clap leaves a crackling zone of energy on the ground for 5 sec, dealing damage every sec to enemies that cross it.
This is also in addition to this: Blood and Thunder - When you Thunder Clap a target affected by your Rend, you have a 100% chance to affect every target with Rend.
Which means pretty much the tank tool kit just got some nice new toys in holding AOE threat.
Well color me confused. We're getting a bunch of AOE abilities for a new non-AOE style of tanking? What's up Bliz?
Don't get me wrong here, adding an additional two AOE effects will make tanking on the warrior easier; that's for sure.
I'm not so sure that's a good thing. I'm enjoying the warrior play style with having to pay pretty close attention to make sure you don't get a runner. Additionally, having a warrior tank made the dps focus a bit more too. It is a little easier to pull threat off of them when they're tanking groups of mobs, so if they went crazy with the AOEs they should expect to get smacked in the face a bit (by the warrior as they lie dead after the pull has ended).
I'm a bit worried this will continue to usher in the faceroll dpsers that never really learn character control, and everything must be the fault of someone else. I've noticed this moreso on the PVE servers than PVP (more on that to come).
Maybe that's the point of the new aoe tools though. It gives the tank enough threat to hold the group while the rest of the party members kill of the group slowly one by one. That would certainly explain the monstrous amount of HP tanks will have.
We'll just have to wait and find out.